Aspect Co.
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Aspect Co.
was a Japanese based video game company which was founded in March 1991. Company history Aspect has developed for the Master System, Game Gear, Pico, Genesis, Saturn, Super NES, Game Boy Advance, Nintendo DS, and WonderSwan Color. Aspect has also worked with the following companies; Sega, Takara Tomy, D3 Publisher, Square, Tec Toy, Banpresto, Takara, Disney Interactive Studios, and even Samsung. Its initial headquarters were in Higashi-ikebukuro in Toshima, Tokyo is a special ward in Tokyo, Japan. It is one of the eight central wards of the Tokyo Metropolitan area. Located in the northern area of Tokyo, Toshima is bordered by the wards of Nerima, Itabashi, and Kita in the north and Nakano, Shinjuku, .... In February 1993, because it had to have more space due to an increase in its operations, it moved to the Tamura Building in Higashi-ikebukuro. For the same reason it moved to Ikebukuro Hara Building, also in Higashi-ikebukuro, in February 1995. In order to get ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the Unite ...
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Takara
Takara Co., Ltd. (株式会社タカラ) was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy Co., Ltd. to form Takara Tomy. The Takara motto was 遊びは文化」("playing is culture"). Products Toys In 1967, Takara produced the first generation of the Licca-chan doll, which was 21 centimeters tall and had the last name of Kayama, inspired by the musician Yuzo Kayama and actress Yoshiko Kayama. In 1975, Takara produced the Diaclone and Microman Micro Change toys. In 1984, the toy line was rebranded by Hasbro as " Transformers", which made Takara waste no time joining in. Takara continued to sell Microman and used it as the basis for the Micronauts toy line. Micronauts were sold internationally by the Mego Corporation. Other transforming toys made by Takara include Brave, Dennō Bōkenki Webdiver, and Daigunder. Both Webdiver and Daigunder toys could interact with TV screens, which proved only but a fad in the early 2000s. Takara also in ...
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Coca-Cola Kid (video Game)
is a Japan-exclusive platform game released in 1994 for the Game Gear. The game stars the Coca-Cola Kid, Coca-Cola's Japanese mascot of the 1990s. It was also included with a special red Game Gear bundle. Gameplay The game uses timed platform game sequences. Power-ups include the famous Coca-Cola soft drink that helps restore health and the coins that helps the player buy items between stages. Each stage has a 9:59 time limit. Attacks in the games include kicks and flying kicks. Obstacles, like the telephone booth A telephone booth, telephone kiosk, telephone call box, telephone box or public call box is a tiny structure furnished with a payphone and designed for a telephone user's convenience; usually the user steps into the booth and closes the booth ...s in the downtown level, can also be torn down. Notes References 1994 video games Advergames Works based on advertisements Coca-Cola Game Gear games Game Gear-only games Japan-exclusive video games Side-scr ...
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Sonic The Hedgehog's Gameworld
The Sega Pico, also known as is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own '' Sonic the Hedgehog'' series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. Design and software Powered by the ...
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Fatal Fury 2
''Fatal Fury 2'', known as in Japan, is a 1992 fighting video game released by SNK for the Neo Geo arcade and home platforms, and later ported to several other home systems. It is the sequel to '' Fatal Fury: King of Fighters'' (1991) and the second game in the ''Fatal Fury'' franchise. Its updated version, '' Fatal Fury Special'', was released in 1993. The game is notable for introducing Kim Kaphwan, the first Taewondo and the first Korean character in fighting games, and Mai Shiranui, one of SNK's mascots and their primary sex symbol and one of the most well-known female video game characters. Both of them went on to become mainstays in both future ''Fatal Fury'' games as well as ''The King of Fighters'' series. Gameplay ''Fatal Fury 2'' was the second game in SNK's 100-Mega Shock series, offering improved graphics and gameplay over the original '' Fatal Fury: King of Fighters''. The play controls were modified, this time making full use of the Neo-Geo's four button ...
