Electro-optical Transfer Function
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Electro-optical Transfer Function
This article is about the transfer functions used in pictures and videos and describing the relationship between electrical signal, scene light and displayed light. Definition The opto-electronic transfer function (OETF) is the transfer function having the scene light as input and converting into the picture or video signal as output. This is typically done within a camera. The electro-optical transfer function (EOTF) is the transfer function having the picture or video signal as input and converting it into the linear light output of the display. This is done within the display device. The opto-optical transfer function (OOTF) is the transfer function having the scene light as input and the displayed light as output. The OOTF is the result of the OETF and the EOTF and is usually non-linear. List of transfer functions Linear * Raw formats *Some OETF and EOTF have an initial linear portion followed by a non-linear part (e.g. sRGB and Rec.709). Gamma * Rec. 601, Re ...
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Transfer Function
In engineering, a transfer function (also known as system function or network function) of a system, sub-system, or component is a mathematical function that theoretically models the system's output for each possible input. They are widely used in electronics and control systems. In some simple cases, this function is a two-dimensional graph of an independent scalar input versus the dependent scalar output, called a transfer curve or characteristic curve. Transfer functions for components are used to design and analyze systems assembled from components, particularly using the block diagram technique, in electronics and control theory. The dimensions and units of the transfer function model the output response of the device for a range of possible inputs. For example, the transfer function of a two-port electronic circuit like an amplifier might be a two-dimensional graph of the scalar voltage at the output as a function of the scalar voltage applied to the input; the tran ...
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Logarithmic Integral Function
In mathematics, the logarithmic integral function or integral logarithm li(''x'') is a special function. It is relevant in problems of physics and has number theoretic significance. In particular, according to the prime number theorem, it is a very good approximation to the prime-counting function, which is defined as the number of prime numbers less than or equal to a given value x. Integral representation The logarithmic integral has an integral representation defined for all positive real numbers  ≠ 1 by the definite integral : \operatorname(x) = \int_0^x \frac. Here, denotes the natural logarithm. The function has a singularity at , and the integral for is interpreted as a Cauchy principal value, : \operatorname(x) = \lim_ \left( \int_0^ \frac + \int_^x \frac \right). Offset logarithmic integral The offset logarithmic integral or Eulerian logarithmic integral is defined as : \operatorname(x) = \int_2^x \frac = \operatorname(x) - \operatorname(2). A ...
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Hybrid Log–gamma
The hybrid log–gamma (HLG) transfer function is a transfer function jointly developed by the BBC and NHK for high dynamic range (HDR) display. It's backward compatible with the transfer function of SDR (the gamma curve). It was approved as ARIB STD-B67 by the Association of Radio Industries and Businesses (ARIB). It is also defined in ATSC 3.0, Digital Video Broadcasting (DVB) UHD-1 Phase 2, and International Telecommunication Union (ITU) Rec. 2100. HLG is an HDR format that uses the HLG transfer function, BT.2020 color primaries and a bitdepth of 10-bit. HLG was designed to be backward compatible with SDR UHDTV. However, HLG is not intended to be fully backward compatible with traditional SDR displays that cannot interpret BT.2020 colorimetry. Both HLG transfer function and the HLG format are royalty-free. The backward compatibility allows them to be used with existing transmission standards when the receiver is compatible with the BT.2020 colour container, reducing ...
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Candela Per Square Metre
The candela per square metre (symbol: cd/m2) is the unit of luminance in the International System of Units (SI). The unit is based on the candela, the SI unit of luminous intensity, and the square metre, the SI unit of area. The nit (symbol: nt) is a non-SI name also used for this unit (1 nt = 1 cd/m2). The term ''nit'' is believed to come from the Latin word , "to shine". As a measure of light emitted per unit area, this unit is frequently used to specify the brightness of a display device. The sRGB spec for monitors targets . Typically, monitors calibrated for SDR broadcast or studio color grading should have a brightness of . Most consumer desktop liquid crystal displays have luminances of 200 to 300 cd/m2. HDR displays range from 450 to above 1600 cd/m2. Comparison with other units of luminance One candela per square metre is equal to: *10−4 stilbs (the CGS unit of luminance) *π×10−4 lamberts *π apostilbs *0.292 foot-lamberts *π×103 skots ...
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Luminance
Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle. Brightness is the term for the ''subjective'' impression of the ''objective'' luminance measurement standard (see for the importance of this contrast). The SI unit for luminance is candela per square metre (cd/m2). A non-SI term for the same unit is the nit. The unit in the Centimetre–gram–second system of units (CGS) (which predated the SI system) is the stilb, which is equal to one candela per square centimetre or 10 kcd/m2. Description Luminance is often used to characterize emission or reflection from flat, diffuse surfaces. Luminance levels indicate how much luminous power could be detected by the human eye looking at a particular surface from a particular angle of view. Luminance is thus ...
