BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games. History BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, and marked its 20th anniversary on 20 January 2020. Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced. New games are showcased and convention staff is provided to teach rules. There is also an annual Spring BGG.CON which is family friendly, and an annual BGG@Sea which is held on a cruise. In 2010, BoardGameGeek received the Diana Jones Award, which recognized it as "a resource without peer for board and card gamers, the recog ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pandemic (board Game)
''Pandemic'' is a cooperative board game designed by Matt Leacock and first published by in the United States in 2008. ''Pandemic'' is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached. Three expansions, ''Pandemic: On the Brink'', ''Pandemic: In the Lab'', and ''Pandemic: State of Emergency'', co-designed by Matt Leacock and Tom Lehmann, each add several new roles and special events, as well as rule adjustments to allow a fifth player or to play in teams. In addition, several rule expansions are included, referred to as "challenge kits". ''Pandemic'' is considered one of the most suc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dominion (game)
''Dominion'' is a card game created by Donald X. Vaccarino and published by Rio Grande Games. Originally published in 2008, it was the first deck-building game, and inspired a genre of games building on its central mechanic. In ''Dominion'', each player takes turns repeatedly drawing through their own personal deck of cards. Each player's deck starts small, but players can purchase new cards from a common supply to upgrade their deck; these new cards can then be drawn and used on future turns. Players ultimately seek to build the strongest deck with the most victory points needed to win the game. The game has a medieval theme with card names referencing pre-industrial, monarchical, and feudal social structures. Comparisons about the game's feel are often drawn with collectible card games such as '' Magic: The Gathering''. As of September 2024, sixteen expansions to the original ''Dominion'' have been released. When ''Dominion'' was released at the Spiel game fair in 2008, it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Twilight Struggle
''Twilight Struggle: The Cold War, 1945–1989'' is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames. It achieved critical acclaim for its well-integrated theme, accessibility and introduction of Eurogame elements. After being voted the number one game on BoardGameGeek from December 2010 to January 2016 (eventually dethroned by Pandemic (board game), ''Pandemic Legacy''), it has been called "the best board game on the planet". ''Twilight Struggle'' is played competitively and was unofficially adapted for play-by-email and live online play. GMT released a ''Deluxe Edition'' in 2009, as well as a ''Collector's Edition'' as part of the crowdfunding campaign for the game's offi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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German-style Board Game
A Eurogame, also called a German-style board game, German game, or Euro-style game (generally just referred to as board games in Europe), is a class of tabletop games that generally feature indirect player interaction, lack player elimination, and provide multiple ways to score points. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as '' Pictionary'' or ''Trivial Pursuit''. History Due in part to postwar aversion to products which glorified conflict, the 3M series of strategy and economic games, including ''Acquire'', became popular in Germany. They offered a style of gameplay without direct conflict or warfare and led the way for designs that focused on resource management and competitive strategy through more peaceful means. Germa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Caylus (game)
''Caylus'' is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. ''Caylus'' has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics. A card-game version, ''Caylus Magna Carta'', was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins. An iOS version of the game was launched in 2012. Game mechanics The goal of ''Caylus'' is to amass the most prestige points by constructing buildings and by working on the castle of Caylus in medieval France. ''Caylus'' does not include the random elements found in many board games, such as cards and dice. The only exceptions to this are the placement of the six neutral buildings (leading to 720 possible starting configurations) and the initial turn order, both of which are determined ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Diamant (board Game)
''Diamant'' is a multiplayer card game designed by Alan R. Moon and Bruno Faidutti, published in 2005 in Germany by Schmidt Spiele, with illustrations provided by Jörg Asselborn, Christof Tisch, and Claus Stephan.''Diamant'' credits at Faidutti.com. Retrieved 2007-11-23 An English-language edition of ''Diamant'' was published in 2006, by Sunriver Games under the name ''Incan Gold'', with illustrations provided by Matthias Catrein. The rules for ''Incan Gold'' and ''Diamant'' are the same, but the games have other minor differences. Gameplay Players take on the role of adventurers looking for treasure in a diamond mine. Players search for diamonds while trying to avoid various hazards such as spiders and snakes. Fearful players can run out of the cave, while daring players can choose ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Le Havre (board Game)
''Le Havre'' is a board game about the development of the town of Le Havre. It was inspired by the games '' Caylus'' and ''Agricola'' and was developed in December 2007. The game was edited by Uwe Rosenberg and Hanno Girke and the former gets the main cover credit. The illustrator was Klemens Franz while the English translator was Melissa Rogerson. Numerous credits are given to others who assisted with playtesting and other tasks. The game was published by Lookout Games and distributed by Heidelberger Spieleverlag. The game was released at Spiel 2008 in both German and Australian English, with both editions published by Lookout Games. It did not do as well as its predecessor ''Agricola'' in the Fairplay polls, with a rating of 2.51 (1 is best), but has a high rating of 7.9/10 at BoardGameGeek (a different rating system), ranking among the top 100 games and is generally considered to be highly regarded by critics. The game was adapted into an iOS app by Codito Development In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Agricola (board Game)
''Agricola'' is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In ''Agricola'', players are farmers who sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household. The game was published by Lookout Games and released at Spiel 2007, where it was voted second-best game shown at the convention, according to the ''Fairplay'' in-show voting. The game was released in English by Z-Man Games in July 2008. Playdek released an iOS conversion of the game in June 2013. A second edition of ''Agricola'' was published by Mayfair Games in May 2016. ''Agricola'' won the Spiel des Jahres special award for "Best complex game 2008" and the 2008 Deutscher Spiele Preis. It was also the game that ended ''Puerto Ricos run of more than five years as the highest-rated game on the board g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shogun (2006 Board Game)
''Shogun'' is a strategy board game designed by Dirk Henn and published by Queen Games in 2006. It is based on his earlier game ''Wallenstein'', but it is set in the Sengoku period, which ends with the inception of the Tokugawa Shogunate. Background The game is set in Japan during the Sengoku or "Warring States" period. Each player assumes the role of a great Daimyo with troops. Each Daimyo has the same ten possible actions to develop a kingdom and secure points. To do so, the Daimyo must deploy armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo accumulates the greatest number of points after t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Say Anything (board Game)
''Say Anything'' is a board game designed by Dominic Crapuchettes and Satish Pillalamarri. It was released by North Star Games in 2008 as a follow-up to the award-winning ''Wits & Wagers''. Gameplay ''Say Anything'' is very similar to ''Wits & Wagers'' except players answer open-ended subjective questions instead of trivia questions. The goal of ''Say Anything'' is to get people talking about interesting things and laughing. Each round, one player will play the role of the Judge. The Judge draws a card and then asks a question from it. Sample questions include: * What would be the best thing to do on the moon? * What would be the coolest thing to teach a monkey? * What's the best action movie of all time? * What's the most important invention of the past century? * Who's the most annoying celebrity in show business? Each of the other players then writes an answer on a dry erase board and places it face-up on the table. Once all of the answers are on the table, the Judge secret ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Origins Award
The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, the 1979 awards were given at the 1980 game fair. Award categories include board games, card games, tabletop role-playing games, strategy games, and game accessories. History History of Categories The Origins Awards were initially presented at the Origins Game Fair in five categories: ''Best Professional Game'', ''Best Amateur Game'', ''Best Professional Magazine'', ''Best Amateur Magazine'' and ''Adventure Gaming Hall of Fame''. Since the first ceremony, the game categories have widened to include Board games (Traditional, Historical and Abstract), Card games (Traditional and Trading), Miniature wargaming (Historical, Science Fiction and Fantasy), Role-playing games and play-by-mail games. There are additional categories for Graphic D ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |