Best-effort
Best-effort delivery describes a network service in which a network does not provide any guarantee that data is effectively delivered or that delivery meets any quality of service. In a best-effort network, all users obtain best-effort service. Under best-effort, network performance characteristics such as transmission speed, network delay and packet loss depend on the current network traffic load, and the network hardware capacity. When network load increases, this can lead to packet loss, retransmission, packet delay variation, further network delay, or even timeout and session disconnect. Best-effort can be contrasted with reliable delivery, which can be built on top of best-effort delivery (possibly without latency and throughput guarantees), or with virtual circuit schemes which can maintain a predefined quality of service. There are aspects of network neutrality and fair use. Network examples Physical services The postal service (''snail mail'') physically deliver ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quality Of Service
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network. To quantitatively measure quality of service, several related aspects of the network service are often considered, such as packet loss, bit rate, throughput, transmission delay, availability, jitter, etc. In the field of computer networking and other packet-switched telecommunication networks, quality of service refers to traffic prioritization and resource reservation control mechanisms rather than the achieved service quality. Quality of service is the ability to provide different priorities to different applications, users, or data Traffic flow (computer networking), flows, or to guarantee a certain level of performance to a data flow. Quality of service is particularly important for the transport of traffic with special requirements. In particula ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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End-to-end Principle
The end-to-end principle is a design principle in computer networking that requires application-specific features (such as reliability and security) to be implemented in the communicating end nodes of the network, instead of in the network itself. Intermediary nodes (such as gateways and routers) that exist to establish the network may still implement these features to improve efficiency but do not guarantee end-to-end functionality. The essence of what would later be called the end-to-end principle was contained in the work of Donald Davies on packet-switched networks in the 1960s. Louis Pouzin Louis Pouzin (born 20 April 1931) is a French computer scientist and Internet pioneer. He directed the development of the CYCLADES computer network in France the early 1970s, which implemented a novel design for packet communication. He was the ... pioneered the use of the end-to-end strategy in the CYCLADES network in the 1970s. The principle was first articulated explicitly in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internet Protocol
The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. IP has the task of delivering Packet (information technology), packets from the source Host (network), host to the destination host solely based on the IP addresses in the packet Header (computing), headers. For this purpose, IP defines packet structures that encapsulation (networking), encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information. IP was the connectionless datagram service in the original ''Transmission Control Program'' introduced by Vint Cerf and Bob Kahn in 1974, which was complemented by a connection-oriented service that became the basis for the Transmission Control Protocol (TCP). The Internet protocol suite is therefore often referre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Packet Loss
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion.Kurose, J.F. & Ross, K.W. (2010). ''Computer Networking: A Top-Down Approach''. New York: Addison-Wesley. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE). Causes The Internet Protocol (IP) is designed according to the end-to-end principle as a best-effort delivery service, with the intention of keeping the logic routers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reliability (computer Networking)
In computer networking, a reliable protocol is a communication protocol that notifies the sender whether or not the delivery of data to intended recipients was successful. Reliability is a synonym for assurance, which is the term used by the ITU and ATM Forum, and leads to fault-tolerant messaging. Reliable protocols typically incur more overhead than unreliable protocols, and as a result, function more slowly and with less scalability. This often is not an issue for unicast protocols, but it may become a problem for reliable multicast protocols. Transmission Control Protocol (TCP), the main protocol used on the Internet, is a reliable unicast protocol; it provides the abstraction of a reliable byte stream to applications. UDP is an unreliable protocol and is often used in computer games, streaming media or in other situations where speed is an issue and some data loss may be tolerated because of the transitory nature of the data. Often, a reliable unicast protocol i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internet Protocol Version 4
