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Battle Masters
''Battle Masters'' is a miniature wargame by Milton Bradley, made in collaboration with Games Workshop in 1992. It is thematically similar to ''Warhammer Fantasy Battle'', but with much simpler game mechanics. Like other Milton Bradley/Games Workshop partnership board games ''HeroQuest'' and ''Space Crusade'', ''Battle Masters'' was designed by Stephen Baker, who later went on to design the popular game '' Heroscape''. In Germany it is called ''Die Claymore-Saga'', in France ''Seigneurs de guerre'' and in the Netherlands ''Ridderstrijd''. Gameplay ''Battle Masters'' simulates a battle between factions from the ''Warhammer Fantasy'' setting: on one side the forces of good, the human Empire; and against them the evil forces of Chaos, featuring a combination of units from ''Warhammer's'' Chaos army and Orcs & Goblins army. The game is played on a large 54 by 60 inch vinyl battle mat, superimposed with large hexes. Over 100 unpainted plastic miniatures are included. Instead of ...
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Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States. It became a division of Hasbro in 1984. History Foundation Milton Bradley found success making board games. In 1860, Milton Bradley moved to Springfield, Massachusetts, and set up the state's first color lithography shop. Its graphic design of Abraham Lincoln sold very well, until Lincoln grew his beard and rendered the likeness out-of-date. Struggling to find a new way to use his lithography machine, Bradley visited his friend George Tapley. Tapley challenged him to a game, most likely an old English game. Bradley conceived the idea of making a purely American game. He created ''The Checkered Game of Life'', which had players move along a track from Infancy to Happy Old Age, in which t ...
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Milton Bradley Company Games
Milton may refer to: Names * Milton (surname), a surname (and list of people with that surname) ** John Milton (1608–1674), English poet * Milton (given name) ** Milton Friedman (1912–2006), Nobel laureate in Economics, author of '' Free to Choose'' Places Australia * Milton, New South Wales * Milton, Queensland, a suburb of Brisbane ** Milton Courts, a tennis centre ** Milton House, Milton, a heritage-listed house ** Milton railway station, Brisbane ** Milton Reach, a reach of the Brisbane River ** Milton Road, an arterial road in Brisbane Canada * Milton, Newfoundland and Labrador * Milton, Nova Scotia in the Region of Queens Municipality * Milton, Ontario ** Milton line, a commuter train line ** Milton GO Station * Milton (electoral district), Ontario ** Milton (provincial electoral district), Ontario * Beaverton, Ontario a community in Durham Region and renamed as Beaverton in 1835 * Rural Municipality of Milton No. 292, Saskatchewan New Zealand * M ...
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Games Workshop Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Fantasy Board Wargames
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practition ...
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Board Games Introduced In 1992
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Challenge (game Magazine)
''Challenge'' was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996. Publication history In 1984, Game Designers' Workshop's original magazine '' Journal of the Travellers Aid Society'' (JTAS) ended with Issue 24, but there had already been an announcement in Issue 22 that a new and as yet unnamed magazine would replace it. The new magazine would feature a larger format (8.5"×11") to allow for printing of things such as deck plans or sector maps that would not fit in the smaller ''JTAS'' format. It would also add coverage of GDW's new release ''Twilight 2000'' and other GDW games. The new bimonthly periodical, ''Challenge'', appeared in 1986; to maintain continuity for the '' Traveller'' fans (and ''JTAS'' subscribers), the first issue was numbered Issue 25, rather than starting again with Issue 1. Also to maintain continuity, ''Challenge'' featured a separate section labeled "Journal of the Travellers' Aid Society", which covered ''T ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Drago ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the '' Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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