ChipWits
ChipWits is a programming game for the Macintosh written by Doug Sharp and Mike Johnston and published by BrainPower software in 1984. Ports to the Apple II and Commodore 64 were published by Epyx in 1985. The player uses a visual programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The game straddles the line between entertainment and programming education. Development The game was developed using the MacFORTH implementation of the Forth programming language for the Macintosh 128K. Reception ''Computer Gaming World'' preferred ''Robot Odyssey'' to ''ChipWits'' but stated that both were "incredibly vivid simulation experiences". The magazine criticized ''ChipWits'' inability to save more than 16 robots or copy a robot to a new save slot, and cautioned that it "may be too simple for people familiar with programming". The magazine added that the criticism was "more a cry for a more complex Chipwits II game than condemnation of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robot Odyssey
''Robot Odyssey'' is a puzzle video game developed by Mike Wallace, Dr. Leslie Grimm and published by The Learning Company in December 1984. It was released for the Apple II, TRS-80 Color Computer, and DOS. Most players have found it incredibly challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, ''Robotropolis''. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again. Gameplay The aim of ''Robot Odyssey'' is to program and control robots (Sparky, Checkers, and Scanner with a fourth added in later levels) in order to escape ''Robotropolis'', a labyrinthine underground city filled with hundreds of rooms of puzzles that need to be solved to progress any further. The city consists of five levels of increasing difficulty, requiring the design of more and more sophisticated circuits. A tutorial and robot testing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Omega (video Game)
''Omega'' is a video game developed and published by Origin Systems in 1989. It was directed by Stuart B. Marks. The player assumes the role of a cyber-tank designer and programmer, with the objective of creating tanks to defeat increasingly difficult opponents. The game emphasizes programming the tank, using a built-in text editor with artificial intelligence script commands similar to BASIC. Tanks can communicate and coordinate actions, and successful designs tend to be automated. Code is cross-platform, allowing Apple, Commodore, and IBM users to compete against each other. The game received positive reviews, with Compute! praising its ease of use for newcomers to programming. Computer Gaming World acknowledged its similarities to RobotWar, while noting its improvements. Games International magazine awarded it 4 stars out of 5, highlighting its unique gameplay and requirement for strategic thinking. Gameplay The game puts the player in the role of a cyber-tank designer an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Carnage Heart
is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system. Gameplay The game features a fairly complex negotiation system that allows the player to purchase, research, or upgrade new equipment and parts. The OKEs themselves can be upgraded as well through this system, allowing for extended use of the same model for as long as possible. The various companies involved in the negotiation process can also provide valuable information about the purchases of the enemy, allowing the player to better plan for the next advance in enemy technology. To aid the player in learning the gameplay, ''Carnage Heart'' was packaged with an unusually large amount of materia ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Formula Front
In science, a formula is a concise way of expressing information symbolically, as in a mathematical formula or a ''chemical formula''. The informal use of the term ''formula'' in science refers to the general construct of a relationship between given quantities. The plural of ''formula'' can be either ''formulas'' (from the most common English plural noun form) or, under the influence of scientific Latin, ''formulae'' (from the original Latin). In mathematics In mathematics, a formula generally refers to an identity which equates one mathematical expression to another, with the most important ones being mathematical theorems. Syntactically, a formula (often referred to as a ''well-formed formula'') is an entity which is constructed using the symbols and formation rules of a given logical language. For example, determining the volume of a sphere requires a significant amount of integral calculus or its geometrical analogue, the method of exhaustion. However, having done th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Logic Simulation
Logic simulation is the use of simulation software to predict the behavior of digital circuits and hardware description languages. Simulation can be performed at varying degrees of physical abstraction, such as at the transistor level, gate level, register-transfer level (RTL), electronic system-level (ESL), or behavioral level. Use in verification Logic simulation may be used as part of the verification process in designing hardware. Simulations have the advantage of providing a familiar look and feel to the user in that it is constructed from the same language and symbols used in design. By allowing the user to interact directly with the design, simulation is a natural way for the designer to get feedback on their design. Length of simulation The level of effort required to debug and then verify the design is proportional to the maturity of the design. That is, early in the design's life, bugs and incorrect behavior are usually found quickly. As the design matures, the sim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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RoboSport
''RoboSport'' is a 1991 in video gaming, 1991 turn-based tactics computer game. It was created by Edward Kilham and video game developer, developed and video game publisher, published by Maxis. The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and Artificial intelligence in video games, AI do the same and then all movement is played out simultaneously. The robots are equipped with different weapons, including rifles, grenade launchers, and so on. The game supports multiple modes such as capture the flag and a "hostage" game. Maxis developed this game for DOS, Macintosh and Microsoft Windows, Windows 3.''x''. In 1992 in video gaming, 1992, it was released for the Amiga. Reception The game was reviewed in 1991 in ''Dragon (magazine), Dragon'' #172 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. ''Computer Gaming World'' praised the Window ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of PlayStation Games (M–Z)
This is a continued list of games for the Sony PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ... video game system, organized alphabetically by name. There are often different names for the same game in different regions. Games list (M–Z) There are currently games across both this page (M to Z) and the remainder of the list from A to L. For a chronological list, click the sort button in any of the available region's column. Games dated December 3, 1994 (JP), September 9, 1995 (NA), September 29, 1995 (EU), and November 15, 1995 (AU) are launch titles of each region respectively. Applications List (M-Z) Bundles List (M-Z) Notes See also * List of PlayStation games (A–L) References {{DEFAULTSORT:List of PlayStation 1 Games 1 PlaySta ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Logic Master
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MindRover
''MindRover'' is a video game for Personal computer, PC, developed by CogniToy. Gameplay The game, which can be thought of as a successor to the Learning Company's Robot Odyssey, revolves around three activities: * Assemble virtual robots from a library of stock parts. * Computer programming, Programming robots using a special graphical interface (referred to in the game as "wiring") with a paradigm more based on multicomponent circuitry construction than on traditional programming. * Participate in events such as robotwar, robot battles and racing games with newly programmed robot. Availability The game was developed for Microsoft Windows. Add-ons were available to control Lego Mindstorms robots. The game was Porting, ported to Linux by Loki Software and Linux Game Publishing and to the Mac by MacPlay. Development The game had a budget of $500,000. In October 2000, CogniToy signed a contract with Tri Synergy to distribute the game. Reception The game received mostly posit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Technosoft
was a Japanese video game developer and publisher based headquartered in Sasebo, Nagasaki. Also known as "Tecno Soft", the company was founded in February 1980 as Sasebo Microcomputer Center, before changing its name to Technosoft in 1982. The company primarily dealt with software for Japanese personal computers, including graphic toolsets and image processing software. Technosoft's first venture into the video game market was ''Snake & Snake'', released in 1982, before seeing success with titles such as ''Thunder Force'' (1983) and ''Plasma Line'' (1984). Technosoft became largely profitable during the late-1980s and early-1990s, largely in part due to the widespread popularity of their ''Thunder Force'' and ''Herzog'' franchises. However, later in the decade, Technosoft began to largely diminish as profits began to slump, before ultimately being acquired and folded into Japanese pachinko manufacturer Twenty-One Company in late 2001. Twenty-One began to release products in 2008 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |