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ECMA-372
C++/CLI is a variant of the C++ programming language, modified for Common Language Infrastructure. It has been part of Visual Studio 2005 and later, and provides interoperability with other .NET languages such as C Sharp (programming language), C#. Microsoft created C++/CLI to supersede Managed Extensions for C++. In December 2005, Ecma International published C++/CLI specifications as the ECMA-372 standard. Syntax changes C++/CLI should be thought of as a language of its own (with a new set of keywords, for example), instead of the C++ superset-oriented Managed Extensions for C++, Managed C++ (MC++) (whose non-standard keywords were styled like or ). Because of this, there are some major syntactic changes, especially related to the elimination of ambiguous identifiers and the addition of .NET-specific features. Many conflicting syntaxes, such as the multiple versions of operator in MC++, have been split: in C++/CLI, .NET reference types are created with the new keyword (i.e. ...
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Ecma International
Ecma International () is a Nonprofit organization, nonprofit standards organization for information and communication systems. It acquired its current name in 1994, when the European Computer Manufacturers Association (ECMA) changed its name to reflect the organization's global reach and activities. As a consequence, the name is acronym#Pseudo-acronyms and orphan initialisms, no longer considered an acronym and no longer uses full capitalization. The organization was founded in 1961 to standardize computer systems in Europe. Membership is open to large and small companies worldwide that produce, market, or develop computer or communication systems, and have interest and experience in the areas addressed by the group's technical bodies. It is located in Geneva. Aims Ecma aims to develop Standardization, standards and Technical_report, technical reports to facilitate and standardize the use of information communication technology and consumer electronics; encourage the correct u ...
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Ecma Standards
Ecma International () is a nonprofit standards organization for information and communication systems. It acquired its current name in 1994, when the European Computer Manufacturers Association (ECMA) changed its name to reflect the organization's global reach and activities. As a consequence, the name is no longer considered an acronym and no longer uses full capitalization. The organization was founded in 1961 to standardize computer systems in Europe. Membership is open to large and small companies worldwide that produce, market, or develop computer or communication systems, and have interest and experience in the areas addressed by the group's technical bodies. It is located in Geneva. Aims Ecma aims to develop standards and technical reports to facilitate and standardize the use of information communication technology and consumer electronics; encourage the correct use of standards by influencing the environment in which they are applied; and publish these standards an ...
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Finalizer
In computer science, a finalizer or finalize method is a special method that performs finalization, generally some form of cleanup. A finalizer is executed during object destruction, prior to the object being deallocated, and is complementary to an initializer, which is executed during object creation, following allocation. Finalizers are strongly discouraged by some, due to difficulty in proper use and the complexity they add, and alternatives are suggested instead, mainly the dispose pattern (see problems with finalizers). The term ''finalizer'' is mostly used with programming languages that use garbage collection, such as object-oriented, archetypically Smalltalk, and functional, archetypically ML. This is contrasted with a '' destructor'', which is a method called for finalization in languages with deterministic object lifetimes, archetypically C++. These are generally exclusive: a language will have either finalizers (if automatically garbage collected) or dest ...
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C++ Programming Language Family
C++ (, pronounced "C plus plus" and sometimes abbreviated as CPP or CXX) is a high-level programming language, high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C (programming language), C programming language, adding object-oriented programming, object-oriented (OOP) features, it has since expanded significantly over time adding more OOP and other features; /C++98 standardization, C++ has added functional programming, functional features, in addition to facilities for low-level programming language, low-level memory (computing), memory manipulation for systems like microcomputers or to make operating systems like Linux or Microsoft Windows, Windows, and even later came features like generic programming, generic (template (C++), template) programming. C++ is usually implemented as a compiled language, and many vendors provide List of compilers#C.2B.2B compilers, C++ compilers, i ...
