Class-Responsibility-Collaboration Card
Class-responsibility-collaboration (CRC) cards are a brainstorming tool used in the design of object-oriented software. They were originally proposed by Ward Cunningham and Kent Beck as a teaching tool but are also popular among expert designersMartin Fowler, ''UML Distilled'', chapter 4 and recommended by extreme programming practitioners. Author Martin Fowler has written that CRC cards may be a sensible means by which multiple alternative interactions may be quickly devised, as they avoid a great deal of drawing and erasing. CRC card sessions may be followed by the creation of sequence diagrams to capture interactions that are identified. CRC cards are frequently employed during the design phase of system and software development to transition use-case descriptions into class diagrams, allowing a smoother transition with a greater overview and permitting developers to implement solutions with low binding and high cohesion. CRC cards are usually created from index card ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Brainstorming
Brainstorming is a creativity technique in which a group of people interact to divergent thinking, suggest ideas spontaneously in response to a prompt. Stress is typically placed on the volume and variety of ideas, including ideas that may seem outlandish or "off-the-wall". Ideas are noted down during the activity, but not assessed or critiqued until later. The absence of criticism and assessment is intended to avoid inhibiting participants in their idea production. The term was popularized by advertising executive Alex Faickney Osborn in the classic work ''Applied Imagination'' (1953). History In 1939, advertising executive Alex F. Osborn began developing methods for creative problem-solving. He was frustrated by employees' inability to develop creative ideas individually for ad campaigns. In response, he began hosting group-thinking sessions and discovered a significant improvement in the quality and quantity of ideas produced by employees. He first termed the process as ''orga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Object-oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of "objects" in programm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Ward Cunningham
Howard G. Cunningham (born May 26, 1949) is an American computer programmer who developed the first wiki Excerpt from 2014 book '' The Innovators''. and was a co-author of the '' Manifesto for Agile Software Development''. Called a pioneer, and innovator, he also helped create both software design patterns and extreme programming. He began coding the WikiWikiWeb in 1994, and installed it on c2.com (the website of his software consulting firm) on March 25, 1995, as an add-on to the Portland Pattern Repository. He co-authored (with Bo Leuf) a book about wikis, entitled '' The Wiki Way'', and invented the Framework for Integrated Test. Cunningham was a keynote speaker at the first three instances of the WikiSym conference series on wiki research and practice, and also at the Wikimedia Developer Summit 2017. He was a keynote speaker at the MediaWiki Users and Developers Conference, Spring 2024. Early life and career Cunningham was born in Michigan City, Indiana, on May 26, 1949. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kent Beck
Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto,"Extreme Programming", ''Computerworld'' (online), 2005, webpageComputerworld-appdev-92. the founding document for agile software development. Extreme and Agile methods are closely associated with Test-Driven Development (TDD), of which Beck is perhaps the leading proponent. Beck pioneered software design patterns, as well as the commercial application of Smalltalk. He wrote the SUnit unit testing framework for Smalltalk, which spawned the xUnit series of frameworks, notably JUnit for Java, which Beck wrote with Erich Gamma. Beck popularized CRC cards with Ward Cunningham, the inventor of the wiki. He lives in San Francisco, California and previously worked at Facebook. In 2019, Beck joined ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include programming in pairs or doing extensive code review, unit testing of all code, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Martin Fowler (software Engineer)
Martin Fowler (18 December 1963) is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book ''Refactoring'' popularised the practice of code refactoring. In 2004 he introduced a new architectural pattern, called Presentation Model (PM). Biography Fowler was born and grew up in Walsall, England, where he went to Queen Mary's Grammar School for his secondary education. He graduated at University College London in 1986. In 1994, he moved to the United States, where he lives near Boston, Massachusetts in the suburb of Melrose.Martin Fowler at martinfowler.com. Retrieved 2012-11-15. Fowler started working with software in the early 1980s. Out of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Sequence Diagram
In software engineering, a sequence diagram shows process interactions arranged in time sequence. This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios. For a particular scenario of a use case, the diagrams show the events that external actors generate, their order, and possible inter-system events. The diagram emphasizes events that cross the system boundary from actors to systems. A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: * Sequence Diagram (SD): A regular version of sequence diagram describes how the system operates, and every object within a system ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Index Card
An index card (or record card in British English and system cards in Australian English) consists of card stock (heavy paper) cut to a standard size, used for recording and storing small amounts of discrete data. A collection of such cards either serves as, or aids the creation of, an index (publishing), index for expedited lookup of information (such as a library catalog or a back matter, back-of-the-book index). This system is said to have been invented by Carl Linnaeus, around 1760. Format The most common paper size, size for index card in North America and the UK is , hence the common name 3-by-5 card. Other sizes widely available include , and ISO 216#A series, ISO-size A7 (). Cards are available in blank, ruled and grid styles in a variety of colors. Special divider cards with protruding tabs and a variety of cases and trays to hold the cards are also sold by stationers and office product companies. They are part of standard stationery and office supplies all around t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Object-oriented Design
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality. OOAD in modern software engineering is typically conducted in an iterative and incremental way. The outputs of OOAD activities are analysis models (for OOA) and design models (for OOD) respectively. The intention is for these to be continuously refined and evolved, driven by key factors like risks and business value. History In the early days of object-oriented technology before the mid-1990s, there were many different competing methodologies for software development and object-oriented modeling, often tied to specific Computer Aided Software Engineering (CASE) tool vendors. No standard notations, consistent terms and process guides were the major concerns at the time, which ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Meta-modeling
A metamodel is a model of a model, and metamodeling is the process of generating such metamodels. Thus metamodeling or meta-modeling is the analysis, construction, and development of the frames, rules, constraints, models, and theories applicable and useful for Scientific modelling, modeling a predefined class of problems. As its name implies, this concept applies the notions of Meta (prefix), meta- and modeling in software engineering and systems engineering. Metamodels are of many types and have diverse applications. Overview A metamodel/ surrogate model is a model of the model, i.e. a simplified model of an actual model of a circuit, system, or software-like entity. Metamodel can be a mathematical relation or algorithm representing input and output relations. A model (abstract), model is an abstraction of phenomena in the Real life (reality), real world; a metamodel is yet another abstraction, highlighting the properties of the model itself. A model conforms to its metam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Story-driven Modeling
Story-driven modeling is an object-oriented modeling technique. Other forms of object-oriented modeling focus on class diagrams. Class diagrams describe the static structure of a program, i.e. the building blocks of a program and how they relate to each other. Class diagrams also model data structures, but with an emphasis on rather abstract concepts like types and type features. Instead of abstract static structures, story-driven modeling focuses on concrete example scenarios and on how the steps of the example scenarios may be represented as object diagrams and how these object diagrams evolve during scenario execution. Software development approach Story-driven modeling proposes the following software development approach: # Textual scenarios: For the feature you want to implement, develop a textual scenario description for the most common case. Look on only one example at a time. Try to use specific terms and individual names instead of general terms and e.g. role names: ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |