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Dota Underlords
''Dota Underlords'' is a 2020 auto battler game developed and published by Valve. The game is based on a popular ''Dota 2'' community-created game mode called ''Dota Auto Chess'', which was released in January 2019. ''Dota Underlords'' first released in early access in June 2019 before officially releasing on February 25, 2020, for Android, iOS, macOS, Linux, and Windows. The game is free to play and features cross-platform play. Gameplay ''Dota Underlords'' is an auto battler, a chess-inspired competitive strategy game, where players place characters, known as heroes, on an 8x8 grid-shaped battlefield. After a preparation phase, a team's heroes then automatically fight the opposing team without any further direct input from the player. A match features up to eight players online who take turns playing against each other in a one-on-one format, with the winner being the final player standing after eliminating all of the opposing heroes. In addition to the online matchmaking, s ...
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Valve Corporation
Valve Corporation is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the franchises ''Half-Life'', '' Counter-Strike'', ''Portal'', '' Day of Defeat'', '' Team Fortress'', '' Left 4 Dead'' and '' Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by '' Half-Life 2'' in 2004. With advanced physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim and sold 12 million copies by 2011. In 2006, Valve released '' Half-Life 2: Episode One'', the first of two episodic sequels ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfar ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing items to defeat the opposing team. In ''League''s main mode, Summoner's Rift, a team wins by pushing through to the enemy bas ...
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Teamfight Tactics
''Teamfight Tactics'' (''TFT'') is an auto battler game developed and published by Riot Games. The game is a spinoff of ''League of Legends'' and is based on ''Dota Auto Chess'', where players compete online against seven other opponents by building a team to be the last one standing. There are also multiple modes of the game which include: Normal, Ranked, HyperRoll and the most recent release, Double Up. While most of these modes are against seven other opponents, Double Up is a special game mode where players have a partner and the team plays against six other players who make up the three other teams. The game released as a ''League of Legends'' game mode for Microsoft Windows and macOS in June 2019 and as a standalone game for Android and iOS in March 2020, featuring cross-platform play between them. Gameplay Based on ''Dota Auto Chess'', a mod for ''Dota 2'', the game centers around eight players who construct teams to fight one another and be the last player standing. T ...
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Artifact (video Game)
''Artifact'' is a 2018 digital collectible card game developed and published by Valve for Windows, macOS, and Linux. It focuses on online player-versus-player battles and is based on the universe of ''Dota 2'', a multiplayer online battle arena game by Valve. ''Artifact'' was designed by ''Magic: The Gathering'' creator Richard Garfield. While ''Artifact'' gameplay and drafting mechanics received praise, it was criticized for its high learning curve and monetization model, which some saw as pay-to-win. It saw a 95% decline in players within two months of its release, with only around a hundred concurrent players by mid-2019. Valve was surprised by the response, describing it as the largest discrepancy between their expectations for a game and the outcome. Valve reworked the game as ''Artifact 2.0'', altering several features, including removing the need to buy or trade cards with money. It was tested through a closed beta starting in March 2020. A year later, Valve announced tha ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Po ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Battle Pass
In the video game industry, a battle pass is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with ''Dota 2'' in 2013, the battle pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes, which are available to all users, and a premium pass that require annual or seasonal charges in exchange for enhanced items and cosmetics. Concept Within the video game Fortnite & a few others, a battle pass may be offered free to a player, or may require the player to purchase it through microtransactions. Once obtained, the battle pass presents the player with a number of reward tiers; by earning enough experience to complete the tier, the player gains the rewards offered at that tier ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Concurrent Player Count
Active users is a measurement metric that is commonly used to measure the level of engagement for a particular product or object, by quantifying the number of active interactions from visitors within a relevant range of time (daily, weekly and monthly). The metric has many uses in both commerce and academia, such as on social networking services, online games, or mobile apps. Although having extensive uses in digital behavioural learning, prediction and reporting, it also has impacts on the privacy and security, and ethical factors should be considered thoroughly. Like any metric, active users may have limitations and criticisms. The term is relatively neologistic in nature, becoming important with the rise of the commercialised internet, with uses in communication and Social networking service, social-networking. It measures how many users visit or interact with the product or service over a given interval or period. This metric is commonly assessed per month as monthly active ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immense ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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