Buckshot Roulette
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Buckshot Roulette
''Buckshot Roulette'' is a 2023 Indie game, indie Digital tabletop game, tabletop Horror game, horror video game developed and published by Estonian game developer Mike Klubnika on itch.io. It was released on Steam (service), Steam by Critical Reflex on 4 April 2024 to coincide with a new update. The game has been likened to the 2021 roguelike video game ''Inscryption'', featuring gritty and industrial visuals as opposed to ''Inscryption'''s more rustic and mythical style. Klubnika developed the game in the Godot (game engine), Godot game engine, and also composed the game's soundtrack. Released on 28 December 2023, ''Buckshot Roulette'' became popular online in early 2024 and was praised by critics and players for its strategic gameplay and replay value. The Steam release reportedly sold a million copies in two weeks. By December 2024, the game had reached a milestone of 4 million copies sold. Gameplay The regular game mode involves the player playing a modified game of Russ ...
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Itch
An itch (also known as pruritus) is a sensation that causes a strong desire or reflex to scratch. Itches have resisted many attempts to be classified as any one type of sensory experience. Itches have many similarities to pain, and while both are unpleasant sensory experiences, their behavioral response patterns are different. Pain creates a withdrawal reflex, whereas itches leads to a scratch reflex. Unmyelinated nerve fibers for itches and pain both originate in the skin. Information for them is conveyed centrally in two distinct systems that both use the same nerve bundle and spinothalamic tract. Classification Most commonly, an itch is felt in one place. If it is felt all over the body, then it is called ''generalized itch'' or ''generalized pruritus''. Generalized itch is infrequently a symptom of a serious underlying condition, such as cholestatic liver disease. If the sensation of itching persists for six weeks or longer, then it is called ''chronic itch'' or ''c ...
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Replay Value
Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player may enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets can result in a high replay value. Influencing factors Plot A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated ...
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Double Or Nothing
Double or nothing (UK often double or quits) is a gamble to decide whether a loss or debt should be doubled. The result of a "double or nothing" bet is either cancellation of a debt ''or'' the doubling of a debt. It can be seen as a gentleman's agreement which grants losers of an initial bet a chance to win their money back, with minimal risk to the winner. Example * Person A wins an initial $5 bet against Person B. * Before the initial bet is repaid, Person A and Person B agree to a second bet, also in the amount of $5 because the bet was doubled or "Double or Nothing". ** If person A wins bet 2, they are owed $10 total from Person B. $5 from the first bet + $5 from the second = $10 total. ** If person B wins bet 2, person B no longer owes any money to person A. If person B lost they would owe double but since they won, they owe nothing. The original bet is null. Poker In poker, a double or nothing tournament is a sit'n'go tournament where half of the surviving players get ...
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Windows Central
Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine ''Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game ''Driver 3'' in two of its owned magazines, ''Xbox World'' and '' PSM2''. 2012–2015 Future published the official magazines for the consoles of all three major games console ma ...
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Sudden Death (sport)
In a sport or game, sudden death (also sudden-death, sudden-death overtime, or a sudden-death round) is a form of competition where play ends as soon as one competitor is ahead of the others, with that competitor becoming the winner. Sudden death is typically used as a tiebreaker when a contest is tied at the end of regulation (normal) playing time or the completion of the normal playing task. An alternative tiebreaker method to sudden death is to play an extra, shortened segment of the game. In association football 30 minutes of extra time (overtime) after 90 minutes of normal time, or in golf one playoff round (18 holes) after four standard rounds (72 holes) are two alternatives. Sudden death playoffs typically end more quickly than the shortened play alternative. Reducing the variability of the event's duration assists those scheduling television time and team travel. Fans may see sudden death as exciting and suspenseful, or they may view the format as compromising the spor ...
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Defibrillation
Defibrillation is a treatment for life-threatening cardiac arrhythmias, specifically ventricular fibrillation (V-Fib) and non-perfusing ventricular tachycardia (V-Tach). Defibrillation delivers a dose of electric current (often called a ''counter-shock'') to the heart. Although not fully understood, this process depolarizes a large amount of the heart muscle, ending the arrhythmia. Subsequently, the body's natural pacemaker in the sinoatrial node of the heart is able to re-establish normal sinus rhythm. A heart which is in asystole (flatline) cannot be restarted by defibrillation; it would be treated only by cardiopulmonary resuscitation (CPR) and medication, and then by cardioversion or defibrillation if it converts into a shockable rhythm. A device that administers defibrillation is called a defibrillator. In contrast to defibrillation, synchronized electrical cardioversion is an electrical shock delivered in synchrony to the cardiac cycle. Although the person may still ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Buckshot Roulette Gameplay
A shotgun cartridge, shotshell, or shell is a type of rimmed, cylindrical (straight-walled) ammunition used specifically in shotguns. It is typically loaded with numerous small, spherical sub-projectiles called shot. Shotguns typically use a smoothbore barrel with a tapered constriction at the muzzle to regulate the extent of scattering. Some cartridges contain a single solid projectile known as a slug (sometimes fired through a rifled slug barrel). The casing usually consists of a paper or plastic tube with a metallic base containing the primer. The shot charge is typically contained by wadding inside the case. The caliber of the cartridge is known as its gauge. The projectiles are traditionally made of lead, but other metals like steel, tungsten and bismuth are also used due to restrictions on lead, or for performance reasons such as achieving higher shot velocities by reducing the mass of the shot charge. Other unusual projectiles such as saboted flechettes, rubber balls ...
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Revolver
A revolver is a repeating handgun with at least one barrel and a revolving cylinder containing multiple chambers (each holding a single cartridge) for firing. Because most revolver models hold six cartridges before needing to be reloaded, revolvers are commonly called six shooters or sixguns. Due to their rotating cylinder mechanism, they may also be called wheel guns. Before firing, cocking the revolver's hammer partially rotates the cylinder, indexing one of the cylinder chambers into alignment with the barrel, allowing the bullet to be fired through the bore. By sequentially rotating through each chamber, the revolver allows the user to fire multiple times until having to reload the gun, unlike older single-shot firearms that had to be reloaded after each shot. The hammer cocking in nearly all revolvers is manually driven and can be cocked either by the user using the thumb to directly pull back the hammer (as in single-action), or via internal linkage relaying t ...
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Shotgun
A shotgun (also known as a scattergun, peppergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which discharges numerous small spherical projectiles called shot (pellet), shot, or a single solid projectile called a shotgun slug, slug. Shotguns are most commonly used as smoothbore firearms, meaning that their gun barrels have no rifling on the inner wall, but rifled barrels for shooting Sabot (firearms), sabot slugs (slug barrels) are also available. Shotguns come in a wide variety of calibers and Gauge (firearms), gauges ranging from 5.5 mm (.22 inch) to up to , though the 12-gauge (18.53 mm or 0.729 in) and 20-gauge (15.63 mm or 0.615 in) bores are by far the most common. Almost all are breechloading, and can be single barreled, double-barreled shotgun, double barreled, or in the form of a combination gun. Like rifles, shotguns also ...
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