Clear Skies (machinima)
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Clear Skies (machinima)
Clear Skies is a machinima series created by Ian Chisholm. The series is based on the fictional universe of the game Eve Online. The first film was released on May 29, 2008, followed by two sequels in 2009 and 2011. Plot The plot follows the crew of the Minmatar Tempest class battleship ''Clear Skies'' as they try to make a living in New Eden. The story begins with the ship's captain, John Rourke, negotiating the price of repairs for the ship at a space station, presumably following a pirate attack. The repairs leave them out of cash and looking for a new contract. Rourke finds a contract to transport Mr Smith—"an idiot in a shiny suit"—a short distance through the fringes of normally safe Empire space, with an unusually high payout. The crew grudgingly accepts the 'death trap' contract as the only applicable option in an unfruitful search. Characters * John Rourke voiced by Ian Chisholm * Solomon Burke voiced by Richie Powles * Charlie Fodder voiced by John Guthrie * Tarquin ...
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Source Engine
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of '' Half-Life: Source'', '' Counter-Strike: Source'', and ''Half-Life 2''. Valve used Source in many of their games in the following years, including ''Team Fortress 2'', '' Counter-Strike: Global Offensive'', ''Dota 2'', and the '' Portal'' and '' Left 4 Dead'' franchises. Other notable third-party games using Source include most games in the '' Titanfall'' franchise, '' Vampire: The Masquerade – Bloodlines'', '' Dear Esther'', '' The Stanley Parable'' and ''Garry’s Mod''. Valve released incremental updates to Source before it was succeeded by Source 2 in 2015. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson ...
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Space Western
Space Western is a subgenre of science fiction that uses the themes and tropes of Western (genre), Westerns within science-fiction stories in an outer space setting. Subtle influences may include Deep space exploration, exploration of new, lawless frontiers, while more overt influences may feature actual cowboys in outer space who use rayguns and ride robotic horses. Although initially popular, a strong backlash against perceived hack writer, hack writing caused the genre to become a subtler influence until the 1980s, when it regained popularity. A further critical reappraisal occurred during the 2000s due to critical acclaim for ''Firefly (TV series), Firefly''. Setting The space Western is a science fiction story that contains Western genre elements within an outer space setting. These Western themes can be explicit, such as cowboys in outer space, or they can be a more subtle influence in space opera. The genre can be contrasted with science fiction Western, which genera ...
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Francis Capra
Francis Cordero Capra (born April 27, 1983) is an American actor. He has played the roles of Max Connor in ''Kazaam'', and Eli "Weevil" Navarro in the TV series ''Veronica Mars''. Personal life Capra attended Our Lady of the Assumption Catholic School. Career Capra began his acting career in 1993 with ''A Bronx Tale'' in which he played the 9-year-old version of the lead character. He played the character of Eli "Weevil" Navarro on the television series ''Veronica Mars'' and had a small guest role on '' The O.C.'' He appeared on ''The Closer'', '' Lincoln Heights'', ''Criminal Minds'', '' Friday Night Lights'' and in the film '' Crank''. Capra starred in ''Kazaam'', ''A Simple Wish'' and '' Free Willy 2: The Adventure Home''. He portrayed Jesse Murphy on the television show '' Heroes''. Capra has a production company called Take Off Productions with actor De'Aundre Bonds. Awards and nominations * 1994 – Nominated for a Young Artist Award at the Young Artist Awards for B ...
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Windows Media
Windows Media is a discontinued multimedia framework for media creation and distribution for Microsoft Windows. It consists of a software development kit (SDK) with several application programming interfaces (API) and a number of prebuilt technologies, and is the replacement of NetShow technologies. The Windows Media SDK was replaced by Media Foundation when Windows Vista was released. Software * Windows Media Center *Windows Media Player *Windows Media Encoder * Windows Media Services * Windows Movie Maker Formats * Advanced Systems Format (ASF) *Advanced Stream Redirector (ASX) * Windows Media Audio (WMA) *Windows Media Playlist (WPL) * Windows Media Video (WMV) and VC-1 * Windows Media Station (NSC) * WMV HD, (Windows Media Video High Definition), the branding name for high definition (HD) media content encoded using Windows Media codecs. WMV HD is not a separate codec. * HD Photo (formerly Windows Media Photo, standardized as JPEG XR) * DVR-MS, the recording format used ...
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Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, machinima is the art of making Animation, animated narrative films from computer graphics, most commonly using the same Game engine, engines used by Video game, video games. Machinima-based artists, sometimes called Machinimists or Machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practic ...
