Amber Diceless Roleplaying
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Amber Diceless Roleplaying
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wu ...
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Amber DRPG
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his '' Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wujci ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, '' Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was '' Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use '' ...
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Out-of-print
__NOTOC__ An out-of-print (OOP) or out-of-commerce item or work is something that is no longer being published. The term applies to all types of printed matter, visual media, sound recordings, and video recordings. An out-of-print book is a book that is no longer being published. The term can apply to specific editions of more popular works, which may then go in and out of print repeatedly, or to the sole printed edition of a work, which is not picked up again by any future publishers for reprint. Most works that have ever been published are out of print at any given time, while certain highly popular books, such as the Bible, are always "in print". Less popular out-of-print books are often rare and may be difficult to acquire unless scanned or electronic copies of the books are available. With the advent of book scanning, and print-on-demand technology, fewer and fewer works are now considered truly out of print. A publisher creates a print run of a fixed number of copies of ...
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Jeux Descartes
Jeux Descartes was a French publisher of roleplaying games and board games. Their most popular lines included: Eurogames, a set of serious board games, previously published by Duccio Vitale's independent company; Blue Games, small card games for larger groups; and Games for Two. Jeux Descartes was founded in 1977 and went out of business in 2005. Their assets are now owned by former rival Asmodée Éditions, and are sold under the ''Descartes Editeur'' imprint. Products Role-playing games * Malefices (1985-1994): An investigative horror roleplaying game set in Belle Époque France. * L'Appel de Cthulhu (1984-2005): A French translation of the Second Edition Call of Cthulhu rules. Boardgames Card games Wargames * ''Amirauté'' (1979): A set of tactical or strategic ship-level World War II naval warfare miniatures rules. The rules simulated ship-to-ship combat, torpedoes, naval bombardment, and naval aviation. *'' Dune'' (1979): A wargame based on the Dune book series. ...
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Prince Of Chaos
''Prince of Chaos'' is a fantasy novel by American writer Roger Zelazny, the final book in ''The Chronicles of Amber ''The Chronicles of Amber'' is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works. Four a ...'' series. Plot summary Merlin finds himself summoned back to the land where he was raised, the Courts of Chaos. He finds himself enmeshed in political intrigues and schemes, and himself much closer to the crown than he believed possible, or wants. He encounters a variety of old acquaintances, and finds himself fighting with both his wits and his magic to avoid the snares laid for him, to help his friends, and to discover his father's fate. {{AmberBooks The Chronicles of Amber books American fantasy novels 1991 American novels 1991 fantasy novels William Morrow and Company books ...
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Amber Short Stories
{{Infobox book , , name = Manna from Heaven , title_orig = , translator = , image = Manna from heaven.jpg , caption = Dust-jacket from the first edition. , author = Roger Zelazny , cover_artist = Bob Eggleton , country = United States , language = English , series = , genre = Science fiction and Fantasy , publisher = Wildside Press , release_date = 2003 , media_type = Print (hardback) , pages = 192 , isbn = 0-8095-3095-3 , oclc= 55141594 , preceded_by = , followed_by = ''Manna from Heaven'' is a collection of fantasy short stories by American writer Roger Zelazny. It was published in 2003 by Zelazny's estate eight years after Zelazny's death. Contents ''Manna from Heaven'' contains 22 stories. The first 16 are stand-alone stories, while the last six tie into Zelazny's '' Chronicles of Amber'' series. *"Godson" *"Mana from Heaven" *"Corrida" *"Prince of the Powers ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? ...
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Continuity (fiction)
In fiction, continuity is a consistency of the characteristics of people, plot, objects, and places seen by the reader or viewer over some period of time. It is relevant to several media. Continuity is particularly a concern in the production of film and television due to the difficulty of rectifying an error in continuity after shooting has wrapped. It also applies to other art forms, including novels, comics, and video games, though usually on a smaller scale. It also applies to fiction used by persons, corporations, and governments in the public eye. Most productions have a script supervisor on hand whose job is to pay attention to and attempt to maintain continuity across the chaotic and typically non-linear production shoot. This takes the form of a large amount of paperwork, photographs, and attention to and memory of large quantities of detail, some of which is sometimes assembled into the story bible for the production. It usually regards factors both within the scene a ...
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Merlin Of Amber
''The Chronicles of Amber'' is a fantasy series written by Roger Zelazny chiefly in ten books published from 1970 to 1991. It features a great variety of characters from a myriad parallel universes (including "our" Earth universe). All universes spiral out on a continuum, which are more closely related to one end, Amber (and its history and functions), or slides on a scale closer and closer to Amber's opposite, the Courts of Chaos, at the other. Amberites Characters from Amber are referred to as Amberites. The Amber royal family Much information about the royal family is compiled only in the authorized companion book ''Roger Zelazny's Visual Guide to Castle Amber''. Some personal colors and offspring are identified only there. The founder of the family is Dworkin Barimen, who first appears as a mad sorcerer. He is the creator of the Primal Pattern and father of Oberon. The surname Barimen is an anagram of "in Amber" and may or may not have been intended as the name of a House of C ...
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Rulebook
Sports The Laws of the Game may refer to the codified rules of a number of different sports: *Laws of the Game (association football) *Laws of Australian rules football *Bandy Playing Rules * Rules of chess *Laws of cricket * Laws of rugby league *Laws of rugby union Other uses ''The Laws of the Game'', title of a book by Manfred Eigen and Ruthild Winkler See also * Laws of football (other) * Sports law "Unprintworthy" redirects are redirect pages on Wikipedia that aid online navigation, but would have little or no value as pointers to target articles in a hard-copy book. The name of a redirect may be unprintworthy for a number of reasons, incl ...
for legal aspects of sports {{Disambig ...
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Shadow Knight
Shadow Knight may refer to: * Shadow Knight (character), a Marvel Comics supervillain * ''Shadow Knight'', a supplemental rule book for the ''Amber Diceless Roleplaying Game The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in re ...'' * '' Shadow Knights'', a 1991 video game See also * Knight of Shadows (other) {{disambiguation ...
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Psychic
A psychic is a person who claims to use extrasensory perception (ESP) to identify information hidden from the normal senses, particularly involving telepathy or clairvoyance, or who performs acts that are apparently inexplicable by natural laws, such as psychokinesis or teleportation. Although many people believe in psychic abilities, the scientific consensus is that there is no proof of the existence of such powers, and describes the practice as pseudoscience. The word "psychic" is also used as an adjective to describe such abilities. Psychics encompass people in a variety of roles. Some are theatrical performers, such as stage magicians, who use various techniques, e.g., prestidigitation, cold reading, and hot reading, to produce the appearance of such abilities for entertainment purposes. A large industry and network exists whereby people advertised as psychics provide advice and counsel to clients. Some famous psychics include Edgar Cayce, Ingo Swann, Peter Hurkos, Janet ...
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