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DVMT
Dynamic video memory technology (DVMT) is an Intel technology allowing dynamic allocation of system memory for use as video memory, giving more resources for 2D/3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor .... How it works The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games. See also * HyperMemory * TurboCache References Intel graphics Memory management {{Compu-graphics-stub ...
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Intel Corporation
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Intel designs, manufactures, and sells computer components such as central processing units (CPUs) and related products for business and consumer markets. It is one of the world's largest semiconductor chip manufacturers by revenue, and ranked in the ''Fortune'' 500 list of the largest United States corporations by revenue for nearly a decade, from 2007 to 2016 fiscal years, until it was removed from the ranking in 2018. In 2020, it was reinstated and ranked 45th, being the 7th-largest technology company in the ranking. It was one of the first companies listed on Nasdaq. Intel supplies microprocessors for most manufacturers of computer systems, and is one of the developers of the x86 series of instruction sets found in most personal computers (PCs). It also manufactures chipsets, network interface controllers, fl ...
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Video Memory
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. It often uses a different technology than other computer memory, in order to be read quickly for display on a screen. Relation to GPUs Many modern GPUs rely on VRAM. In contrast, a GPU that does ''not'' use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, and to achieve lower latency, since VRAM is physically closer to the GPU die. Modern VRAM is typically found in a BGA package soldered onto a graphics card. The VRAM is cooled along with the GPU by the GPU heatsink. Technologies * Dual-ported video RAM, used in the 1990s and at the time often called "VRAM" * SGRAM * GDDR SDRAM * High Bandwidth Memory (HBM) See also * Graphics processing unit * Tiled render ...
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2D Graphics
2D computer graphics is the computer-generated imagery, computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document ...
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3D Graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire- ...
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HyperMemory
HyperMemory was a brand for ATI's method of using the motherboard's main system RAM as part of or all of the video card's video memory on their line of Radeon video cards and motherboard chipsets. It relies on new fast data transfer mechanisms within PCI Express. However, to make up for the inevitably slower system RAM with a video card, a small high-bandwidth local framebuffer is usually added to the video card itself. This can be noted by the one or two small RAM chips on these cards, which usually have a 32-bit or 64-bit bus to the GPU. This small local memory caches the most often needed data for quicker access, somewhat remedying the inherently high-latency connection to system RAM. The local and system memory areas are not noticeably separate to the user and often HyperMemory solutions are advertised as having as much as 4096 MB RAM when this is actually referring to the potential use of system RAM. HyperMemory offers significant cost reduction to low-end video cards beca ...
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TurboCache
Nvidia's TurboCache technology is a method of allowing video cards more available video memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus. TurboCache was developed as a means to provide a better cost/performance ratio by reducing the amount of memory modules on the video card. According to Nvidia, a GeForce 6200 with TurboCache will perform about four times better than the Intel GMA 900. As with integrated graphics, the operating system may report a lower amount of main memory than is physically present when main memory is used. When TurboCache was introduced on the GeForce 6200 with TurboCache, there was confusion over how much local memory a buyer could expect from the TurboCache enabled video card. This figure could lie between 16 and 128 MiB, with Nvidia listing only total memory from both video memory and main memory. Eventually, NVIDIA included only video memory sizes on marketing and packa ...
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