Internet Protocol version 4 (IPv4) is the first version of the Internet Protocol (IP) as a standalone specification. It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor. IPv4 uses a 32-bit address space which provides 4,294,967,296 (232) unique addresses, but large blocks are reserved for special networking purposes. Purpose The Internet Protocol ("IP") is the protocol that defines and enables internetworking at the internet layer of the Internet Protocol Suite. It gives the Internet a global-scale logical addressing system which allows the routing of IP data packets from a source host to the next router that is one hop closer to the intended destination h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Network Service
In computer networking, a network service is an application running at the network layer and above, that provides data storage, manipulation, presentation, communication or other capability which is often implemented using a client–server or peer-to-peer architecture based on application layer network protocols. Each service is usually provided by a server component running on one or more computers (often a dedicated server computer offering multiple services) and accessed via a network by client components running on other devices. However, the client and server components can both be run on the same machine. Clients and servers will often have a user interface, and sometimes other hardware associated with it. Examples Examples are the Domain Name System (DNS) which translates domain names to Internet Protocol (IP) addresses and the Dynamic Host Configuration Protocol (DHCP) to assign networking configuration information to network hosts. Authentication servers identify ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Local Area Network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of data and sharing network devices, such as printers. The LAN contrasts the wide area network (WAN), which not only covers a larger geographic distance, but also generally involves Leased line, leased telecommunication circuits or Internet links. An even greater contrast is the Internet, which is a system of globally connected business and personal computers. Ethernet and Wi-Fi are the two most common technologies used for local area networks; historical network technologies include ARCNET, Token Ring, and LocalTalk. Cabling Most wired network infrastructures utilize Category 5 cable, Category 5 or Category 6 cable, Category 6 twisted pair cabling with RJ45 (telecommunications), RJ45 compatible terminations. This medium provides physical ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ethernet
Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses a thick coaxial cable as a shared medium. This was largely superseded by 10BASE2, which used a thinner and more flexible cable that was both less expensive and easier to use. More modern Ethernet variants use Ethernet over twisted pair, twisted pair and fiber optic links in conjunction with Network switch, switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the lates ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Port (computer Networking)
In computer networking, a port is a communication endpoint. At the software level within an operating system, a port is a logical construct that identifies a specific process or a type of network service. A port is uniquely identified by a number, the port number, associated with the combination of a transport protocol and the network IP address. Port numbers are 16-bit unsigned integers. The most common transport protocols that use port numbers are the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP). The port completes the destination and origination addresses of a message within a host to point to an operating system process. Specific port numbers are reserved to identify specific services so that an arriving packet can be easily forwarded to a running application. For this purpose, port numbers lower than 1024 identify the historically most commonly used services and are called the well-known port numbers. Higher-numbered ports are available for g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplexing
In telecommunications and computer networking, multiplexing (sometimes contracted to muxing) is a method by which multiple analog or digital signals are combined into one signal over a shared medium. The aim is to share a scarce resource—a physical transmission medium. For example, in telecommunications, several telephone calls may be carried using one wire. Multiplexing originated in telegraphy in the 1870s, and is now widely applied in communications. In telephony, George Owen Squier is credited with the development of telephone carrier multiplexing in 1910. The multiplexed signal is transmitted over a communication channel such as a cable. The multiplexing divides the capacity of the communication channel into several logical channels, one for each message signal or data stream to be transferred. A reverse process, known as demultiplexing, extracts the original channels on the receiver end. A device that performs the multiplexing is called a multiplexer (MUX), and a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Transport Layer
In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end communication services for applications. It provides services such as connection-oriented communication, reliability, flow control, and multiplexing. The details of implementation and semantics of the transport layer of the Internet protocol suite, which is the foundation of the Internet, and the OSI model of general networking are different. The protocols in use today in this layer for the Internet all originated in the development of TCP/IP. In the OSI model the transport layer is often referred to as Layer 4, or L4, while numbered layers are not used in TCP/IP. The best-known transport protocol of the Internet protocol suite is the Transmission Control Protocol (TCP). It is used for connection-oriented transmissions, whereas the con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |