De-essing
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De-essing
De-essing (also desibilizing) is any technique intended to reduce or eliminate the excessive prominence of sibilant consonants, such as the sounds normally represented in English by " s", "z", "ch", "j" and "sh", in recordings of the human voice. Sibilance lies in frequencies anywhere between 2 and 10 kHz, depending on the individual voice. Causes Excess sibilance can be caused by compression, microphone choice and technique, and even simply the way a person's mouth anatomy is shaped. Ess sound frequencies can be irritating to the ear, especially with earbuds or headphones, and interfere with an otherwise modulated and pleasant audio stream. Process of de-essing De-essing is a dynamic audio editing process, only working when the level of the signal in the sibilant range (the ess sound) exceeds a set threshold. De-essing temporarily reduces the level of high-frequency content in the signal when a sibilant ess sound is present. De-essing differs from equalization, which is ...
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De-essing Eq Curve
De-essing (also desibilizing) is any technique intended to reduce or eliminate the excessive prominence of sibilant consonants, such as the sounds normally represented in English by "S (letter), s", "z", "ch", "j" and "sh", in recordings of the human voice. Sibilance lies in frequencies anywhere between 2 and 10 kHz, depending on the individual voice. Causes Excess sibilance can be caused by Dynamic range compression, compression, microphone choice and technique, and even simply the way a person's Human mouth, mouth anatomy is shaped. Ess sound frequencies can be irritating to the ear, especially with earbuds or headphones, and interfere with an otherwise modulated and pleasant audio stream. Process of de-essing De-essing is a dynamic audio editing process, only working when the level of the Signal (electrical engineering), signal in the sibilant range (the ess sound) exceeds a set threshold. De-essing temporarily reduces the level of high-Frequency (sound), frequency conte ...
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Dynamic Range Compression
Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or ''compressing'' an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction, broadcasting, live sound reinforcement and in some instrument amplifiers. A dedicated electronic hardware unit or audio software that applies compression is called a compressor. In the 2000s, compressors became available as software plugins that run in digital audio workstation software. In recorded and live music, compression parameters may be adjusted to change the way they affect sounds. Compression and limiting are identical in process but different in degree and perceived effect. A limiter is a compressor with a high ratio and, generally, a short attack time. Types There are two types of compression, downward and upward. Both downward and upward compression ''reduce'' the dynamic ...
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Sibilant
Sibilants are fricative consonants of higher amplitude and pitch, made by directing a stream of air with the tongue towards the teeth. Examples of sibilants are the consonants at the beginning of the English words ''sip'', ''zip'', ''ship'', and ''genre''. The symbols in the International Phonetic Alphabet used to denote the sibilant sounds in these words are, respectively, . Sibilants have a characteristically intense sound, which accounts for their paralinguistic use in getting one's attention (e.g. calling someone using "psst!" or quieting someone using "shhhh!"). In the hissing sibilants and , the back of the tongue forms a narrow channel (is '' grooved'') to focus the stream of air more intensely, resulting in a high pitch. With the hushing sibilants (occasionally termed ''shibilants''), such as English , , , and , the tongue is flatter, and the resulting pitch lower. A broader category is stridents, which include more fricatives than sibilants such as uvulars. Because a ...
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Digital Audio Workstation
A digital audio workstation (DAW) is an electronic device or application software used for recording, editing and producing audio files. DAWs come in a wide variety of configurations from a single software program on a laptop, to an integrated stand-alone unit, all the way to a highly complex configuration of numerous components controlled by a central computer. Regardless of configuration, modern DAWs have a central interface that allows the user to alter and mix multiple recordings and tracks into a final produced piece. DAWs are used for producing and recording music, songs, speech, radio, television, soundtracks, podcasts, sound effects and nearly any other situation where complex recorded audio is needed. Hardware Early attempts at digital audio workstations in the 1970s and 1980s faced limitations such as the high price of storage, and the vastly slower processing and disk speeds of the time. In 1978, Soundstream, who had made one of the first commercially av ...
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Sound Engineer
An audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts." Sound engineering is increasingly seen as a creative profession where musical instruments and technology are used to produce sound for film, radio, television, music and video games. Audio engineers also set up, sound check and do live sound mixing using a mixing console and a sound reinforcement system for music concerts, theatre, sports games and corporate events. Alternatively, ''audio engineer'' can refer to a scientist or professional engineer who holds an engineering degree and who designs, ...
