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Big Brain Academy (video Game)
''Big Brain Academy'' is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on June 30, 2005, and subsequently in other regions in summer 2006. The game was planned to be released in China for the iQue DS system and appeared in the system's trailer, but this release was cancelled for unknown reasons. It has been compared to ''Brain Age: Train Your Brain in Minutes a Day!''. It was marketed under Nintendo's ''Touch! Generations'' brand. A sequel, ''Big Brain Academy: Wii Degree'', was released on the Wii in April 2007. Gameplay In ''Big Brain Academy'', tests are done to measure the player's brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to ''Big Brain Academy''; as it is an assortment of puzzles with no one puzzle having greater priority than the other. Correct answers add to the brain mass, while incorrect answers reduce ...
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Nintendo Entertainment Analysis And Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', '' Animal Crossing'', ''Pikmin'' and '' Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Nintendo Games
Lists of games on Nintendo consoles covers video games provided by Nintendo. The lists include lists of games for home consoles, handheld consoles, hybrid and others. For Nintendo games and other products, see List of Nintendo products. Home consoles *List of Famicom games **List of Famicom Disk System games *List of Nintendo Entertainment System games *List of Super Nintendo Entertainment System games *List of Nintendo 64 games *List of GameCube games *List of Wii games *List of Wii U games Handheld consoles *List of Game & Watch games *List of Game Boy games *List of Virtual Boy games *List of Game Boy Color games *List of Game Boy Advance games *List of Nintendo DS games *List of Nintendo 3DS games Hybrid *List of Nintendo Switch games Other *List of Super Game Boy games {{DEFAULTSORT:Nintendo games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to ...
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Nintendo DS Games
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' Kirby'', '' Metroid'', ''Fire Emblem'', '' Animal Crossing'', '' Splatoon'', ''Sta ...
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Brain Training Video Games
The brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It consists of nervous tissue and is typically located in the head (cephalization), usually near organs for special senses such as vision, hearing and olfaction. Being the most specialized organ, it is responsible for receiving information from the sensory nervous system, processing those information (thought, cognition, and intelligence) and the coordination of motor control (muscle activity and endocrine system). While invertebrate brains arise from paired segmental ganglia (each of which is only responsible for the respective body segment) of the ventral nerve cord, vertebrate brains develop axially from the midline dorsal nerve cord as a vesicular enlargement at the rostral end of the neural tube, with centralized control over all body segments. All vertebrate brains can be embryonically divided into three parts: the forebrain (prosencephalon, subdivided ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as '' Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', '' Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', ''F.E.A.R.'', '' Forza Motorsport'', '' God of War'', '' Guitar Hero'', '' Nintendogs'', '' Shadow of the Colossus'', and '' Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was '' Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was '' Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game ha ...
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The Hundred Cell Calculation Method
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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Minna De Kitaeru Zenno Training
''{{nihongo, Minna de Kitaeru Zenno Training, みんなで鍛える全脳トレーニング, Minna de Kitaeru Zennō torēningu}'' is an arcade game released only in Japan by Namco Bandai Games on December 21, 2006. Introduction This game, like ''Brain Age'', was supervised by Professor Ryuta Kawashima of Tohoku University. It uses the ''Rewritable Stage'' arcade cabinet. The arcade version of ''The Idolmaster'' can be converted into this game. The game has three play modes: * All-Japan mode, 15 players linked online * Multiplayer mode, 2~4 players in the same arcade * One player mode Player profiles are saved on a rewritable card issued when the users play for the first time. At this time, they choose an animated assistant who provides onscreen instructions and encouragement. The game includes 39 games divided into three categories, for the areas of the brain each game is meant to train. It uses the Rakuhira handwriting recognition system, made by Matsushita Electric Indust ...
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Vision Training In Minutes A Day
Vision, Visions, or The Vision may refer to: Perception Optical perception * Visual perception, the sense of sight * Visual system, the physical mechanism of eyesight * Computer vision, a field dealing with how computers can be made to gain understanding from digital images or videos * Machine vision, technology for imaging-based automatic inspection Perception of the future * Foresight (psychology), in business, the ability to envisage future market trends and plan accordingly * Goal, a desired result ** Vision statement, a declaration of objectives to guide decision-making Other perceptions * Vision (spirituality), a supernatural experience that conveys a revelation * Hallucination, a perception of something that does not exist Arts and media Events * Visions (convention), a science fiction event * Vision Festival, a New York City art festival Film and television * "The Vision", episode of '' Alcoa Presents: One Step Beyond'' * ''The Vision'' (film), 1998 British televisio ...
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Brain Challenge
''Brain Challenge'' is a mental exercise video game, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for mobile phones and iPods and released on September 5, 2007. In 2008 was followed by a Nintendo DS version on January 8, an Xbox Live Arcade release on March 12, and a PlayStation 3 launch on November 27. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008. A version for WiiWare was released in autumn 2008 on all three regions. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with ''Brain Challenge'' on July 27, 2010.Onlive America Brain Challenge page
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Brain Boost
''Brain Boost'', also known as ''The Professor's Brain Trainer'' in Australia and Europe, is a series of three brain-training games developed by Interchannel for the Nintendo DS handheld game console. ''Brain Boost'' was originally released in 2005 in Japan. Majesco Entertainment published the first two games in the series in the United States on November 17, 2006, and the third game on January 22, 2008. Each game consists of five related mini-games. Games *''Brain Boost Beta Wave'', subtitled "Improve your concentration", ''The Professor's Brain Trainer: Logic'' in Australia and Europe. *''Brain Boost Gamma Wave'', subtitled "Improve your memory", a.k.a. ''The Professor's Brain Trainer: Memory'' in Australia and Europe. *''Mega Brain Boost'', subtitled "Boost your brain power with 3 games-in-1". This game includes ''Brain Boost Beta Wave'', ''Brain Boost Gamma Wave'', and a new game. Critical reception ''Brain Boost Beta Wave'' has a Metacritic score of 39% based on 12 cri ...
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