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Discovered Check
In chess, a discovered attack is a direct attack revealed when one piece moves out of the way of another. Discovered attacks can be extremely powerful, as the piece moved can make a threat independently of the piece it reveals. Like many chess tactics, they often succeed because the opponent would be unable to meet two threats at once unless one of the attacked pieces can simultaneously move away from its own attack and capture the other attacking piece. While typically the consequence of a discovered attack is the gain of , they do not have to do this to be effective; the tactic can be used merely to gain a tempo.More detailed tutorial
at MarkLowery.net If the discovered attack is a

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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Chess Tactics
In chess, a tactic is a sequence of moves that each makes one or more immediate threats ─ that is, a check, a material threat, a checkmating sequence threat, or the threat of another tactic ─ which culminates in the opponent being unable to respond to all of the threats without conceding an immediate benefit to the opponent. Most often, the immediate benefit takes the form of a material advantage or checkmating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position. Tactics are usually contrasted with strategy, whereby the individual moves by themselves don't make indefensible threats, and the cumulative advantage of the moves takes longer to be capitalised on. In rough terms, the dichotomy can be summarised as tactics concerning short-term play and strategy concerning long-term play. Examples of strategic advantages are weaknesses in, compromised pawn structure ...
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Tempo (chess)
In chess and other chess-like games, a tempo is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo". Similarly, when a player forces their opponent to make moves not according to their initial plan, one is said to "gain tempo" because the opponent is wasting moves. A move that gains a tempo is often called "a move with tempo". A simple example of losing a tempo may be moving a rook from the h1-square to h5 and from there to h8 in the first diagram; simply moving from h1 to h8 would have achieved the same result with a tempo to spare. However, such maneuvers do not always lose a tempo—the rook on h5 may make some threat which needs to be responded to. In this case, since both players have "lost" a tempo, the net result in terms of time is nil, but the change brou ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to a safe square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot get out of check by any of these options, the game ends in checkmate, and the player loses. Players cannot make any move that puts their own king in check. Many chess variants feature check, such as shogi, xiangqi, and janggi. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultaneo ...
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En Passant
''En passant'' (, "in passing") is a method of capturing in chess that occurs when a pawn captures a horizontally adjacent enemy pawn that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn advanced two squares on the previous move; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonally forward to the square that the enemy pawn passed, capturing the enemy pawn as if it h ...
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Double Check
In chess and other related games, a double check is a check delivered by two pieces simultaneously. In chess notation, it is almost always represented the same way as a single check ("+"), but it is sometimes symbolized by "++" (however, "++" is also sometimes used to denote checkmate). This article uses "++" for double check and "#" for checkmate. Chess The most common form of double check involves one piece moving to deliver check and revealing a discovered check at the same time from a piece it had been blocking. The only possible reply to a double check is a king move, as it is impossible to block or capture both checking pieces at once (though the king move may capture one of these pieces). In exceptional circumstances, it is possible for the moved piece in a double check to not give check. The only way for this to happen in orthodox chess is by way of an '' en passant'' capture. In the position shown, Black has just played 1...g7–g5. White replies 2.hxg6++. The resul ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is ''stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few a ...
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French Defence
The French Defence is a chess opening characterised by the moves: :1. e4 e6 This is most commonly followed by 2.d4 d5, with Black intending ...c5 soon after, attacking White's and gaining on the . The French has a reputation for solidity and resilience, although some lines such as the Winawer Variation can lead to complications. Black's position is often somewhat in the early game; in particular, the pawn on e6 can impede the of the bishop on c8. Basics Following the opening moves 1.e4 e6, the main line of the French Defence continues 2.d4 d5 (see below for alternatives). White sets up a , which Black immediately challenges by attacking the pawn on e4. The same position can be reached by from a Queen's Pawn Game after 1.d4 e6 2.e4 d5 or the declining of a Blackmar–Diemer Gambit after 1.d4 d5 2.e4 e6. White's options include defending the e4-pawn with 3.Nc3 or 3.Nd2, advancing it with 3.e5, or exchanging it with 3.exd5, each of which leads to different types ...
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Chess Tactics
In chess, a tactic is a sequence of moves that each makes one or more immediate threats ─ that is, a check, a material threat, a checkmating sequence threat, or the threat of another tactic ─ which culminates in the opponent being unable to respond to all of the threats without conceding an immediate benefit to the opponent. Most often, the immediate benefit takes the form of a material advantage or checkmating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position. Tactics are usually contrasted with strategy, whereby the individual moves by themselves don't make indefensible threats, and the cumulative advantage of the moves takes longer to be capitalised on. In rough terms, the dichotomy can be summarised as tactics concerning short-term play and strategy concerning long-term play. Examples of strategic advantages are weaknesses in, compromised pawn structure ...
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