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Diversity University
Diversity University was the first MOO dedicated specifically for education. Like other MUDs, it was an online realm that allowed people to interact in real time by connecting to a central server, assuming a virtual identity within that realm, "teleporting" (in other words, transporting your character) or "walking" to virtual rooms, and holding text-based conversations with others who had entered the same virtual room. The MOO server kept track of which characters were in each virtual "room," so that the comments of each character would be sent back to the computers of every other person whose character was "in" the same virtual "room." What distinguished Diversity University from other MOOs was its central structuring metaphor as a virtual university campus, as well as its pioneering use for actual online classes. History and purpose Diversity University was created in summer 1993 by its founder (and original "arch-wizard"), Jeanne McWhorter, then a sociology graduate studen ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs ...
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Marcus Birkenkrahe
Marcus Birkenkrahe (born 29 December 1963 as ''Marcus Speh'' in Bad Kreuznach, Germany) is a physicist and information architect who also works as an executive coach. After obtaining his Abitur in 1983, Birkenkrahe studied physics, mathematics and chemistry at the University of Hamburg. In 1994, he worked as a research assistant at DESY in Zeuthen near Berlin and earned his doctorate with a dissertation on multigrid computations for lattice gauge theories using object-oriented, literate programming. As co-founder and chairman of the Globewide Network Academy (GNA), he received the awards for "Best Campus-Wide Information System" and "Best Educational Site" at thFirst World-Wide Web conference( WWW1) in Geneva, Switzerland in 1994. Between 1995 and 2001 he worked as a corporate IT executive for Accenture and Royal Dutch Shell. He was a Fellow of the Royal Society for the encouragement of Arts, Manufactures & Commerce (RSA), London (1998–2008) and has been a registered expert and ...
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Online Chat
Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Thereby, a feeling similar to a spoken conversation is created, which distinguishes chatting from other text-based online communication forms such as Internet forums and email. Online chat may address point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service. Online chat in a less stringent definition may be primarily any direct text-based or video-based (webcams), one-on-one chat or one-to-many group chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possibly MUDs or other online games. The expression ''online chat'' comes from the word '' ...
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MU* Games
MU* is an abbreviation which refers collectively to a family of text-based multi-user virtual world servers comprising: * TinyMUD * MUSH * MOO * TinyMUCK * and related, less-notable types; see the TinyMUD family tree for more Another term for these servers is the Tiny family. The asterisk is often used in computer programming languages to represent a wildcard (any number of arbitrary characters), which suggests a usage that encompasses MUDs in general. However, confusingly, MU* is often used in a manner exclusive of services specifically described as MUDs, with the MU* term meant to distance the TinyMUD family of "social MUDs" from "combat-oriented" MUDs. With the dominant usage of MUD being as a generic term rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronym A backronym is an acronym formed from an already existing word by expanding its letters in ...
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Educational MUDs
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of th ...
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Distance Education Institutions Based In The United States
Distance is a numerical or occasionally qualitative measurement of how far apart objects or points are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two counties over"). Since spatial cognition is a rich source of conceptual metaphors in human thought, the term is also frequently used metaphorically to mean a measurement of the amount of difference between two similar objects (such as statistical distance between probability distributions or edit distance between strings of text) or a degree of separation (as exemplified by distance between people in a social network). Most such notions of distance, both physical and metaphorical, are formalized in mathematics using the notion of a metric space. In the social sciences, distance can refer to a qualitative measurement of separation, such as social distance or psychological distance. Distances in physics and geometry The distance between physica ...
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Network Solutions
Network Solutions, LLC is an American-based technology company and a subsidiary of Web.com, the 4th largest .com domain name registrar with over 6.7 million registrations as of August 2018. In addition to being a domain name registrar, Network Solutions provides web services such as web hosting, website design and online marketing, including search engine optimization and pay per click management. History Network Solutions started as a technology consulting company incorporated by Emmit McHenry with Ty Grigsby, Gary Desler and Ed Peters in Washington, D.C., in 1979. In its first few years, the company focused on systems programming services, primarily in the IBM environment. Annual revenues passed $1 million in 1982, growing to $18.5 million in 1986. Network Solutions, Inc. (NSI) first operated the domain name system (DNS) registry under a sub-contract with the U.S. Defense Information Systems Agency (DISA) in September 1991. NSI gave out names in the .com, .org, .mil, .g ...
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New York Newsday
''New York Newsday'' was an American daily newspaper that primarily served New York City and was sold throughout the New York metropolitan area. The paper, established in 1985, was a New York City-specific offshoot of '' Newsday'', a Long Island-based newspaper that preceded (and succeeded) ''New York Newsday''. The paper was closed by its owner, Times Mirror Company, in July 1995. History In its 10 years of existence, ''New York Newsday'' won three Pulitzer Prizes. Despite the critical praise, the paper struggled to build an audience that could support the economics of publishing in the New York metropolitan area. Circulation peaked at 300,000 and was 231,000 at the time of closure. ''New York Newsday'' invigorated local coverage in New York, especially at '' The New York Times'', but Mark Willes Mark Hinckley Willes (born July 16, 1941) is a business leader who was most recently the chief executive officer of Deseret Management Corporation from 2009 to 2012. Willes was b ...
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Web 2
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and devices) for end users. The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly and Dale Dougherty at the first Web 2.0 Conference in 2004. Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web. A Web 2.0 website allows users to interact and collaborate with each other through social media dialogue as creators of user-generated content in a virtual community. This contrasts the first generation of Web 1.0-era websites where people were limited to ...
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Network Effect
In economics, a network effect (also called network externality or demand-side economies of scale) is the phenomenon by which the value or utility a user derives from a good or service depends on the number of users of compatible products. Network effects are typically positive, resulting in a given user deriving more value from a product as more users join the same network. The adoption of a product by an additional user can be broken into two effects: an increase in the value to all other users ( "total effect") and also the enhancement of other non-users' motivation for using the product ("marginal effect"). Network effects can be direct or indirect. Direct network effects arise when a given user's utility increases with the number of other users of the same product or technology, meaning that adoption of a product by different users is complementary. This effect is separate from effects related to price, such as a benefit to existing users resulting from price decreases as ...
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Social Network Service
A social networking service or SNS (sometimes called a social networking site) is an online platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, activities, backgrounds or real-life connections. Social networking services vary in format and the number of features. They can incorporate a range of new information and communication tools, operating on desktops and on laptops, on mobile devices such as tablet computers and smartphones. This may feature digital photo/video/sharing and diary entries online (blogging). Online community services are sometimes considered social-network services by developers and users, though in a broader sense, a social-network service usually provides an individual-centered service whereas online community services are groups centered. Generally defined as "websites that facilitate the building of a network of contacts in order to exchange various types ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with ...
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