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Brat (video Game)
''Brat'' is an action puzzle video game developed by Foursfield and published by Image Works for the Amiga and Atari ST in 1991. Gameplay ''Brat'' is an isometric action puzzle in which the player guides Nathan, the brat of the title, through a series of twelve levels. The isometric landscape scrolls up-screen, imposing a time limit on each level. Whilst Nathan automatically walks forwards at the same rate, if he is diverted he will begin to lag behind. If the screen catches up with him, the player loses one of three lives and must restart the level. Nathan is not controlled directly: the player must place icons onto the level to guide his movement. There are a variety of items that can be collected by Nathan, then later placed by the player to bypass certain obstacles: deadly spring toys can be suppressed with a lead weight, and building blocks can bridge gaps, for example. Reception ''Brat'' was met with moderate critical success, drawing comparison with ''Lemmings A lemmin ...
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Image Works
Image Works was a British video game publisher that served as a publishing label for Mirrorsoft between 1988 and 1992, when the parent company went bankrupt. History The first two games published under the Image Works label were '' Fernandez Must Die'' and '' Foxx Fights Back''. Image Works notably became the European publisher for all the titles developed by The Bitmap Brothers, starting with their second game '' Speedball'', until The Bitmap Brothers founded their own publishing brand Renegade Software. Over the course of its existence, Image Works also acquired the publishing rights to film adaptations from the ''Back to the Future'' and ''Predator'' franchises, as well as home computer ports of arcade and console games such as ''Passing Shot'', '' Cisco Heat'' and the first two ''Teenage Mutant Ninja Turtles'' games by Konami: these ports and adaptations were consistently released on all the Western 8-bit and 16-bit computer systems supported by the publisher. Until the demi ...
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ACE (games Magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first prac ...
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Video Games About Children
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as '' Mastermind''), were popular targets for computer implementation. Universal Entertainment's '' Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), '' Door Door'' (1983), and '' Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical de ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack T ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... {{Video game lists by platform * Amiga games ...
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1991 Video Games
File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Philippines, making it the second-largest volcanic eruption of the 20th century; MTS Oceanos sinks off the coast of South Africa, but the crew notoriously abandons the vessel before the passengers are rescued; Dissolution of the Soviet Union: The Soviet flag is lowered from the Kremlin for the last time and replaced with the flag of the Russian Federation; The United States and soon-to-be dissolved Soviet Union sign the START I Treaty; A tropical cyclone strikes Bangladesh, killing nearly 140,000 people; Lauda Air Flight 004 crashes after one of its thrust reversers activates during the flight; A United States-led coalition initiates Operation Desert Storm to remove Iraq and Saddam Hussein from Kuwait, 300x300px, thumb rect 0 0 200 200 1991 S ...
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Lemmings (video Game)
''Lemmings'' is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint. The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings. ''Lemmings'' was one of the best-received video games of the early 1990s. It was the second-highest-rated game in the history of ''Amstrad Action'', and was considered the eighth-greatest game of ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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