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High-dynamic-range Video
High-dynamic-range television (HDR or HDR-TV) is a technology that improves the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal, and allows brighter and more detailed highlight representation, darker and more-detailed shadows, and a wider array of more intense colors. HDR allows compatible displays to receive a higher quality image source. It does not improve a display's intrinsic properties (brightness, contrast, and color capabilities). Not all HDR displays have the same capabilities, and HDR content will look different depending on the display used. HDR-TV was first used in 2014 to enhance videos, and it is now also available for still pictures. HDR-TV is a part of HDR imaging, an end-to-end process of increasing the dynamic range of images and videos from their capture and creation, to their storage, distribution and displ ...
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Dolby Laboratories
Dolby Laboratories, Inc. (often shortened to Dolby Labs and known simply as Dolby) is an American company specializing in audio noise reduction, audio encoding/compression, spatial audio, and HDR imaging. Dolby licenses its technologies to consumer electronics manufacturers. History Dolby Labs was founded by Ray Dolby (1933–2013) in London, England, in 1965. In the same year, he invented the Dolby Noise Reduction system, a form of audio signal processing for reducing the background hissing sound on audio tape recordings. His first U.S. patent on the technology was filed in 1969, four years later. The method was first used by Decca Records in the UK. He moved the company headquarters to the United States (San Francisco, California) in 1976. The first product Dolby Labs produced was the Dolby 301 unit which incorporated Type A Dolby Noise Reduction, a compander-based noise reduction system. These units were intended for use in professional recording studios. Dolby was ...
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Perceptual Quantizer
The perceptual quantizer (PQ), published by SMPTE as SMPTE ST 2084, is a transfer function that allows for HDR display by replacing the gamma curve used in SDR. It is capable of representing luminance level up to 10000 cd/m2 (nits) and down to 0.0001 nits. It has been developed by Dolby and standardized in 2014 by SMPTE and also in 2016 by ITU in Rec. 2100. ITU specifies the use of PQ or HLG as transfer functions for HDR-TV. PQ is the basis of HDR video formats (such as Dolby Vision, HDR10 and HDR10+) and is also used for HDR still picture formats. PQ is not backward compatible with the BT.1886 EOTF (i.e. the gamma curve of SDR), while HLG is compatible. PQ is a non-linear transfer function based on the human visual perception of banding and is able to produce no visible banding in 12 bits. A power function (used as EOTFs in standard dynamic range applications) extended to 10000 cd/m2 would have required 15 bits. Technical details The PQ EOTF (electro-optical tra ...
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High-dynamic-range Television
High-dynamic-range television (HDR or HDR-TV) is a technology that improves the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal, and allows brighter and more detailed highlight representation, darker and more-detailed shadows, and a wider array of more intense colors. HDR allows compatible displays to receive a higher quality image source. It does not improve a display's intrinsic properties (brightness, contrast, and color capabilities). Not all HDR displays have the same capabilities, and HDR content will look different depending on the display used. HDR-TV was first used in 2014 to enhance videos, and it is now also available for still pictures. HDR-TV is a part of HDR imaging, an end-to-end process of increasing the dynamic range of images and videos from their capture and creation, to their storage, distribution and displ ...
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Canon Inc
is a Japanese multinational corporation headquartered in Ōta, Tokyo, Japan, specializing in optical, imaging, and industrial products, such as lenses, cameras, medical equipment, scanners, printers, and semiconductor manufacturing equipment.Corporate Profile
" ''Canon''. Retrieved on 13 January 2009.
Canon has a primary listing on the and is a constituent of the Core30 and index. It has a secon ...
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Canon Log
Canon or Canons may refer to: Arts and entertainment * Canon (fiction), the conceptual material accepted as official in a fictional universe by its fan base * Literary canon, an accepted body of works considered as high culture ** Western canon, the body of high culture literature, music, philosophy, and works of art that is highly valued in the West * Canon of proportions, a formally codified set of criteria deemed mandatory for a particular artistic style of figurative art * Canon (music), a type of composition * Canon (hymnography), a type of hymn used in Eastern Orthodox Christianity. * ''Canon'' (album), a 2007 album by Ani DiFranco * ''Canon'' (film), a 1964 Canadian animated short * ''Canon'' (game), an online browser-based strategy war game * ''Canon'' (manga), by Nikki * Canonical plays of William Shakespeare * ''The Canon'' (Natalie Angier book), a 2007 science book by Natalie Angier * ''The Canon'' (podcast), concerning film Brands and enterprises * Canon ...
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Dynamic Range
Dynamic range (abbreviated DR, DNR, or DYR) is the ratio between the largest and smallest values that a certain quantity can assume. It is often used in the context of Signal (electrical engineering), signals, like sound and light. It is measured either as a ratio or as a decimal, base-10 (decibel) or Binary numeral system, base-2 (doublings, bits or Stops (Dynamic Range), stops) Logarithmic scale, logarithmic value of the difference between the smallest and largest signal values. Electronically reproduced audio and video is often processed to fit the original material with a wide dynamic range into a narrower recorded dynamic range that can more easily be stored and reproduced; this processing is called dynamic range compression. Human perception The human senses of Visual perception, sight and hearing have a relatively high dynamic range. However, a human cannot perform these feats of perception at both extremes of the scale at the same time. The human eye takes time to adjust ...
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