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SSX
''SSX'' (standing for "Snowboard Supercross") is a series of Snowboarding video games, snowboarding video games Video game publisher, published by EA Sports, created by Steve Rechtschaffner, who is the inventor of the Olympic Games, Olympic snowboarding event boardercross. The ''SSX'' series are Arcade game, arcade-style racing game, racing games with larger-than-life courses, characters, and tricks. The general focus of the series is racing and performing tricks on snowboards. Players earn speed boosts based on tricks they perform. The player generally has to perform tricks in each race in order to gain speed and successfully take the lead. The series introduced skiing with its fourth installment, ''SSX on Tour'' (2005). The original SSX (2000 video game), ''SSX'' (2000) was a launch title for both the :EA Sports Big games, EA Sports Big brand and the original PlayStation 2. The franchise has received high critical acclaim, with the first three installments receiving over 90.00% ...
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SSX 3
''SSX 3'' (standing for "Snowboard Supercross 3") is a 2003 Sports video game, snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the ''SSX'' series. The game was originally released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube, and was later ported to the Game Boy Advance by Visual Impact on November 11, 2003, and to the Gizmondo by Exient Entertainment on August 31, 2005, as a launch title. Set on a fictional mountain, the single-player mode follows snowboarders competing in the SSX Championship. Players choose from a variety of characters and take part in various events in different locations, earning points and money by performing tricks, winning races, completing goals, and finding collectables. Money can be used to upgrade character attributes, buy new clothes and boards, and unlock music and extras. Multiple players can play against each other in local multiplayer mo ...
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SSX Tricky
''SSX Tricky'', also known as ''SSX 2'' or ''SSX 2: Tricky'', is a snowboarding video game, the second game in the '' SSX'' series published by Electronic Arts under the EA Sports BIG label and developed by EA Canada. A direct sequel to '' SSX'', the game was originally released in 2001 for PlayStation 2, GameCube, and Xbox, It was later ported to the Game Boy Advance in October 2002. '' SSX 3'' followed in 2003. In ''SSX Tricky'', players can choose among twelve characters, participate in races or trick competitions, and earn rewards. It is named after Run-D.M.C.'s " It's Tricky", a song that is featured throughout the game. Additionally, the game includes a behind-the-scenes making-of video, which is labelled DVD Content in the main menu. One of the major new features is the addition of Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after filling t ...
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SSX (2012 Video Game)
''SSX'' is a 2012 snowboarding video game developed by EA Canada and published by Electronic Arts. Released on PlayStation 3 and Xbox 360 in early 2012, it is a reboot of the ''SSX'' series and the sixth installment overall. The game was revealed at the Spike Video Game Awards in 2010 under the working title ''SSX: Deadly Descents'', the game's trailer appeared to show a much darker direction to the series than previous entries, though later footage revealed a return to a lighter tone. ''SSX'' includes the use of real locations, rather than the fictional courses of past games. The game received positive reviews from critics, who praised the motivation behind its development. Gameplay ''SSX'' is a snowboarding game which can be controlled via buttons or analogue sticks, although an option for classic controls from earlier entries in the series is available. Throughout the game, players navigate various snowy levels and perform tricks. Players receive a speed boost for successful ...
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SSX On Tour
''SSX on Tour'' is a 2005 sports video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It is the fourth title in the '' SSX'' series. The GameCube version features cameos from the Mario series under a collaboration with Nintendo. The game was followed in 2007 by a prequel titled '' SSX Blur''. Gameplay The gameplay in ''SSX on Tour'' is similar to that in '' SSX 3'', with similar controls and the overall aims of events remaining the same - snowboard down a mountain while gaining points for various tricks that can be performed. After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves (which have been renamed from "Über Tricks" to "Monster Tricks"). Despite the similarities, numerous changes were made to the structure of races and events themselves. A new mechanic in ''On Tour'' compared to previous entries is the additio ...
