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BattleHack
BattleHack (or Battle Hack in the 2013 series) was a series of global hackathon contests organised by PayPal. Competitors were required to solve a local problem by coding. Winners of the first prize of each contest got an axe as the trophy, and admission to the world finals where competitors competed for the $100,000 grand prize. Competitors retain the ownership of their applications made in the contests. In 2016 PayPal/Braintree shut down the developer relations program along with all related programs such as BattleHack. It was announced that BattleHack would be returning however as of Jan 16, 2018 the domain name lapsed and has since moved into new ownership. See also * Hackathon A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of '' hacking'' and ''marathon'') is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 h ... References External links gsh * Hacke ...
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PayPal
PayPal Holdings, Inc. is an American multinational financial technology company operating an online payments system in the majority of countries that support E-commerce payment system, online money transfers; it serves as an electronic alternative to traditional Banknote, paper methods such as cheque, checks and money orders. The company operates as a payment processor for online vendors, auction sites and many other commercial and company users, for which it charges an international addition bank charges fee. Established in 1998 as Confinity, PayPal went public through an initial public offering, IPO in 2002. It became a wholly owned subsidiary of eBay later that year, valued at $1.5 billion. In 2015 eBay corporate spin-off, spun off PayPal to its shareholders, and PayPal became an independent company again. The company was ranked 143rd on the 2022 Fortune 500, ''Fortune'' 500 of the largest United States corporations by revenue. Since 2023, PayPal is a member of the MACH Al ...
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Hackathon
A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of '' hacking'' and ''marathon'') is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 hours. They are often run using agile software development practices, such as sprint-like design wherein computer programmers and others involved in software development, including graphic designers, interface designers, product managers, domain experts, and others collaborate intensively on engineering projects, such as software engineering. The goal of a hackathon is to create functioning software or hardware by the end of the event. Hackathons tend to have a specific focus, which can include the programming language used, the operating system, an application, an API, or the subject and the demographic group of the programmers. In other cases, there is no restriction on the type of software being created or the design of the new syst ...
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Competition
Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including recognition. Competition occurs in nature, between living organisms which co-exist in the same environment. Animals compete over water supplies, food, mates, and other biological resources. Humans usually compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economies and business, often associated with business competition as companies are in competition with at least one other firm over the same group of customers. Competition inside a compan ...
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Application Software
Application software is any computer program that is intended for end-user use not operating, administering or programming the computer. An application (app, application program, software application) is any program that can be categorized as application software. Common types of applications include word processor, media player and accounting software. The term ''application software'' refers to all applications collectively and can be used to differentiate from system and utility software. Applications may be bundled with the computer and its system software or published separately. Applications may be proprietary or open-source. The short term ''app'' (coined in 1981 or earlier) became popular with the 2008 introduction of the iOS App Store, to refer to applications for mobile devices such as smartphones and tablets. Later, with introduction of the Mac App Store (in 2010) and Windows Store (in 2011), the term was extended in popular use to include desktop a ...
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Hackathon
A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of '' hacking'' and ''marathon'') is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 hours. They are often run using agile software development practices, such as sprint-like design wherein computer programmers and others involved in software development, including graphic designers, interface designers, product managers, domain experts, and others collaborate intensively on engineering projects, such as software engineering. The goal of a hackathon is to create functioning software or hardware by the end of the event. Hackathons tend to have a specific focus, which can include the programming language used, the operating system, an application, an API, or the subject and the demographic group of the programmers. In other cases, there is no restriction on the type of software being created or the design of the new syst ...
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Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial ...
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