Escape Room Video Game
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Escape Room Video Game
An escape room video game, also known as escape the room, room escape, or escape game, is a Computer and video game genres, subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android (operating system), Android. Some examples include ''Crimson Room'', ''Viridian Room'', ''MOTAS'', and ''Droom'' (playable until mid-2012). The popularity of these online games has led to the development of escape room, real-life escape rooms all around the world. Elements of escape the room games can be found in other adventure games, such as ''Myst'' and ''Nine Hours, Nin ...
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Computer And Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book '' How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Astero ...
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Puzzle Box
A puzzle box (also called a secret box or trick box) is a box that can be opened only by solving a puzzle. Some require only a simple move and others a series of discoveries. Modern puzzle boxes developed from furniture and jewelry boxes with secret compartments and hidden openings, known since the Renaissance. Puzzle boxes produced for entertainment first appeared in Victorian England in the 19th century and as tourist souvenirs in the Interlaken region in Switzerland and in the Hakone region of Japan at the end of the 19th and the beginning of the 20th century. Boxes with secret openings appeared as souvenirs at other tourist destinations during the early 20th century, including the Amalfi Coast, Madeira, and Sri Lanka, though these were mostly 'one-trick' traditions. Chinese cricket boxes represent another example of intricate boxes with secret openings. Interest in puzzle boxes subsided during and after the two World Wars. The art was revived in the 1980s by three pioneers ...
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Gamasutra
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine '' Game Developer'' prior to the latter's closure in 2013. Site sections ''Game Developer'' publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, RSS feeds and the website's Twitter account. The site also has a section for users to apply for contracted work and open positions at various development studios. Trade Center Resource While it does post news found on typical video game websites, ''Game Devel ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History '' The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized ...
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First Person (video Games)
In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being Third-person (video game), third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as interactive fiction do not belong to either format. First-person can be used as sole perspective in games belonging of almost any Video game genre, genre; Role-playing video game#First-person party-based RPGs, first-person party-based RPGs and List of maze video games#First-person maze games, first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the ...
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Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ...
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Noctropolis
''Noctropolis'' is a 1994 MS-DOS third-person adventure game by Flashpoint Productions and published by Electronic Arts. The player assumes the role of the character Peter Grey, a lonely bookstore owner who winds up in the world of his favorite comic book. Grey discovers that he is destined to assume the role of his former comic book hero. Gameplay This style of gameplay is mostly third-person point-and-click, with some cut scenes. The player not only has to locate items but carefully choose dialog to gather information to help them progress through the game. Characters in the game were digitized from analog footage, allowing for real life characters to be placed in 2D digital environments. Reception Charles Ardai of ''Computer Gaming World'', while approving of the game's visual style and detailed art, criticized that the game has a simplistic interface and uses juvenile shock value in the form of gratuitous violence and sexual content in order to distract from the lack of su ...
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Point-and-click
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. Describing software this way implies that the interface can be controlled solely through a pointing device with little or no input from the keyboard, as with many graphical user interfaces. In some systems, such as Internet Explorer, moving the pointer over a link (or other GUI control) and waiting for a split-second will cause a tooltip to be displayed. Single click A single click or "click" is the act of pressing a computer mouse button o ...
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Joystiq
''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such as ''Massively''. From 2007 it hosted ''The Joystiq Podcast'', which was hosted by editor-in-chief Chris Grant, reviews editor Justin McElroy and Ludwig Kietzmann. The website's staff also included Justin's brother Griffin McElroy as weekend editor. The original podcast was discontinued in 2011, but similar shows continued for the remainder of the site's lifetime in various formats. Grant and the McElroy brothers left the site in 2012 to found the gaming website ''Polygon'', with Kietzmann taking over as editor-in-chief. The site's readership declined through the following years, and ''Joystiq'' was shut down by AOL on February 3, 2015. The web address today redirects to ''Engadget Gaming'', which hosts much of the site's old content. J ...
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Vox (website)
''Vox'' () is an American news and opinion website owned by Vox Media. The website was founded in April 2014 by Ezra Klein, Matt Yglesias, and Melissa Bell (journalist), Melissa Bell, and is noted for its concept of explanatory journalism. Vox's media presence also includes a YouTube channel, several podcasts, and a show presented on Netflix. ''Vox'' has been described as left-leaning and Liberalism in the United States, liberal. History Prior to founding ''Vox'', Ezra Klein worked for ''The Washington Post'' as the head of Wonkblog, a public policy blog. When Klein attempted to launch a new site using funding from the newspaper's editors, his proposal was turned down and Klein subsequently left ''The Washington Post'' for a position with Vox Media, another communications company, in January 2014. ''The New York Times'' David Carr (journalist), David Carr associated Klein's exit for ''Vox'' with other "big-name journalists" leaving newspapers for digital start-ups, such as ...
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Grantland
''Grantland'' was a sports and pop-culture blog owned and operated by ESPN. The blog was started in 2011 by veteran writer and sports journalist Bill Simmons, who remained as editor-in-chief until May 2015. ''Grantland'' was named after famed early-20th-century sportswriter Grantland Rice (1880–1954). On October 30, 2015, ESPN announced that it was ending the publication of ''Grantland''. History Origins and concept In early 2011, ESPN announced the creation of Grantland. The site was intended to focus on long-form content and feature contributions from both established writers and new voices in the fields of sports and entertainment. Simmons envisioned a platform that allowed for in-depth analysis and storytelling, akin to traditional magazine journalism but adapted for the digital age. Launch and initial reception Grantland officially launched on June 8, 2011. The site quickly gained attention for its ambitious and high-quality content. Articles ranged from deep d ...
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