Escape From Altassar
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Escape From Altassar
''Escape from Altassar'' is a board game published by Task Force Games in 1982 that simulates an attempted escape by human prisoners from an alien penal colony. Description ''Escape from Alrassar'' takes place on the planet Altassar, where human prisoners are held in a penal colony run by the Spikus aliens who have been at war with the Galacta Confederation for 300 years. In this two-player science fiction game, one player controls the human prisoners, and the other player controls the Spikus. The humans must avoid or neutralize alien Trackers, Recovery Wagons and Trip Nets. With a small hex grid map, 54 counters and a 16-page rule book, the game uses a simple "I Go, You Go" series of turns. Publication history In 1979, Task Force Games introduced their Pocket Games series, a line of science fiction microgames packaged in ziplock bags. ''Escape from Altassar'', designed by Daniel Campagna, was released in 1982. The next year, Task Force Games changed the packaging of their Poc ...
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Cover Of Escape From Altassar
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Task Force Games
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both '' Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and the '' Starfire'' series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as '' In Death Ground'', '' The Shiva Option'' and ''Insurrection''. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003. During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid ...
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Hex Grid
A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hexes'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact ...
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