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CoolEdit
Adobe Audition is a digital audio workstation developed by Adobe Inc. featuring both a multitrack, non-destructive mix/edit environment and a destructive-approach waveform editing view. Origins Syntrillium Software was founded in the early 1990s by Robert Ellison and David Johnston, both former Microsoft employees. , an audio editing program distributed as crippleware for Windows computers, was among Syntrillium's early offerings beginning in 1995 with the release of Cool Edit 95. By 1999, the program had matured into its final two versions: Cool Edit 2000, for ordinary users, and Cool Edit Pro, for audio editing professionals. Both drew very positive reviews. introduced the capability to work with multiple tracks as well as other features. Audio processing, however, was done in a destructive manner. (At the time, few computers had sufficient processor power and memory capacity to perform non-destructive operations in real time.) Cool Edit Pro v2 added support for real-time n ...
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Fraps
Fraps (derived from Frames per second) is a benchmarking, screen capture and screen recording utility for Windows developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games. Operation Fraps is proprietary and commercial software, but it is free to use for frame rate display and benchmarking, and free to use with limitations for video capture (30 second time limit, watermark) and screen capture ( BMP format only). The ''frametimes'' benchmark feature (logging of individual frame render times) gained attention in 2013 on computer review sites in debate about micro stuttering in games. On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. Fraps records video at high resolution if the computer is sufficiently powerful. The maximum supported resolution is 7680×4800. Fraps uses a proprietary codec. Therefore, playing Fraps video output ...
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Source SDK
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of '' Half-Life: Source'', '' Counter-Strike: Source'', and ''Half-Life 2''. Valve used Source in many of their games in the following years, including ''Team Fortress 2'', '' Counter-Strike: Global Offensive'', ''Dota 2'', and the ''Portal'' and ''Left 4 Dead'' franchises. Other notable third-party games using Source include most games in the ''Titanfall'' franchise, '' Vampire: The Masquerade – Bloodlines'', ''Dear Esther'', ''The Stanley Parable'' and ''Garry’s Mod''. Valve released incremental updates to Source before it was succeeded by Source 2 in 2015. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson expla ...
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PaintShop Pro
PaintShop Pro (PSP) is a raster and vector graphics editor for Microsoft Windows. It was originally published by Jasc Software. In October 2004, Corel purchased Jasc Software and the distribution rights to PaintShop Pro. PSP functionality can be extended by Photoshop-compatible plugins. The X-numbered editions have been sold in two versions: PaintShop Pro, which is the basic editing program, and PaintShop Pro Ultimate, which bundles in other standalone programs, additional artistic tools and/or plugins. The particular bundled programs have varied with each numbered version and have not been sold by Corel as separate products. From release 8.00 onwards PSP came with an interface for automating tasks with scripts written in Python. History Originally called GIF2PCX, the software was a file conversion utility, conceived by Robert Voit, used to move images between the major online platforms of the time, Compuserve and AOL. Each platform had their own file format for images, ...
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Sony Vegas Pro
Vegas Pro (stylized as VEGAS Pro, formerly known as Sony Vegas) is a professional video editing software package for non-linear editing (NLE), designed to run on the Microsoft Windows operating system. The first release of Vegas Beta was on 11 June 1999. Vegas was originally developed as a non-linear audio editing application. Version 2.0 would split the program into audio and video editing variants, with the former being dropped by version 4.0, making the video offering the only variant available to consumers. Vegas Pro features real-time multi-track video and audio editing on unlimited tracks, resolution-independent video sequencing, complex effects, compositing tools, 24-bit/192 kHz audio support, VST and DirectX plug-in effect support, and Dolby Digital surround sound mixing. The software was originally published by Sonic Foundry until May 2003, when Sony purchased Sonic Foundry and formed Sony Creative Software. On 24 May 2016, Sony announced that Vegas was sold to MAGI ...
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Adobe After Effects
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation. It also functions as a very basic non-linear editor, audio editor, and media transcoder. In 2019, the program won an Academy Award for scientific and technical achievement. History After Effects was originally created by David Herbstman, David Simons, Daniel Wilk, David M. Cotter, and Russell Belfer at the Company of Science and Art in Providence, Rhode Island. The first two versions of the software, 1.0 (January 1993) and 1.1, were released there by the company. CoSA, whose CEO was William J. O'Farrell. CoSA with After Effects was acquired by Aldus Corporation in July 1993, which in turn was acquired by Adobe in 1994. Adobe acquired PageM ...
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