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Sound Energy Density Level
Sound energy density or sound density is the sound energy per unit volume. The SI unit of sound energy density is the pascal (Pa), which is 1 kg⋅m−1⋅s−2 in SI base units or 1 joule per cubic metre (J/m3). Mathematical definition Sound energy density, denoted ''w'', is defined by :w = \frac where *''p'' is the sound pressure; *''v'' is the particle velocity in the direction of propagation; *''c'' is the speed of sound. The terms instantaneous energy density, maximum energy density, and peak energy density have meanings analogous to the related terms used for sound pressure. In speaking of average energy density, it is necessary to distinguish between the space average (at a given instant) and the time average (at a given point). Sound energy density level The sound energy density level gives the ratio of a sound incidence as a sound energy value in comparison to the reference level of 1 pPa (= 10−12 pascals). It is a logarithmic measure of the ratio of two soun ...
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Sound Editor (filmmaking)
A sound editor is a creative professional responsible for selecting and assembling sound recordings in preparation for the final sound mixing or mastering of a television program, motion picture, video game, or any production involving recorded or synthetic sound. The sound editor works with the supervising sound editor. The supervising sound editor often assigns scenes and reels the sound editor based on the editor's strengths and area of expertise. Sound editing developed out of the need to fix the incomplete, undramatic, or technically inferior sound recordings of early talkies, and over the decades has become a respected filmmaking craft, with sound editors implementing the aesthetic goals of motion picture sound design. The Academy of Motion Picture Arts and Sciences recognizes the artistic contribution of exceptional sound editing with the Academy Award for Best Sound Editing. There are primarily three divisions of sound that are combined to create a final mix, these ...
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Psychoacoustics
Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology—how humans perceive various sounds. More specifically, it is the branch of science studying the psychological responses associated with sound (including noise, speech, and music). Psychoacoustics is an interdisciplinary field of many areas, including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science. Background Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event; in other words, when a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. The outer hair cells (OHC) of a mammalian cochlea give rise to enhanced sensitivity and better frequency resolution of the mechanical response of the cochlear partition. These nerve pulses then travel to ...
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Equalization (audio)
Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric equalizers have much more flexibility in tailoring the frequency content of an audio signal. Broadcast and recording studios use sophisticated equalizers capable of much more detailed adjustments, such as eliminating unwanted sounds or making certain instruments or voices more prominent. Since equalizers "adjust the amplitude of audio signals at particular frequencies" they are, "in other words, frequency-specific volume knobs." Equalizers are used in recording studios, radio studios and production control rooms, and live sound reinforcement and in instrument amplifiers, such as guitar amplifiers, to correct or adjust the response of mic ...
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Audio Signal
An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals, or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of roughly 20 to 20,000 Hz, which corresponds to the lower and upper limits of human hearing. Audio signals may be synthesized directly, or may originate at a transducer such as a microphone, musical instrument pickup, phonograph cartridge, or tape head. Loudspeakers or headphones convert an electrical audio signal back into sound. Digital audio systems represent audio signals in a variety of digital formats.Hodgson, Jay (2010). ''Understanding Records'', p.1. . An audio channel or audio track is an audio signal communications channel in a storage device or mixing console, used in operations such as multi-track recording and sound reinforcement. Signal flow Signal flow is the path an audio signal will take from source to the s ...
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Audio Engineering Society
The Audio Engineering Society (AES) is a professional body for engineers, scientists, other individuals with an interest or involvement in the professional audio industry. The membership largely comprises engineers developing devices or products for audio, and persons working in audio content production. It also includes acousticians, audiologists, academics, and those in other disciplines related to audio. The AES is the only worldwide professional society devoted exclusively to audio technology. Established in 1948, the Society develops, reviews and publishes engineering standards for the audio and related media industries, and produces the AES Conventions, which are held twice a year alternating between Europe and the US. The AES and individual regional or national ''sections'' also hold ''AES Conferences'' on different topics during the year. History The idea of a society dedicated solely to audio engineering had been discussed for some time before the first meeting, but wa ...
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