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Deep Duck Trouble Starring Donald Duck
''Deep Duck Trouble Starring Donald Duck'', released in Japan as , is a Sega Master System and Game Gear video game originally released in 1993. It is a Disney-licensed game developed by Sega. Gameplay This game is a platform game reminiscent of ''Castle of Illusion Starring Mickey Mouse'', as both have similar gameplay elements. Donald's chief means of attack are kicking blocks (some of which contain diamonds or ice cream cones) and consuming chili peppers, which temporarily enable Donald to plow through all enemies at high speed. The player can choose map locations to begin the game. If a player loses three lives, the game is over. Plot Donald Duck is beckoned by his uncle Scrooge McDuck from a curse which has puffed him up into a floating balloon. Release In 1999, Majesco re-released this game, under license from Sega, in the United States. Reception The game has received "favorable" reviews, according to Sega Magazine ''Sega Saturn Magazine'' was a monthly UK maga ...
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Sonic Chaos
''Sonic Chaos'' is a 1993 platform game published by Sega for the Master System and Game Gear. Players control Sonic the Hedgehog and his sidekick Miles "Tails" Prower in their quest to retrieve the Chaos Emeralds from Doctor Robotnik, who has stolen them to construct nuclear weapons. Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of ''Sonic the Hedgehog 2'', and is thus considered a follow-up to that game. ''Chaos'' is the first ''Sonic'' game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique abilities. Developed by Japanese studio Aspect Co., ''Chaos'' is the first original ''Sonic'' game made for a handheld, instead of a port or remake of an existing game. Aspect used the knowledge gained from its work on previous ''Sonic'' games while designing ''Chaos'' to make it more expansive and faster than its predecessors. ''Chaos'' received a ge ...
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Batman Returns (video Game)
''Batman Returns'' is a 1992 beat 'em up video game for various platforms based on the film of the same name. The Sega console versions (i.e. Sega Genesis, Sega CD, Master System and Game Gear) were published by Sega while the NES and Super NES versions were developed and published by Konami. The MS-DOS and Amiga versions were also published by Konami, but were developed by Spirit of Discovery and Denton Designs respectively. An Atari ST version by Konami was also advertised, but never released. There is also an Atari Lynx version, published by Atari Corporation. Gameplay Sega versions The Sega Genesis and Sega CD versions of the game are more or less identical, as they are both two-dimensional platforming games similar in design to Sega's previous movie-based Batman game. The Genesis version of the game was released on December 29, 1992, during the same time ''Ecco the Dolphin'' was released for the Sega Genesis as well. The CD version of the game features a number of 3D racin ...
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Sonic The Hedgehog 2 (8-bit Video Game)
is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to '' Sonic the Hedgehog'' (1991) and follows Sonic as he attempts to find the Chaos Emeralds to save his friend Miles "Tails" Prower from Dr. Robotnik. Like the first ''Sonic the Hedgehog'', players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with ''Sonic the Hedgehog 2'' for the Sega Genesis and their releases coincided, the games have little in common and share no levels. Unlike the first 8-bit ''Sonic'' game, which was developed by Ancient, ''Sonic 2'' was developed by Aspect, which did not interact with the Sega Technical Institute team developing the Genesis version. ''Sonic 2'' was released in November 1992 to critical acclaim. Critics considered it an improvement over the first 8-bit ''Sonic'' and praised its visuals and gameplay. The game has been rereleased in numerous format ...
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King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was developed originally for SNK's Neo Geo (system), Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two ''King of Fighters'' games were produced for the Atomiswave platform (''The King of Fighters Neowave'' and ''The King of Fighters XI'') before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X, Taito Type X2, first used with the release of ''The King of Fighters XII''. Porting, Ports of the arcade games and the original ''The King of Fighters'' games have been released for several video game consoles. The latest entry in the series, ''The King of Fighters XV'', was released in February 2022. The games' story focuses on the title tournament where fighters from multipl ...
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