Camera Matrix
In computer vision Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ... a camera matrix or (camera) projection matrix is a 3 \times 4 matrix (mathematics), matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image. Let \mathbf be a representation of a 3D point in homogeneous coordinates (a 4-dimensional vector), and let \mathbf be a representation of the image of this point in the pinhole camera (a 3-dimensional vector). Then the following relation holds : \mathbf \sim \mathbf \, \mathbf where \mathbf is the camera matrix and the \, \sim sign implies that the left and right hand sides are equal Modulo (mathematics), except for a multiplication by a non-zero scalar k \neq 0: : \mathbf = k \, \mathbf \, \mathbf . Since th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Vision
Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the form of decisions. "Understanding" in this context signifies the transformation of visual images (the input to the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory behind artificial systems that extract information from images. Image data can take many forms, such as video sequences, views from multiple cameras, multi-dimensional data from a 3D scanning, 3D scanner, 3D point clouds ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Matrix (mathematics)
In mathematics, a matrix (: matrices) is a rectangle, rectangular array or table of numbers, symbol (formal), symbols, or expression (mathematics), expressions, with elements or entries arranged in rows and columns, which is used to represent a mathematical object or property of such an object. For example, \begin1 & 9 & -13 \\20 & 5 & -6 \end is a matrix with two rows and three columns. This is often referred to as a "two-by-three matrix", a " matrix", or a matrix of dimension . Matrices are commonly used in linear algebra, where they represent linear maps. In geometry, matrices are widely used for specifying and representing geometric transformations (for example rotation (mathematics), rotations) and coordinate changes. In numerical analysis, many computational problems are solved by reducing them to a matrix computation, and this often involves computing with matrices of huge dimensions. Matrices are used in most areas of mathematics and scientific fields, either directly ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pinhole Camera
A pinhole camera is a simple camera without a lens but with a tiny aperture (the so-called ''Pinhole (optics), pinhole'')—effectively a light-proof box with a small hole in one side. Light from a scene passes through the aperture and projects an inverted image on the opposite side of the box, which is known as the camera obscura effect. The size of the images depends on the distance between the object and the pinhole. A Worldwide Pinhole Photography Day is observed on the last Sunday of April, every year. History Camera obscura The camera obscura or pinhole image is a natural optical phenomenon. Early known descriptions are found in the Chinese Mozi (book), Mozi writings (circa 500 BCE) and the Aristotelian ''Problems (Aristotle), Problems'' (circa 300 BCE – 600 CE). Ibn al-Haytham (965–1039), an Physics in the medieval Islamic world, Arab physicist also known as Alhazen, described the camera obscura effect. Over the centuries others started to experiment with it, main ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Homogeneous Coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. They have the advantage that the coordinates of points, including points at infinity, can be represented using finite coordinates. Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix. They are also used in fundamental elliptic curve cryptography algorithms. If homogeneous coordinates of a point are multiplied by a non-zero scalar then the resulting coordinates represent the same point. Since homogeneous coordinates are also given to points at infini ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Modulo (mathematics)
In mathematics, the term ''modulo'' ("with respect to a modulus of", the Latin ablative of '' modulus'' which itself means "a small measure") is often used to assert that two distinct mathematical objects can be regarded as equivalent—if their difference is accounted for by an additional factor. It was initially introduced into mathematics in the context of modular arithmetic by Carl Friedrich Gauss in 1801. Since then, the term has gained many meanings—some exact and some imprecise (such as equating "modulo" with "except for"). For the most part, the term often occurs in statements of the form: :''A'' is the same as ''B'' modulo ''C'' which is often equivalent to "''A'' is the same as ''B'' up to ''C''", and means :''A'' and ''B'' are the same—except for differences accounted for or explained by ''C''. History ''Modulo'' is a mathematical jargon that was introduced into mathematics in the book '' Disquisitiones Arithmeticae'' by Carl Friedrich Gauss in 1801. Given the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Projective Space
In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet ''at infinity''. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally, an affine space with points at infinity, in such a way that there is one point at infinity of each direction of parallel lines. This definition of a projective space has the disadvantage of not being isotropic, having two different sorts of points, which must be considered separately in proofs. Therefore, other definitions are generally preferred. There are two classes of definitions. In synthetic geometry, ''point'' and ''line'' are primitive entities that are related by the incidence relation "a point is on a line" or "a line passes through a point", which is subject to the axioms of projective geometry. For some such set of axioms, the projective spaces that are defined have been shown to be equivalent to those resulting from the f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pinhole Camera Model
