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Dual Format
Dual format is a technique used to allow software for two systems which would normally require different disk formats to be recorded on the same floppy disk. In the late 1980s, the term was used to refer to disks that could be used to boot either an Amiga or Atari ST computer. The layout of the first track of the disk was specially laid out to contain an Amiga and an Atari ST boot sector at the same time by fooling the operating system to think that the track resolved into the format it expected. The technique was used for some commercially available games, and also for the disks covermounted on ST/Amiga Format magazine. Other games came on Amiga and PC dual-format disks, or even "tri-format" disks, which contained the Amiga, Atari ST and PC versions of the game. Most dual and tri-format disks were implemented using technology developed by Rob Computing. Later, the term was used for disks containing both Windows and Macintosh versions. Examples HO ''Amiga Hall of Light'', ...
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Dual Format ST And Amiga Diskette With Artura And Team Suzuki
Dual or Duals may refer to: Paired/two things * Dual (mathematics), a notion of paired concepts that mirror one another ** Dual (category theory), a formalization of mathematical duality *** see more cases in :Duality theories * Dual (grammatical number), a grammatical category used in some languages * Dual county, a Gaelic games county which in both Gaelic football and hurling * Dual diagnosis, a psychiatric diagnosis of co-occurrence of substance abuse and a mental problem * Dual fertilization, simultaneous application of a P-type and N-type fertilizer * Dual impedance, electrical circuits that are the dual of each other * Dual SIM cellphone supporting use of two SIMs * Aerochute International Dual a two-seat Australian powered parachute design Acronyms and other uses * Dual (brand), a manufacturer of Hifi equipment * DUAL (cognitive architecture), an artificial intelligence design model * DUAL algorithm, or diffusing update algorithm, used to update Internet protocol rout ...
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Rick Dangerous 2
''Rick Dangerous 2'' is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to '' Rick Dangerous''. Plot At the end of '' Rick Dangerous'', an alien invasion comes to Earth. As ''Rick Dangerous 2'' starts, UFOs land in London. The image shift in the character of Rick Dangerous is evident from the start: the coat is nowhere to be found and the Indiana Jones-style hat from the previous episode is almost symbolically blown off by a laser beam coming from one of the spaceships in the introduction sequence. One UFO lands in Hyde Park, and Rick goes there to settle the score with the aliens. Gameplay There are a number of changes to the game play that make the ''Rick Dangerous 2'' more complex and more challenging than its predecessor. For a start, Rick is now armed with a laser gun and bombs that can not only be placed but slid, making way for stra ...
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IBM PC Compatibles
IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. These "clones" duplicated almost all the significant features of the original IBM PC architectur ...
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MicroProse Soccer
''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith Van Eron's Pro Soccer'', named after Keith Van Eron. Designed by Jon Hare and programmed by Chris Yates, they adapted the gameplay format of arcade video game ''Tehkan World Cup'' (1985) while adding their own elements to create ''MicroProse Soccer''. It is the forerunner of the 16-bit '' Sensible Soccer'' series. Gameplay The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player can work through a World Cup (or Indoor League) tournament, or take on a series of increasingly tougher computer teams. A two-player friendly can be played head to head. The control method was designed to be as simple as possible, lending itself to fast and ...
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International Soccer Challenge
''International Soccer Challenge'' is a soccer video game developed by MicroStyle in 1990. Game play The game is quite similar to ''MicroProse Soccer'', but uses a 3D perspective.Game entry
at Mobygames


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''International Soccer Challenge''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported ...
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World Class Leader Board
''World Class Leader Board'' is a 1987 video game published by Access Software. It is part of the ''Leader Board'' series. Gameplay ''World Class Leader Board'' is a game in which the courses include St. Andrews, Doral and Cypress Creek, and a fourth fictional one called Gauntlet. Reception Rick Teverbaugh reviewed the game for ''Computer Gaming World'', and stated that "WCLB is a son that follows right in the footsteps of the father. The game play is smooth." David M. Wilson and Johnny L. Wilson reviewed the game for ''Computer Gaming World'', and stated that "WCLB does not show the player how much force is being applied on the power graph. Instead, the professional player is expected to have an intuitive grasp of the extent of his stroke. This is a very challenging facet of the game." Reviews *''Mean Machines'' - May, 1991 *''The Games Machine'' - Aug, 1990 *''Computer and Video Games'' - May, 1992 *''Your Sinclair'' - Jan, 1988 *''Sega Power'' - Dec, 1993https://retrocdn.net ...
