Aging (scheduling)
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Aging (scheduling)
In computer science for Operating systems, aging (US English) or ageing is a scheduling technique used to avoid starvation. Fixed priority scheduling is a scheduling discipline, in which tasks queued for utilizing a system resource are assigned a priority each. A task with a high priority is allowed to access a specific system resource before a task with a lower priority is allowed to do the same. A disadvantage of this approach is that tasks assigned with a lower priority may be starved when a large number of high priority tasks are queued. Aging is used to gradually increase the priority of a task, based on its waiting time in the ready queue. Problem In priority-based scheduling algorithms In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is ca ..., a major problem is indefinite block ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), ...
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Scheduling (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing '' throughput'' (the total amount of work completed per time unit); * minimizing ''wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latenc ...
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Resource Starvation
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of the algorithm is bypassed at most a finite number times before being allowed access to the shared resource. Scheduling Starvation is usually caused by an overly simplistic scheduling algorithm. For example, if a (poorly designed) multi-tasking system always s ...
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Task (computing)
In computing, a task is a unit of execution or a unit of work. The term is ambiguous; precise alternative terms include '' process'', light-weight process, '' thread'' (for execution), ''step'', '' request'', or ''query'' (for work). In the adjacent diagram, there are queues of incoming work to do and outgoing completed work, and a thread pool of threads to perform this work. Either the work units themselves or the threads that perform the work can be referred to as "tasks", and these can be referred to respectively as requests/responses/threads, incoming tasks/completed tasks/threads (as illustrated), or requests/responses/tasks. Terminology In the sense of "unit of execution", in some operating systems, a task is synonymous with a process, and in others with a thread. In non-interactive execution (batch processing), a task is a unit of execution within a job, with the task itself typically a process. The term " multitasking" primarily refers to the processing sense – mu ...
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Multilevel Feedback Queue
In computer science, a multilevel feedback queue is a scheduling (computing), scheduling algorithm. ''Scheduling algorithms'' are designed to have some process running at all times to keep the central processing unit (CPU) busy. The ''multilevel feedback queue'' extends standard algorithms with the following design requirements: #Separate processes into multiple ''ready queues'' based on their need for the processor. #Give preference to processes with short CPU bursts. #Give preference to processes with high I/O bound, I/O bursts. (I/O bound processes will sleep in the ''wait queue'' to give other processes CPU time.) The ''multilevel feedback queue'' was first developed by Fernando J. Corbató (1962). For this accomplishment, the Association for Computing Machinery awarded Corbató the Turing Award. Process scheduling Whereas the multilevel queue algorithm keeps processes permanently assigned to their initial queue assignments, the ''multilevel feedback queue'' shifts processes ...
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Starvation (computing)
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of the algorithm is bypassed at most a finite number times before being allowed access to the shared resource. Scheduling Starvation is usually caused by an overly simplistic scheduling algorithm. For example, if a (poorly designed) multi-tasking system alw ...
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