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Chronomaster
''Chronomaster'' is adventure game developed by DreamForge Intertainment for MS-DOS compatible operating systems and published by IntraCorp on 20 December 1995. Its main plot was written by novelist Roger Zelazny and was his last known work, as he died during the development of the game. Due to Roger's passing, Dreamforge used in-house puzzle and game designers John McGirk and Aaron Kreader to complete a majority of the game puzzles, while leaving the overall game plot and concept intact as per Roger's vision. ''Chronomaster'' narrates the story of Rene Korda (voiced by Ron Perlman), a retired and formerly renowned designer of "pocket universes" — self-contained worlds developed according to the tastes of the person who finances their construction. Korda is hired by a representative of the "Terran Regional government" to restore two pocket universes from a state of "temporal stasis" and to find out who is responsible for the situation. Gameplay Each pocket universe contains a ...
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Capstone Software
Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as '' Corridor 7: Alien Invasion'', '' William Shatner's TekWar'' and '' Witchaven'', and is also known for releasing games based on movie/TV licenses. Capstone's first-person games used the ''Wolfenstein 3D'' engine, and later, the Build engine. IntraCorp went bankrupt in 1996 and shut down all its operations, including Capstone Software. Capstone's last game, '' Corridor 8: Galactic Wars'', never left the prototype stage and was never released. Capstone became VRTech, providing first-person buildouts of new construction condominiums using the Build engine. It eventually closed down. Games The following is a list of games developed and/or published by Capstone Software as well its parent company Intracorp. Intracorp Capstone Software Published Distributed * ''Eternam ''Eternam'' is a humorous graphical adventure game ...
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Lolita Davidovich
Lolita Davidovich ( sr-Latn, Lolita Davidović, italic=unset; born July 15, 1961) is a Canadian-born film and television actress, best known for portraying Blaze Starr in the 1989 film '' Blaze'', for which she received a Chicago Film Critics Association Award nomination. She later had starring roles in films including ''Leap of Faith'' (1992), '' Raising Cain'' (1992), ''Intersection'' (1994), '' Cobb'' (1994), ''Jungle 2 Jungle'' (1997), '' Gods and Monsters'' (1998), ''Mystery, Alaska'' (1999), and ''Play It to the Bone'' (1999). Early life Davidovich was born Lolita Davidović in London, Ontario, the daughter of emigrants from the former Yugoslavia. Her father was from Belgrade (the capital of Serbia), and her mother was from Slovenia. She spoke only Serbian during her early years. She studied at the Herbert Berghof Studio in New York. Career Davidovich began her career playing small parts on television and films. She first received notice co-starring in comedy-drama film ...
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DreamForge Intertainment
DreamForge Intertainment, Inc. was an American computer game developer. History DreamForge was founded as Event Horizon Software, Inc. by the computer game developers Thomas Holmes, Christopher Straka and James Namestka in Greensburg. Until its dissolution the company produced several well-known and awarded computer games, most of them in the genre of role-playing games and strategy video games. After producing several games, the team changed its name to DreamForge Intertainment after learning that its Event Horizon name was shared with a developer of pornographic software. The company was dissolved in 2001 after struggles with its publishers while working on several titles, including the never finished game '' Werewolf: The Apocalypse - The Heart of Gaia'', as well as '' Myst IV'', with the latter being subsequently continued by a different studio. List of games * '' DarkSpyre'' * '' Dusk of the Gods'' * '' The Summoning'' * '' Dungeon Hack'' * '' Veil of Darkness'' * '' Rave ...
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IntraCorp
IntraCorp was a Miami, Florida-based game publisher, founded in 1984. The company went bankrupt in 1996 and shut down along with their main subsidiary, Capstone Software. IntraCorp developed and published games across a variety of genres. Their last game, ''Fate'', was never released; in 1996 there was only a demo version with four playable levels. IntraCorp was also due to publish a near-complete English translation of Princess Maker 2 developed by SoftEgg, which was later leaked online. Published games * '' Wall $treet Raider'' (1989) * ''Grandmaster Chess ''Grandmaster Chess'' is a 1992 video game to play chess for DOS and Macintosh developed by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence (AI) able to learn from mistakes.
'' (1993) * '' Corridor 7: Alien Invasion' ...
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Jane Lindskold
Jane M. Lindskold is an American writer of fantasy and science fiction short stories and novels. Early life Jane M. Lindskold was born on 15 September 1962, and grew up in Washington, D.C., and the Chesapeake Bay area. Jane is the first of four siblings, the others being Ann M. Lindskold Nalley, Graydon M. Lindskold, and Susan M. Lindskold Speer. Lindskold's father, John E. Lindskold, was head of the Land and Natural Resources Division, Western Division of the United States Justice Department. Her mother, Barbara DiSalle Lindskold, was also an attorney. Jane received a Ph.D. in English from Fordham, concentrating on Medieval, Renaissance, and Modern British Literature. Literary work Mentored by her friend, Roger Zelazny, she started publishing stories in 1992, and she published her first novel, ''Brother to Dragons, Companion to Owls'' in December, 1994. In her ''Athanor'' series, she writes about the creatures of legend — shape-shifters, satyrs, merfolk, and unicorns — ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Point-and-click Adventure Games
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games ( text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include '' Zork'', '' King's Quest'', '' Monkey Island'', and '' Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text comm ...
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Computer Game Review
''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and CD-Rom Entertainment''. The headquarters of the magazine which was part of Sendai Publication Group was in Lombard, Illinois. Reviews typically consisted of a short, impartial synopsis of plot and gameplay, with separate scores assigned subjectively by each of three reviewers. Games were rated out of 100, and if the game received a high enough ranking it would receive either a Platinum or Golden Triad Award. The magazine folded in 1996, when Sendai Media Group was bought by Ziff-Davis, owner of the competing ''Computer Gaming World''. References

Monthly magazines published in the United States Video game magazines published in the United States Defunct computer magazines published in the United States Home computer magazines Magazi ...
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The Neverhood
''The Neverhood'' (released in Japan as ''Klaymen Klaymen: The Mystery of Neverhood'' and referred to in the English version's intro as ''The Neverhood Chronicles'') is a 1996 point-and-click adventure video game developed by The Neverhood, Inc. and published by DreamWorks Interactive for Microsoft Windows. The game follows the adventure of a claymation character named Klaymen as he discovers his origins and his purpose in a world made entirely out of clay. When the game was originally released, it was unique in that all of its animation was done entirely in claymation, including all of the sets, rather than 2- or 3-dimensional computer graphics, like many other games at its time. The gameplay consists mostly of the player guiding the main character Klaymen around and solving puzzles to advance in the game. As the player advances through different areas of the game, there are various video sequences that help advance the plot. In addition to being unique, ''The Neverhood'' aimed at ...
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I Have No Mouth, And I Must Scream (video Game)
''I Have No Mouth, and I Must Scream'' is a 1995 point-and-click adventure game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan Ellison and published by Cyberdreams. The game is based on Ellison's I Have No Mouth, and I Must Scream, short story of the same title. It takes place in a dystopian world where a mastermind artificial intelligence named "AM" has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years by constructing metaphorical adventures based on each character's Hamartia, fatal flaws. The player interacts with the game by making decisions through ethical dilemmas that deal with issues such as insanity, rape, paranoia, and genocide. Ellison wrote the 130-page script treatment himself alongside David Sears, who decided to divide each character's story with their own narrative. Producer David Mullich supervised The Dreamers Guild's work on the game's programming, art, and sound effects; ...
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