The pinhole camera model describes the mathematical relationship between the coordinates of a point in three-dimensional space and its projection onto the image plane of an ''ideal'' pinhole camera, where the camera aperture is described as a point and no lenses are used to focus light. The model does not include, for example, geometric distortions or blurring of unfocused objects caused by lenses and finite sized apertures. It also does not take into account that most practical cameras have only discrete image coordinates. This means that the pinhole camera model can only be used as a first order approximation of the mapping from a 3D scene to a 2D image. Its validity depends on the quality of the camera and, in general, decreases from the center of the image to the edges as lens distortion effects increase. Some of the effects that the pinhole camera model does not take into account can be compensated, for example by applying suitable coordinate transformations on the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Null Space
In mathematics, the kernel of a linear map, also known as the null space or nullspace, is the part of the domain which is mapped to the zero vector of the co-domain; the kernel is always a linear subspace of the domain. That is, given a linear map between two vector spaces and , the kernel of is the vector space of all elements of such that , where denotes the zero vector in , or more symbolically: \ker(L) = \left\ = L^(\mathbf). Properties The kernel of is a linear subspace of the domain .Linear algebra, as discussed in this article, is a very well established mathematical discipline for which there are many sources. Almost all of the material in this article can be found in , , and Strang's lectures. In the linear map L : V \to W, two elements of have the same image in if and only if their difference lies in the kernel of , that is, L\left(\mathbf_1\right) = L\left(\mathbf_2\right) \quad \text \quad L\left(\mathbf_1-\mathbf_2\right) = \mathbf. From this, it follows ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Entrance Pupil
In an optical system, the entrance pupil is the optical image of the physical aperture stop, as 'seen' through the optical elements in front of the stop. The corresponding image of the aperture stop as seen through the optical elements behind it is called the ''exit pupil''. The entrance pupil defines the cone of rays that can enter and pass through the optical system. Rays that fall outside of the entrance pupil will not pass through the system. If there is no lens in front of the aperture (as in a pinhole camera), the entrance pupil's location and size are identical to those of the aperture. Optical elements in front of the aperture will produce a magnified or diminished image of the aperture that is displaced from the aperture location. The entrance pupil is usually a virtual image: it lies behind the first optical surface of the system. The entrance pupil is a useful concept for determining the size of the cone of rays that an optical system will accept. Once the size ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Projective Plane
In mathematics, a projective plane is a geometric structure that extends the concept of a plane (geometry), plane. In the ordinary Euclidean plane, two lines typically intersect at a single point, but there are some pairs of lines (namely, parallel lines) that do not intersect. A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus ''any'' two distinct lines in a projective plane intersect at exactly one point. Renaissance artists, in developing the techniques of drawing in Perspective (graphical)#Renaissance, perspective, laid the groundwork for this mathematical topic. The archetypical example is the real projective plane, also known as the extended Euclidean plane. This example, in slightly different guises, is important in algebraic geometry, topology and projective geometry where it may be denoted variously by , RP2, or P2(R), among other notations. There are many other projective planes, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Plane (geometry)
In mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted \textbf^2 or \mathbb^2. It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a '' Cartesian plane''. The set \mathbb^2 of the ordered pairs of real numbers (the real coordinate plane), equipped with the dot product, is often called ''the'' Euclidean plane or ''standard Euclidean plane'', since every Euclidean plane is isomorphic to it. History Books I through IV and VI of Euclid's Elements dealt with two-dimensional geometry, developing such notions as similarity of shapes, the Pythagorean theorem (Proposition 47), equality of angles and areas, parallelism, the sum of the angles ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rotation Matrix
In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation (mathematics), rotation in Euclidean space. For example, using the convention below, the matrix :R = \begin \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \end rotates points in the plane counterclockwise through an angle about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane point with standard coordinates , it should be written as a column vector, and matrix multiplication, multiplied by the matrix : : R\mathbf = \begin \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \end \begin x \\ y \end = \begin x\cos\theta-y\sin\theta \\ x\sin\theta+y\cos\theta \end. If and are the coordinates of the endpoint of a vector with the length ''r'' and the angle \phi with respect to the -axis, so that x = r \cos \phi and y = r \sin \phi, then the above equations become the List of trigonometric identities#Angle sum and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |