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Distance Of Closest Approach
The distance of closest approach of two objects is the distance between their centers when they are externally tangent. The objects may be geometric shapes or physical particles with well-defined boundaries. The distance of closest approach is sometimes referred to as the contact distance. For the simplest objects, spheres, the distance of closest approach is simply the sum of their radii. For non-spherical objects, the distance of closest approach is a function of the orientation of the objects, and its calculation can be difficult. The maximum packing density of hard particles, an important problem of ongoing interest, depends on their distance of closest approach. The interactions of particles typically depend on their separation, and the distance of closest approach plays an important role in determining the behavior of condensed matter systems. Excluded volume The excluded volume of particles (the volume excluded to the centers of other particles due to the presence ...
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Tangent
In geometry, the tangent line (or simply tangent) to a plane curve at a given point is the straight line that "just touches" the curve at that point. Leibniz defined it as the line through a pair of infinitely close points on the curve. More precisely, a straight line is said to be a tangent of a curve at a point if the line passes through the point on the curve and has slope , where ''f'' is the derivative of ''f''. A similar definition applies to space curves and curves in ''n''-dimensional Euclidean space. As it passes through the point where the tangent line and the curve meet, called the point of tangency, the tangent line is "going in the same direction" as the curve, and is thus the best straight-line approximation to the curve at that point. The tangent line to a point on a differentiable curve can also be thought of as a '' tangent line approximation'', the graph of the affine function that best approximates the original function at the given point. Similarly ...
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Quartic Equation
In mathematics, a quartic equation is one which can be expressed as a ''quartic function'' equaling zero. The general form of a quartic equation is :ax^4+bx^3+cx^2+dx+e=0 \, where ''a'' ≠ 0. The quartic is the highest order polynomial equation that can be solved by radicals in the general case (i.e., one in which the coefficients can take any value). History Lodovico Ferrari is attributed with the discovery of the solution to the quartic in 1540, but since this solution, like all algebraic solutions of the quartic, requires the solution of a cubic to be found, it couldn't be published immediately. The solution of the quartic was published together with that of the cubic by Ferrari's mentor Gerolamo Cardano in the book '' Ars Magna'' (1545). The proof that this was the highest order general polynomial for which such solutions could be found was first given in the Abel–Ruffini theorem in 1824, proving that all attempts at solving the higher order polynomials would ...
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Plane (geometry)
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axio ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of space ...
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Polynomial Equation
In mathematics, an algebraic equation or polynomial equation is an equation of the form :P = 0 where ''P'' is a polynomial with coefficients in some field (mathematics), field, often the field of the rational numbers. For many authors, the term ''algebraic equation'' refers only to ''univariate equations'', that is polynomial equations that involve only one variable (mathematics), variable. On the other hand, a polynomial equation may involve several variables. In the case of several variables (the ''multivariate'' case), the term ''polynomial equation'' is usually preferred to ''algebraic equation''. For example, :x^5-3x+1=0 is an algebraic equation with integer coefficients and :y^4 + \frac - \frac + xy^2 + y^2 + \frac = 0 is a multivariate polynomial equation over the rationals. Some but not all polynomial equations with Rational number, rational coefficients have a solution that is an algebraic expression that can be found using a finite number of operations that involve only ...
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Direction (geometry)
In geometry, the orientation, angular position, attitude, bearing, or direction of an object such as a line, plane or rigid body is part of the description of how it is placed in the space it occupies. More specifically, it refers to the imaginary rotation that is needed to move the object from a reference placement to its current placement. A rotation may not be enough to reach the current placement. It may be necessary to add an imaginary translation, called the object's location (or position, or linear position). The location and orientation together fully describe how the object is placed in space. The above-mentioned imaginary rotation and translation may be thought to occur in any order, as the orientation of an object does not change when it translates, and its location does not change when it rotates. Euler's rotation theorem shows that in three dimensions any orientation can be reached with a single rotation around a fixed axis. This gives one common way of represen ...
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Orientation (geometry)
In geometry, the orientation, angular position, attitude, bearing, or direction of an object such as a line, plane or rigid body is part of the description of how it is placed in the space it occupies. More specifically, it refers to the imaginary rotation that is needed to move the object from a reference placement to its current placement. A rotation may not be enough to reach the current placement. It may be necessary to add an imaginary translation, called the object's location (or position, or linear position). The location and orientation together fully describe how the object is placed in space. The above-mentioned imaginary rotation and translation may be thought to occur in any order, as the orientation of an object does not change when it translates, and its location does not change when it rotates. Euler's rotation theorem shows that in three dimensions any orientation can be reached with a single rotation around a fixed axis. This gives one common way of representi ...
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Shape
A shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie on a '' plane'', in contrast to ''solid'' 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved '' surface'' (a non-Euclidean two-dimensional space). Classification of simple shapes Some simple shapes can be put into broad categories. For instance, polygons are classified according to their number of edges as triangles, quadrilaterals, pentagons, etc. Each of these is divided into smaller categories; triangles can be equilateral, isosceles, obtuse, acute, scalene, etc. while quadrilaterals can be rectangles, rhombi, trapezoids, squares, etc. Other common shapes are points, lines, planes, and conic sections such as ellipses, circles, and parabolas. A ...
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Ellipsoids
An ellipsoid is a surface that may be obtained from a sphere by deforming it by means of directional scalings, or more generally, of an affine transformation. An ellipsoid is a quadric surface;  that is, a surface that may be defined as the zero set of a polynomial of degree two in three variables. Among quadric surfaces, an ellipsoid is characterized by either of the two following properties. Every planar cross section is either an ellipse, or is empty, or is reduced to a single point (this explains the name, meaning "ellipse-like"). It is bounded, which means that it may be enclosed in a sufficiently large sphere. An ellipsoid has three pairwise perpendicular axes of symmetry which intersect at a center of symmetry, called the center of the ellipsoid. The line segments that are delimited on the axes of symmetry by the ellipsoid are called the ''principal axes'', or simply axes of the ellipsoid. If the three axes have different lengths, the figure is a triaxial ellipsoi ...
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Unit Vector
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in \hat (pronounced "v-hat"). The term ''direction vector'', commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere. The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e., :\mathbf = \frac where , u, is the norm (or length) of u. The term ''normalized vector'' is sometimes used as a synonym for ''unit vector''. Unit vectors are often chosen to form the basis of a vector space, and every vector in the space may be written as a linear combination of unit vectors. Orthogonal coordinates Cartesian coordinates Unit vectors ...
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