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Automobilista 2
''Automobilista 2'' is a motorsport racing simulator game created by Reiza Studios, under the lead of Renato Simioni. The game was initially released as an Early Access title on March 31, 2020, via Steam, with the official V1.0 release taking place on June 30, 2020. ''Automobilista 2'' features a wide variety of cars and tracks. Its main focus is on Brazilian content, which includes licensed Brazilian racing series such as Stock Car Brazil and Copa Truck. There is also an emphasis on Formula racing cars of many different eras, and includes licensed and generic vehicles. Other racing classes represented in ''Automobilista 2'' include, but are not limited to: Retro touring cars, 1990s American open-wheel cars, GT3 and karts. ''Automobilista 2'' supports VR, triple screen and full motion racing simulator setups. Gameplay ''Automobilista 2'' has a total of 59 track locations with 189 layouts, including historic configurations. The game supports virtual reality (VR) gameplay. Th ...
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Virtual Reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training) and business (such as virtual meetings). VR is one of the key technologies in the Reality–virtuality continuum, reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly creat ...
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Racing Simulators
Sim racing is the collective term for racing games that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of automobile handling, car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from Racing game#Arcade-style racing, arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism like the Need for Speed, Need for Speed series. Due to the complexity and demands of mimicking real-life driving, racing sims require faster computers to run effectively, as well as a steering wheel ...
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Racing Video Games
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic sim racing, racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Usually, Arcade game, arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide ...
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Project CARS 2
''Project CARS 2'' is a motorsport racing simulator video game developed by Slightly Mad Studios and published and distributed by the Bandai Namco Entertainment group. It was released worldwide on 22 September 2017 for PlayStation 4, Windows, and Xbox One. Gameplay ''Project CARS 2'' offers 140 track layouts at 60 different locations and 189 cars to choose from. It advertises that "each track is a living, organic venue" and "changes lap by lap" as the race progresses. This is achieved by a system called ''LiveTrack 3.0'', including e.g. track temperature or dynamic weather. The game now features off-road driving, including rallycross tracks and cars. There are new manufacturers in the game, including Porsche, Ferrari, Lamborghini, Jaguar, Honda, Acura and Nissan. In addition, ''Project CARS 2'' supports virtual reality (VR), up to 12K resolution, and triple screen support. Development Following the success of ''Project CARS'', funding began to open for ''Project CARS 2'' on 23 ...
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Tire Model
A tire (North American English) or tyre (Commonwealth English) is a ring-shaped component that surrounds a wheel's rim to transfer a vehicle's load from the axle through the wheel to the ground and to provide traction on the surface over which the wheel travels. Most tires, such as those for automobiles and bicycles, are pneumatically inflated structures, providing a flexible cushion that absorbs shock as the tire rolls over rough features on the surface. Tires provide a footprint, called a contact patch, designed to match the vehicle's weight and the bearing on the surface that it rolls over by exerting a pressure that will avoid deforming the surface. The materials of modern pneumatic tires are synthetic rubber, natural rubber, fabric, and wire, along with carbon black and other chemical compounds. They consist of a tread and a body. The tread provides traction while the body provides containment for a quantity of compressed air. Before rubber was developed, tires wer ...
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Project CARS
''Project CARS'' is a sim racing video game series developed by Slightly Mad Studios and published by Bandai Namco Entertainment. The franchise was introduced in 2015 and received Project CARS 2, a sequel in 2017, followed by ''Project CARS 3'' in 2020. Following the acquisition of Codemasters by Electronic Arts, development on the ''Project CARS'' series ended in November 2022. Games ''Project CARS'' (2015) The first video game of the series was initially released on 6 May 2015. It was available on Microsoft Windows, PlayStation 4, and Xbox One. A complete edition, titled ''Project CARS Game of the Year Edition'', was launched on 6 May 2016. The game was generally well received upon release, and had sold 2 million copies as of October 2016. ''Project CARS 2'' (2017) ''Project CARS 2'' was announced as the sequel after the success of ''Project CARS (video game), Project CARS''. It features 140 track layouts at 60 different spots and 189 cars ranging from go-karts to Supercar ...
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Slightly Mad Studios
Slightly Mad Studios Ltd. was a British video game developer based in London. Founded in 2009, it was best known for the '' Project CARS'' series of racing games that it developed from 2015 until the series' discontinuation in 2022. Codemasters acquired Slightly Mad Studios in 2019 and was itself acquired by Electronic Arts in 2021. History On 12 January 2009, Ian Bell acquired the business and assets of Blimey! Games from bankrupt parent 10tacle Studios. In September 2009, Slightly Mad Studios released '' Need for Speed: Shift'' with Electronic Arts. Its sequel '' Shift 2: Unleashed'' was announced in November 2010 and released in March 2011. The company uses a distributed development structure, with developers living across the world and working remotely. Slightly Mad was ranked as the 17th most successful developer in the Develop 100 list for 2010. In 2012, the company released '' Test Drive: Ferrari Racing Legends'', which focuses on Ferrari's history across Formula On ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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Virtual Reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training) and business (such as virtual meetings). VR is one of the key technologies in the Reality–virtuality continuum, reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly creat ...
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Full Motion Racing Simulator
A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago. The six degrees of freedom coincide with Earth physics, and are commonly referred to (in both aircraft, watercraft and other vehicles) as: * The three translational movements: Surge, sway and heave (front/back motion, side-to-side motion and up/down motion, respectively) * The three rotational movements: Roll, pitch, and yaw (rotation around the normal, transverse and longitudinal axes, respectively) Different implementations of 6DOF Simulations of these six degrees of freedom are achieved by 2 fundamentally different approaches. 1. Historically by tilting of a motion base (also called a Stewart platform) which also changes the driver's position relative to the Earth's gravity, giving the sensation of acceleration. 2. Mor ...
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