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Dope Vector
In computer programming, a dope vector is a data structure used to hold information about a data object, especially its memory layout. Purpose Dope vectors are most commonly used to describe arrays, which commonly store multiple instances of a particular datatype as a contiguous block of memory. For example, an array containing 100 elements, each of which occupies 32 bytes, requires 100 × 32 bytes. By itself, such a memory block has no place to keep track of how large the array (or other object) is overall, how large each element within it is, or how many elements it contains. A dope vector is a place to store such information. Dope vectors can also describe structures which may contain arrays or variable elements. If such an array is stored contiguously, with the first byte at memory location ''M'', then its last byte is at location . A major advantage of this arrangement is that locating item ''N'' is easy: it begins at location . Of course, the value 32 must be known (this valu ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Array Data Type
In computer science, array is a data type that represents a collection of ''elements'' ( values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value.Robert W. Sebesta (2001) ''Concepts of Programming Languages''. Addison-Wesley. 4th edition (1998), 5th edition (2001), By analogy with the mathematical concepts vector and matrix, array types with one and two indices are often called vector type and matrix type, respectively. More generally, a multidimensional array type can be called a tensor type, by analogy with the mathematical concept, tensor. Language support for array types may include certain built-in array data types, some syntactic constructions (''array type constructors'') that the programmer may use to define such types and declare array variables, and special notation for indexing array elements. For example, in the P ...
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Iliffe Vector
In computer programming, an Iliffe vector, also known as a display, is a data structure used to implement multi-dimensional array data structure, arrays. Data structure An Iliffe vector for an ''n''-dimensional array (where ''n'' ≥ 2) consists of a vector (or 1-dimensional array) of pointer (computer programming), pointers to (''n'' − 1)-dimensional arrays. They are often used to avoid the need for expensive multiplication operations when performing address calculation on an array element. They can also be used to implement jagged arrays, such as triangular arrays, triangular matrix, triangular matrices and other kinds of irregularly shaped arrays. The data structure is named after John Iliffe (computer designer), John K. Iliffe. Their disadvantages include the need for multiple chained pointer indirections to access an element, and the extra work required to determine the next row in an ''n''-dimensional array to allow an optimising compiler to prefetch it ...
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Data Descriptor
In computing, a data descriptor is a structure containing information that describes data. Data descriptors may be used in compilers, as a software structure at run time in languages like Ada or PL/I, or as a hardware structure in some computers such as Burroughs large systems with their descriptors. Data descriptors are typically used at run-time to pass argument information to called subroutines. OpenVMS and Multics have system-wide language-independent standards for argument descriptors. Descriptors are also used to hold information about data that is only fully known at run-time, such as a dynamically allocated array. Examples The following descriptor is used by IBM ''Enterprise PL/I'' to describe a character string: * 'desc type' is 2 to indicate that this is an element descriptor rather than an array or structure descriptor. * 'string type' indicates that this is a character or a bit string, with varying or non varying length. 2 indicates a non varying (fixed-length) ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Free()
C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely , , , and . The C++ programming language includes these functions; however, the operators and provide similar functionality and are recommended by that language's authors. Still, there are several situations in which using new/delete is not applicable, such as garbage collection code or performance-sensitive code, and a combination of malloc and placement new may be required instead of the higher-level new operator. Many different implementations of the actual memory allocation mechanism, used by , are available. Their performance varies in both execution time and required memory. Rationale The C programming language manages memory statically, automatically, or dynamically. Static-duration variables are allocated in main memory, usually along with the executable code of the ...
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High-level Programming Language
A high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influe ...
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Stride Of An Array
In computer programming, the stride of an array (also referred to as increment, pitch or step size) is the number of locations in memory between beginnings of successive array elements, measured in bytes or in units of the size of the array's elements. The stride cannot be smaller than the element size but can be larger, indicating extra space between elements. An array with stride of exactly the same size as the size of each of its elements is contiguous in memory. Such arrays are sometimes said to have unit stride. Unit stride arrays are sometimes more efficient than non-unit stride arrays, but non-unit stride arrays can be more efficient for 2D or multi-dimensional arrays, depending on the effects of caching and the access patterns used. This can be attributed to the principle of locality, specifically ''spatial locality''. Reasons for non-unit stride Arrays may have a stride larger than their elements' width in bytes in at least two cases: Overlapping parallel arrays Some ...
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Rank (computer Programming)
In computer programming, rank with no further specifications is usually a synonym for (or refers to) "number of dimensions"; thus, a two-dimensional array has rank ''two'', a three-dimensional array has rank ''three'' and so on. Strictly, no formal definition can be provided which applies to every programming language, since each of them has its own concepts, semantics and terminology; the term may not even be applicable or, to the contrary, applied with a very specific meaning in the context of a given language. In the case of APL the notion applies to every operand; and dyads ("binary functions") have a ''left rank'' and a ''right rank''. The box below instead shows how ''rank of a type'' and ''rank of an array expression'' could be defined (in a semi-formal style) for C++ and illustrates a simple way to calculate them at compile time. #include #include /* Rank of a type * ------------- * * Let the rank of a type T be the number of its dimensions if * it is an array; ...
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Class (computer Programming)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ...
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Metadata
Metadata (or metainformation) is "data that provides information about other data", but not the content of the data itself, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive information about a resource. It is used for discovery and identification. It includes elements such as title, abstract, author, and keywords. * Structural metadata – metadata about containers of data and indicates how compound objects are put together, for example, how pages are ordered to form chapters. It describes the types, versions, relationships, and other characteristics of digital materials. * Administrative metadata – the information to help manage a resource, like resource type, and permissions, and when and how it was created. * Reference metadata – the information about the contents and quality of Statistical data type, statistical data. * Statistical metadata – also called process data, may ...
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Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ...
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