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BATON Overlay
The BAlanced Tree Overlay Network (BATON) is a distributed tree structure designed for peer-to-peer (P2P) systems. Unlike other overlays that employ a distributed hash table, BATON organises peers in a distributed tree to facilitate range search. BATON aims to maintain a balanced tree height, similar to the AVL tree, resulting in a bounded to O(\log N) for search exact and range queries as well as update operations (join/leave). System model BATON is a binary tree. In each tree level, the node is named by its position in the tree. Each node in BATON keeps four kinds of links: # a link to its parent node (unless it is root) # links up to two-children nodes # a link to left and right adjacent node # links to select neighbor nodes maintained in a left routing table (LRT) and right routing table (RRT). Combining these, the routing table is created RT := \cup The level of any node is one greater than the level of its parent. Root is on level 0. For a node at position p, it will fill ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network, forming a peer-to-peer network of Node (networking), nodes. In addition, a personal area network (PAN) is also in nature a type of Decentralized computing, decentralized peer-to-peer network typically between two devices. Peers make a portion of their resources, such as processing power, disk storage, or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the Internet file sharing system Napster, originally released in ...
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Distributed Hash Table
A distributed hash table (DHT) is a Distributed computing, distributed system that provides a lookup service similar to a hash table. Key–value pairs are stored in a DHT, and any participating node (networking), node can efficiently retrieve the value associated with a given key. The main advantage of a DHT is that nodes can be added or removed with minimum work around re-distributing keys. ''Keys'' are unique identifiers which map to particular ''values'', which in turn can be anything from addresses, to Electronic document, documents, to arbitrary Data (computing), data. Responsibility for maintaining the mapping from keys to values is distributed among the nodes, in such a way that a change in the set of participants causes a minimal amount of disruption. This allows a DHT to scale (computing), scale to extremely large numbers of nodes and to handle continual node arrivals, departures, and failures. DHTs form an infrastructure that can be used to build more complex services, su ...
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AVL Tree
In computer science, an AVL tree (named after inventors Adelson-Velsky and Landis) is a self-balancing binary search tree. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Lookup, insertion, and deletion all take time in both the average and worst cases, where n is the number of nodes in the tree prior to the operation. Insertions and deletions may require the tree to be rebalanced by one or more tree rotations. The AVL tree is named after its two Soviet inventors, Georgy Adelson-Velsky and Evgenii Landis, who published it in their 1962 paper "An algorithm for the organization of information". It is the first self-balancing binary search tree data structure to be invented. AVL trees are often compared with red–black trees because both support the same set of operations and take \text(\log n) time for the basic operations. For lookup-intensiv ...
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BATON Tree Structure
Baton may refer to: Stick-like objects *Baton, a type of club *Baton (law enforcement) *Baston (weapon), a type of baton used in Arnis and Filipino Martial Arts *Baton charge, a coordinated tactic for dispersing crowds of people *Baton (conducting), a short thin stick used for directing a musical performance *Baton (military), a symbolic attribute of military or other office *Baton (running), an object transferred by runners in a relay race * Baton sinister, a mark of cadency in heraldry *Baton twirling, a light metal rod used for keeping time, twirling in competitions, etc. *Baton, a smaller version of a baguette *Baton, in stick juggling, the central stick, which is manipulated with the side-sticks (control sticks) *Baton, another word for a batonette, a culinary knife cut *Batons, in the keyboard of a carillon, the stick-like keys used to play the bells *Batons (suit), one of the four suits of playing card in the standard Latin deck *Suit of wands, Batons in the tarot card O ...
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Chord (peer-to-peer)
In computing, Chord is a protocol and algorithm for a peer-to-peer distributed hash table. A distributed hash table stores associative array, key-value pairs by assigning keys to different computers (known as "nodes"); a node will store the values for all the keys for which it is responsible. Chord specifies how keys are assigned to nodes, and how a node can discover the value for a given key by first locating the node responsible for that key. Chord is one of the four original distributed hash table protocols, along with Content addressable network, CAN, Tapestry (DHT), Tapestry, and Pastry (DHT), Pastry. It was introduced in 2001 by Ion Stoica, Robert Tappan Morris, Robert Morris, David Karger, Frans Kaashoek, and Hari Balakrishnan, and was developed at MIT. The 2001 Chord paper won an ACM SIGCOMM Test of Time award in 2011. Subsequent research by Pamela Zave has shown that the original Chord algorithm (as specified in the 2001 SIGCOMM paper, the 2001 Technical report, the 2002 ...
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Network 10
Network 10 (commonly known as the 10 Network, Channel 10 or simply 10) is an Australian commercial television network. It is a wholly-owned subsidiary of Paramount Global's UK & Australia division and is one of the five national free-to-air networks in the country. As of 2024, Network 10 is the fourth-rated television network and primary channel in Australia, behind the Seven Network, Nine Network and ABC TV and ahead of SBS. History Origins From the introduction of TV in 1956 until 1965, there were three television networks in Australia, the National Television Network (now the Nine Network), the Australian Television Network (now the Seven Network), and the public ABC National Television Service (now ABC TV). In the early 1960s, the Australian Government began canvassing the idea of licensing a third commercial television station in each capital city. This decision was seen by some as a way for the government to defuse growing public dissatisfaction with the domin ...
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Child Nodes
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each parent to at most two. When ...
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Content Addressable Network
The content-addressable network (CAN) is a distributed, decentralized P2P infrastructure that provides hash table functionality on an Internet-like scale. CAN was one of the original four distributed hash table proposals, introduced concurrently with Chord, Pastry, and Tapestry. Overview Like other distributed hash tables, CAN is designed to be scalable, fault tolerant, and self-organizing. The architectural design is a virtual multi-dimensional Cartesian coordinate space, a type of overlay network, on a multi-torus. This ''n''-dimensional coordinate space is a virtual logical address, completely independent of the physical location and physical connectivity of the nodes. Points within the space are identified with coordinates. The entire coordinate space is dynamically partitioned among all the nodes in the system such that every node possesses at least one distinct zone within the overall space. Routing A CAN node maintains a routing table that holds the IP address and virt ...
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Pastry (DHT)
Pastry is an overlay network and routing network for the implementation of a distributed hash table (DHT) similar to Chord. The key–value pairs are stored in a redundant peer-to-peer network of connected Internet hosts. The protocol is bootstrapped by supplying it with the IP address of a peer already in the network and from then on via the routing table which is dynamically built and repaired. It is claimed that because of its redundant and decentralized nature there is no single point of failure and any single node can leave the network at any time without warning and with little or no chance of data loss. The protocol is also capable of using a routing metric supplied by an outside program, such as ping or traceroute, to determine the best routes to store in its routing table. Overview Although the distributed hash table functionality of Pastry is almost identical to other DHTs, what sets it apart is the routing overlay network built on top of the DHT concept. This allows Pa ...
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