Ben Drowned
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Ben Drowned
''Ben Drowned'' (originally published as ''Haunted Majora's Mask Cartridge'') is a three-part multimedia alternate reality game (ARG) web serial and web series created by Alex Hall (author), Alexander D. Hall under the pen name Jadusable. Originating as a creepypasta based on the 2000 action-adventure game ''The Legend of Zelda: Majora's Mask'' and published by Hall from 2010 to 2020 with a hiatus in-between, the series is known for creating many of the current common Trope (literature), tropes and themes of creepypasta and for subverting themes from ''The Legend of Zelda'' series. The series concluded on October 31, 2020. Serving as Hall's first project, the first arc of the series, ''Haunted Cartridge'', was released in 2010. It follows college sophomore Jadusable, who, after acquiring a haunted Nintendo 64 video game cartridge of ''Majora's Mask'', is plagued over the course of a single week by the presence of a seemingly omniscient artificial intelligence entity called BEN. T ...
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Alex Hall (author)
Alexander D. Hall (born August 13, 1990) is an American writer, showrunner, horror fiction novelist, and documentarian. He is known for creating and producing the web series '' Ben Drowned'' (2010–2020) and showrunning the subsequent alternate reality game. He was the host of the podcast ''The Digital Fireside'' and created several documentaries. Biography Hall was born in Carmel, Indiana and began his career in the creative arts in 2008. He attended Saint Louis University until 2011. In 2010 Hall wrote '' Ben Drowned'' – a story about an artificial intelligence named BEN that haunts a Nintendo 64 video game cartridge. ''Ben Drowned'' would go on to receive widespread critical acclaim and have a readership in the millions. The story became an example of a modern urban legend and a major influence in helping to legitimize creepypasta as a literary genre, and created many of the recognizable tropes that are now seen today in modern internet horror stories. Hall later reveal ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life, online activities and AI. ARGs generally utilize multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promoti ...
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Mashable
Mashable is a Online newspaper, news website, digital media platform and entertainment company founded by Pete Cashmore in 2005. History Mashable was founded by Pete Cashmore while living in Aberdeen, Scotland, in July 2004. Early iterations of the site were a simple WordPress blog, with Cashmore as sole author. Fame came relatively quickly, with ''Time (magazine), Time'' magazine noting Mashable as one of the 25 best blogs of 2009. it had over 6,000,000 Twitter followers and over 3,200,000 fans on Facebook. In June 2016, it acquired YouTube channel CineFix from Whalerock Industries. In December 2017, Ziff Davis bought Mashable for $50 million, a price described by ''Recode'' as a "fire sale" price. Mashable had not been meeting its advertising targets, accumulating $4.2 million in losses in the quarter ending September 2017. After the sale, Mashable laid off 50 staff, but preserved top management. Under Ziff Davis, Mashable has grown and expanded to many countries in multiple ...
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Literary Genre
A literary genre is a category of literature. Genres may be determined by List of narrative techniques, literary technique, Tone (literature), tone, Media (communication), content, or length (especially for fiction). They generally move from more abstract, encompassing classes, which are then further sub-divided into more concrete distinctions. The distinctions between genres and categories are flexible and loosely defined, and even the rules designating genres change over time and are fairly unstable. Genres can all be in the form of prose or poetry. Additionally, a genre such as satire, allegory or pastoral might appear in any of the above, not only as a subgenre (see below), but as a mixture of genres. They are defined by the general cultural movement of the historical period in which they were composed. History of genres Aristotle The concept of genre began in the works of Aristotle, who applied biological concepts to the classification of literary genres, or, as he ca ...
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Urban Legend
Urban legend (sometimes modern legend, urban myth, or simply legend) is a genre of folklore concerning stories about an unusual (usually scary) or humorous event that many people believe to be true but largely are not. These legends can be entertaining but often concern mysterious peril or troubling events, such as disappearances and strange objects or entities. Urban legends may confirm moral standards, reflect prejudices, or be a way to make sense of societal anxieties. In the past, urban legends were most often circulated orally, at gatherings and around the Campfire story, campfire for instance. Now, they can be spread by any media, including newspapers, mobile news apps, e-mail, and most often, social media. Some urban legends have passed through the years/decades with only minor changes, in where the time period takes place. Generic urban legends are often altered to suit regional variations, but the lesson or moral generally remains the same. Origin and structure Th ...
