''Big Brain Academy'' is a
puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion.
...
published and developed by
Nintendo for the
Nintendo DS handheld video game console. It was released in Japan on June 30, 2005, and subsequently in other regions in summer 2006. The game was planned to be released in China for the iQue DS system and appeared in the system's trailer, but this release was cancelled for unknown reasons. It has been compared to ''
Brain Age: Train Your Brain in Minutes a Day!''.
[ It was marketed under Nintendo's '' Touch! Generations'' brand. A sequel, '' Big Brain Academy: Wii Degree'', was released on the Wii in April 2007.
]
Gameplay
In ''Big Brain Academy'', tests are done to measure the player's brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to ''Big Brain Academy''; as it is an assortment of puzzles with no one puzzle having greater priority than the other. Correct answers add to the brain mass, while incorrect answers reduce the brain mass. The better the player does, the more difficult the puzzles become.
There are three modes of play: Test mode, Practice mode, and Versus mode.
Test mode
Test mode consists of a formal test containing five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass. Each puzzle lasts one minute.
After the test, the player is given a letter grade. Dr. Lobe (the "headmaster" of Big Brain Academy) also assesses what areas the player needs to improve in and what ranking they would be. Professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, caveman, Isaac Newton
Sir Isaac Newton (25 December 1642 – 20 March 1726/27) was an English mathematician, physicist, astronomer, alchemist, theologian, and author (described in his time as a " natural philosopher"), widely recognised as one of the g ...
, Leonardo da Vinci
Leonardo di ser Piero da Vinci (15 April 14522 May 1519) was an Italian polymath of the High Renaissance who was active as a painter, Drawing, draughtsman, engineer, scientist, theorist, sculptor, and architect. While his fame initially re ...
, Michelangelo
Michelangelo di Lodovico Buonarroti Simoni (; 6 March 1475 – 18 February 1564), known as Michelangelo (), was an Italian sculptor, painter, architect, and poet of the High Renaissance. Born in the Republic of Florence, his work was in ...
, politician, poet, banker, doctor, musician, etc.
There are five different categories of tests with three activities per category. The categories are (followed by their activities):
*Think (logic-themed questions)
*Analyze (reason-based questions)
*Compute (math-themed questions)
*Identify (visual-themed questions)
*Memorize (memory-based questions)
Practice mode
Practice mode allows the player to select an activity to train their brain. The activities available for play are the same as those available in Test mode, and activities last one minute. Each activity has three levels of difficulty, and the player can earn a bronze, silver, gold, or platinum medal for achieving a certain brain mass on each difficulty level. A mass of 50 grams is required for a bronze medal, 150 grams for silver, and 250 for gold. The mass required for a platinum medal differs for each difficulty level of each activity; however, the exact mass required for each platinum medal is not specified in the game.
Versus mode
In Versus mode, players can compete to determine who has the heaviest brain. One to seven players can join a hosting player, whether or not they have a copy of the game.
Reception
As of March 31, 2008, ''Big Brain Academy'' had sold 5.01 million copies worldwide. It received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. ''Big Brain Academy'' received mixed reviews from critics. Jeff Gerstmann of ''GameSpot'' wrote positively of the game, describing it as " easy-to-learn but reasonably addictive".[ Craig Harris of ''IGN'' gave the game 8.1 out of 10, describing it as "fun", while criticising the game's graphics as "a bit too sugary and happy".][ Tom Bramwell of ''Eurogamer'' gave a mixed review of the game, giving it 7 out of 10, describing it as "fun in an innocent kind of way", while criticising it as too simple.][
]
Notes
See also
*''Brain Age
''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima.
Video games
The ''Brain Age'' games, known as ''Brain Training'' in ...
'' and ''Brain Age 2
''Brain Age 2: More Training in Minutes a Day!'' (stylized as ''Brain Age2''), known as ''More Brain Training from Dr Kawashima: How Old Is Your Brain?'' in PAL regions, is an edutainment puzzle game and the sequel to '' Brain Age: Train Your B ...
''
*'' Brain Boost''
*'' Brain Challenge''
*'' English Training: Have Fun Improving Your Skills!''
*'' Flash Focus: Vision Training in Minutes a Day''
*'' Minna de Kitaeru Zenno Training''
*'' Professor Kageyama's Maths Training: The Hundred Cell Calculation Method''
References
External links
''Big Brain Academy'' website
{{Touch! Generations
2005 video games
Brain training video games
Nintendo DS games
Nintendo games
Nintendo Entertainment Analysis and Development games
Touch! Generations
Multiplayer and single-player video games
Puzzle video games
School-themed video games
Video games developed in Japan
Virtual Console games
Virtual Console games for Wii U
Casual games