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Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations. The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the best-selling video games at the time and selling millions of copies worldwide, and it spawned a number of sequels. ''Out Run'' is considered one of the most in ...
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E-Motion
''E-Motion'' (also known as ''Sphericule'' or ''The Game of Harmony'') is a 1990 puzzle video game developed by The Assembly Line. It was available for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum, and Game Boy. The Spectrum and Game Boy versions were developed by The Code Monkeys. Gameplay The player controls a round spacecraft, and must work to clear all globes from the screen within a time limit. The playing field wraps around at the edges, so a globe or the ship traveling off the left edge (for example) will re-appear on the right. Globes come in three different colors, and those of the same color will disappear when they collide, whereas differing-colored globes will produce small pods, of the third color. Pods can be collected for more energy, but if they are not picked up quickly, they will turn into globes. There are 50 levels of increasing difficulty. On some levels, elastic bands connect certain globes, or even attach the player's ship to one or mo ...
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Blasteroids
''Blasteroids'' is the third official sequel to the 1979 multidirectional shooter video game, ''Asteroids''. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, ''Blasteroids'' uses raster graphics instead of vector graphics, and has power-ups and a boss. Home computer ports of ''Blasteroids'' were released by Image Works for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, MS-DOS, and ZX Spectrum. An emulated version of ''Blasteroids'' is an unlockable mini-game in ''Lego Dimensions''. Gameplay The gameplay is basically the same as for the original. The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust wit ...
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Carrier Command
''Carrier Command'' is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. ''Carrier Command'' is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. Plot The game is set in the near future, where a team of scientists have developed two robotic aircraft carriers to colonise an archipelago of sixty four islands. Unfortunately, the more advanced carrier falls into the hands of a terrorist organization, and they plan to conquer the archipelago for their own evil ends. It is the player's job to use the less advanced carrier to colonise the islands and destroy the enemy carrier. Reception ''The Games Machine'' awarded the Atari ST and Amiga versions 98% and 97% respectively and ranked ''Carrier Command'' the #1 game of 1988. ''ACE'' (''Advanced Computer Entertainment'') scored the PC version 965/1000,Advanced Computer Ent ...
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Bionic Commando
''Bionic Commando'' is a video game franchise consisting of an original arcade game released in 1987 and several later versions and sequels. Background The original Japanese arcade game and its Famicom counterpart (''Hitler's Resurrection'') are called . They were "wire action" games created by Tokuro Fujiwara, based on his earlier 1983 arcade game '' Roc'n Rope''. He originally intended ''Bionic Commando'' to be an expanded version of its predecessor ''Roc'n Rope''. Plot * In all versions of the game, the protagonist is Nathan "Rad" Spencer. The below summarizes the plot of ''Hitler no Fukkatsu'' on Japanese FC release. Due to anti-Nazi censorship in the West, the international version ''Bionic Commando'' omitted all Nazi references like swastikas, and changed the name "Hitler" to "Master D" and "Weitzmann" to "Killt"; the main storyline is otherwise unchanged. The game is set in an alternate timeline, in which Nazism is not completely eradicated following the defeat of ...
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Stunt Car Racer
''Stunt Car Racer'' (published as ''Stunt Track Racer'' in the United States) is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle. The game was released to critical acclaim. The Commodore 64 version's use of 3D vector graphics was met with critical enthusiasm, which was unusual for a game for that platform. It is considered one of the better racing games and games for Amiga, with many calling it one of the best such games. Gameplay The game differs from other racing games in that the races take place on an elevated race track, with nothing to stop the player from accidentally driving off the side. Most race tracks in the game have gaps in them, which players can fall into. If th ...
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