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Serial (literature)
In literature, a serial is a printing or publishing format by which a single larger Creative work, work, often a work of Narrative, narrative fiction, is published in smaller, sequential instalments. The instalments are also known as ''numbers'', ''parts'', ''fascicules'' or ''fascicles'', and may be released either as separate publications or within sequential issues of a periodical publication, such as a magazine or newspaper. Serialisation can also begin with a single short story that is subsequently turned into a series. Historically, such series have been published in periodicals. Popular short-story series are often published together in book form as collections. Early history The growth of moveable type in the 17th century prompted episodic and often disconnected narratives such as ''L'Astrée'' and ''Artamène, Le Grand Cyrus''. At that time, books remained a premium item, so to reduce the price and expand the market, publishers produced large works in lower-cost Hi ...
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Entering Heaven Alive
Entering heaven alive (called by various religions "ascension", "assumption", or "Translation (Mormonism), translation") is a belief held in various religions. Since death is the normal end to an individual's life on Earth and the beginning of afterlife, entering heaven without dying first is considered exceptional and usually a sign of a deity's special recognition of the individual's piety. Judaism In the Hebrew Bible, there are two figures – Enoch and Elijah – who are said to have entered heaven alive, but both wordings are subject of debate. Bereshit (parashah), Genesis 5:24 says "Enoch walked with God; then he was no more, for God took him," but it does not state whether he was alive or dead nor where God took him. The Books of Kings describes the prophet Elijah being taken towards the Heaven in Judaism, heavens () in a whirlwind, but the word can mean either heaven as the abode of God or the sky (as the word "heavens" does in modern English). According to the pos ...
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Human Sacrifice
Human sacrifice is the act of killing one or more humans as part of a ritual, which is usually intended to please or appease deity, gods, a human ruler, public or jurisdictional demands for justice by capital punishment, an authoritative/priestly figure, spirits of veneration of the dead, dead ancestors or as a retainer sacrifice, wherein a monarch's servants are killed in order for them to continue to serve their master in the next life. Closely related practices found in some tribe, tribal societies are human cannibalism, cannibalism and headhunting. Human sacrifice is also known as ritual murder. Human sacrifice was practiced in many human societies beginning in prehistoric times. By the Iron Age with the associated developments in religion (the Axial Age), human sacrifice was becoming less common throughout Africa, Europe, and Asia, and came to be looked down upon as barbarian, barbaric during classical antiquity. In the New World, Americas, however, human sacrifice cont ...
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Artificial Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Sophomore
In the United States, a sophomore ( or ) is a person in the second year at an educational institution; usually at a secondary school or at the college and university level, but also in other forms of Post-secondary school, post-secondary educational institutions. In high school a sophomore is equivalent to a tenth grade#United States, tenth grade or Class-10 student. In sports, ''sophomore'' may also refer to a professional athlete in their second season. In entertainment, television series in their second season may be referred to as sophomore shows, while actors and musicians experiencing their second major success may be referred to as sophomore artists. High school The Education in the United States#School grades, 10th grade is the second year of a student's High school#United States, high school period (usually aged 15–16) and is referred to as sophomore year, so in a four year course the stages are freshman, ''sophomore'', Junior (education year), junior and senior (educ ...
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The Legend Of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship (company), Flagship, Vanpool (company), Vanpool, Grezzo, and Tantalus Media. The series centers on the various incarnations of Link (The Legend of Zelda), Link, a courageous young man of the elf-like Hylian race, and Princess Zelda, a princess within the bloodline of the Hylia (The Legend of Zelda), goddess Hylia, as they fight to save the land of Universe of The Legend of Zelda#Hyrule, Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires, but if someone with ...
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Trope (literature)
A literary trope is an artistic effect realized with figurative language – word, phrase, image – such as a rhetorical figure. In editorial practice, a ''trope'' is "a substitution of a word or phrase by a less literal word or phrase". Semantic change has expanded the definition of the literary term ''trope'' to also describe a writer's usage of commonly recurring or overused literary techniques and rhetorical devices (characters and situations), motifs, and clichés in a work of creative literature. Origins The term ''trope'' derives from the Greek (), 'a turn, a change', related to the root of the verb (), 'to turn, to direct, to alter, to change'; this means that the term is used metaphorically to denote, among other things, metaphorical language. Tropes and their classification were an important field in classical rhetoric. The study of tropes has been taken up again in modern criticism, especially in deconstruction. Tropological criticism (not to be confused with t ...
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