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SSX (2000 Video Game)
''SSX'' is a snowboarding video game, the first in the ''SSX'' series. It was developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the PlayStation 2 in October 2000. It was the first title released under the EA Sports Big publishing label, which specialized in extreme sports titles with an arcade feel. ''SSX'' received widespread critical acclaim and commercial success, while also receiving numerous industry awards and was widely regarded by critics as one of the standouts of the PlayStation 2's launch games. The Academy of Interactive Arts & Sciences gave the game five awards, including " Console Sports Game of the Year", " Console Racing Game of the Year" and "Console Game of the Year". The executive producer and creative leader was Steve Rechtschaffner, who was also the inventor of the Olympic snowboard event called boardercross, which served as the inspiration for the game. Subsequent titles in the ''SSX'' series include, in order of re ...
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SSX Blur
''SSX Blur'' is a snowboarding and skiing video game, published by Electronic Arts under the EA Sports BIG label and developed by EA Montreal for the Wii. It is the fifth installment in the ''SSX'' series. The game was released in the United States on February 27, 2007. The soundtrack was created by Tom Holkenborg. It is a prequel to ''SSX on Tour'', putting it in the timeline between ''SSX 3'' and ''SSX on Tour''. It is the last game in the series to have the EA Sports BIG branding, as the final installment of SSX would use the standard EA Sports branding instead. Gameplay The gameplay in ''SSX Blur'' follows a similar format of the previous SSX titles. Like ''SSX 3'', the player progressively works up through 3 peaks on a mountain, participating in races, trick competitions, and the new slalom event to earn prizes and other unlockable material. Players are able to choose from either the traditional snowboards; or skis, as introduced in ''SSX on Tour''. The game control uses ...
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EA Canada
EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation. It is best known for developing a lot of EA Sports and EA Sports BIG titles, including EA Sports FC (formerly FIFA), NHL, SSX, NBA Street, NFL Street, EA Sports UFC, and FIFA Street titles. As well as a number of NBA Live and NCAA Basketball titles between 1994 and 2009. Premises The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria, coffee bars, a soccer field, and several arcades. ...
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EA Sports
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) with pictures or endorsements, it soon grew up to become a sub-label on its own, releasing game series such as '' EA Sports FC'', ''PGA Tour'', '' NHL'', '' NBA Live'', and '' Madden NFL''. Most games under this brand are developed by EA Vancouver, the Electronic Arts studio in Burnaby, British Columbia, as well as EA Orlando (formerly Tiburon Studios) in Orlando, Florida. The main rival to EA Sports is 2K Sports. Notably, until 2018, both companies competed over the realm of NBA games, with 2K releasing the '' NBA 2K'' series. Konami is its rival in association football games with their own series, '' eFootball''. For several years after the brand was created, all EA Sports games began with a stylized five-second video introducing th ...
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EA Montreal
EA Montreal is a Canadian video game developer, video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Quebec. It was inaugurated by EA on March 17, 2004. In April 2012, EA announced layoffs in EA Montreal's Mobile division, which developed games as Rock Band (iOS), ''Rock Band'' (iOS) and ''Rock Band Unplugged''. A further layoff on the Mobile Division took place in February 2015. Games References External links

* {{Electronic Arts Companies based in Montreal Video game companies established in 2004 2004 establishments in Quebec Electronic Arts subsidiaries Video game companies of Canada Video game development companies Canadian subsidiaries of foreign companies ...
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Sports Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such as ''EA Sports FC'', ''eFootball'' and ''NBA 2K''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to m ...
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Boardercross
Snowboard cross, also known as boardercross, is a snowboard competition in which four to six competitors race down a course. Snowboard cross courses are typically quite narrow and include camber angle, cambered turns, various types of jumps, berms, rollers, drops, steep and flat sections designed to challenge the riders' ability to stay in control while maintaining maximum speed. It is not uncommon for racers to collide with each other mid-race. Snowboard cross courses share common traits with motorcycle motocross courses, hence the similarity between the names of each sport. Competition format is typically a time trial followed by a Single-elimination tournament, knock-out tournament. History When Steven Rechtschaffner and partner Greg Stump had run out of ideas for segments for a TV show they were producing for Fox TV called ''Greg Stump's World of Extremes'', Rechtschaffner recalled the race concept that had been in his head for years. Given the need to come up with a final ...
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