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NET Programming Languages
NET may refer to: Broadcast media United States * National Educational Television, the predecessor of the Public Broadcasting Service (PBS) in the United States * National Empowerment Television, a politically conservative cable TV network, now defunct, also known as "America's Voice" * Nebraska Educational Telecommunications, a state network of Television (PBS) and Radio Stations (NPR) in Nebraska, United States * New Evangelization Television, a Christian-oriented TV channel based in New York, United States Elsewhere * NET (telecommunications), a Brazilian cable television operator * MDTV (Indonesian TV network), an Indonesian television network formerly known as NET * NET (Maltese TV channel), a Maltese television station * NET 5, a Dutch television station * Net 25, a Philippine television station * New Hellenic Television, a Greek television network, currently known as ERT2 * Nihon Educational Television, former name of TV Asahi Science and technology * Noi ...
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MSDN Magazine
Microsoft Developer Network (MSDN) was the division of Microsoft responsible for managing the firm's relationship with developers and testers, such as hardware developers interested in the operating system (OS), and software developers developing on the various OS platforms or using the API or scripting languages of Microsoft's applications. The relationship management was situated in assorted media: web sites, newsletters, developer conferences, trade media, blogs and DVD distribution. Starting in January 2020, the website was fully integrated with Microsoft Docs (itself integrated into Microsoft Learn in 2022). Websites MSDN's primary web presence at ''msdn.microsoft.com'' was a collection of sites for the developer community that provided information, documentation, and discussion that was authored both by Microsoft and by the community at large. Microsoft later began placing emphasis on incorporation of forums, blogs, library annotations and social bookmarking to make MSDN ...
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Component Object Model
Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines. COM is the basis for other Microsoft domain-specific component technologies including OLE, OLE Automation, ActiveX, COM+, and DCOM as well as implementations such as DirectX, Windows shell, UMDF, Windows Runtime, and Browser Helper Object. COM enables object use with only knowing its interface; not its internal implementation. The component implementer defines interfaces that are separate from the implementation. Support for multiple programming contexts is handled by relying on the object for aspects that would be challenging to implement as a facility. Supporting multiple uses of an object is handled by requiring each object to destroy itself via reference-counting. Access to an object's interfaces (similar to Type conver ...
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WinRT
Windows Runtime (WinRT) is a platform-agnostic component and application architecture first introduced in Windows 8 and Windows Server 2012 in 2012. It is implemented in C++ and officially supports development in C++ (via C++/WinRT, C++/CX or WRL), Rust/WinRT, Python/WinRT, JavaScript-TypeScript, and the managed code languages C# and Visual Basic (.NET) (VB.NET). WinRT is not a runtime in a traditional sense but rather a language-independent application binary interface based on COM to allow object-oriented APIs to be consumed from multiple languages, with services usually provided by a full-blown runtime, such as type activation. That is, WinRT is an "API delivery system". Apps using the Windows Runtime may run inside a sandboxed environment to allow greater security and stability and can natively support both x86 and ARM. WinRT components are designed with interoperability among multiple languages and APIs in mind, including native, managed and scripting languages. B ...
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C++/CX
C++/CX ''(C++ component extensions)'' is a language projection for Microsoft's Windows Runtime platform. It takes the form of a language extension for C++ compilers, and it enables C++ programmers to write programs that call Windows Runtime (WinRT) APIs. C++/CX is superseded by the C++/WinRT language projection, which is ''not'' an extension to the C++ language; rather, it's an entirely standard modern ISO C++17 header-file-based library.Introduction to C++/WinRT
docs.microsoft.com
The language extensions borrow syntax from but target the Windows Runtime

Marshalling (computer Science)
In computer science, marshalling or marshaling ( US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission, especially between different runtimes. It is typically used when data must be moved between different parts of a computer program or from one program to another. Marshalling simplifies complex communications, because it allows using '' composite objects'' instead of being restricted to '' primitive objects''. Comparison with serialization Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object. * Marshalling is describing the overall intent or process to transfer some ''live'' object from a client to a server (with ''client'' and ''server'' taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie. sockets). The point with marshalling an object is to h ...
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Operator Overloading
In computer programming, operator overloading, sometimes termed ''operator ad hoc polymorphism'', is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Rationale Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical objects to be manipulated with the same syntax as on paper. Operator overloading does not change the expressive power of a language (with functions), as it can be emulated using function calls. For example, consider variables , and of some user-defined type, such as matrices: In a language that supports operator overloadin ...
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Interface (computer Science)
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses predetermined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to communica ...
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