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AppFuse
AppFuse was a full-stack framework for building web Application software, applications on the Java virtual machine, JVM. It was included in JBuilder. In contrast to typical "new project" wizards, the AppFuse wizard generates multiple additional classes and files not only to implement various features but also to provide valuable examples for developers. This project comes pre-configured for database connectivity, appserver deployment, and user authentication, offering a ready-to-use framework for development. When AppFuse was first developed, it only supported Struts and Hibernate. In version 2.x, it supports Hibernate, iBATIS or JPA as persistence (computer science), persistence frameworks. For implementing the MVC model, AppFuse is compatible with JavaServer Faces, JSF, Spring MVC, Struts 2 or Tapestry (programming), Tapestry. Features integrated into AppFuse includes the following: * Authentication and Authorization User Management * Remember Me for the login screen * Pa ...
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Tapestry (programming)
Apache Tapestry is an open-source component-oriented Java web application framework conceptually similar to JavaServer Faces and Apache Wicket. Tapestry was created by Howard Lewis Ship, and was adopted by the Apache Software Foundation as a top-level project in 2006. Tapestry emphasizes simplicity, ease of use, and developer productivity. It adheres to the Convention over Configuration paradigm, eliminating almost all XML configuration. Tapestry uses a modular approach to web development by having a strong binding between each user interface component (object) on the web page and its corresponding Java class. This component-based architecture borrows many ideas from WebObjects. Notable features ; Live Class Reloading: Tapestry monitors the file system for changes to Java page classes, component classes, service implementation classes, HTML templates and component property files, and it hot-swaps the changes into the running application without requiring a restart. This provid ...
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Lulu
Lulu may refer to: Companies * LuLu, an early automobile manufacturer * Lulu.com, an online e-books and print self-publishing platform, distributor, and retailer * Lulu Hypermarket, a retail chain in Asia * Lululemon Athletica or simply Lulu, a Canadian athletic apparel company Places * Lulu, Florida, United States, an unincorporated community * Lulu City, Colorado, United States, a mining town abandoned in 1885, on the National Register of Historic Places * Lulu, Missouri, an unincorporated community * Lulu Bay, a bay on Navassa Island in the Caribbean * Lulu Town, a town on Navassa Island in the Caribbean * Lulu Island, an island which comprises most of Richmond, British Columbia, Canada * Al Lulu Island, also known as Lulu Island, a man-made island off the coast of Abu Dhabi island * Lulu Roundabout, in Manama, Bahrain Theatre, film, opera * The two plays by Frank Wedekind whose protagonist is named Lulu: ** Earth Spirit (play), ''Earth Spirit'' (play) (''Erdgeist'', 1895) ** ...
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File Uploading And Sharing
File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking. File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content. History Files were first exchanged on removable media. Computers were able to access remote files using filesystem mounting, bulletin board systems (1978), Usenet (1979), and FTP servers (1970's). Internet Relay Chat (1988) and Hotline (1997) enabled users to communicate remotely through chat and to exchange files. The mp3 encoding, which was standardized in 1991 and substantially reduced the size of audio files, grew to widespread use in the l ...
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Skin (computing)
In computing, a theme is a preset package containing graphical appearance and functionality details. A theme usually comprises a set of shapes and colors for the graphical control elements, the window decoration and the window. Themes are used to customize the look and feel of a piece of computer software or of an operating system. Also known as a skin (or visual style in Windows XP) it is a custom graphical appearance preset package achieved by the use of a graphical user interface (GUI) that can be applied to specific computer software, operating system, and websites to suit the purpose, topic, or tastes of different users. As such, a skin can completely change the look and feel and navigation interface of a piece of application software or operating system. Software that is capable of having a skin applied is referred to as being skinnable, and the process of writing or applying such a skin is known as skinning. Applying a skin changes a piece of software's look and feel— ...
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URL Rewriting
In web applications, a rewrite engine is a software component that performs rewriting on URLs (Uniform Resource Locators), modifying their appearance. This modification is called URL rewriting. It is a way of implementing URL mapping or routing within a web application. The engine is typically a component of a web server or web application framework. Rewritten URLs (sometimes known as short, pretty or fancy URLs, search engine friendly - SEF URLs, or slugs) are used to provide shorter and more relevant-looking links to web pages. The technique adds a layer of abstraction between the files used to generate a web page and the URL that is presented to the outside world. Usage Web sites with dynamic content can use URLs that generate pages from the server using query string parameters. These are often rewritten to resemble URLs for static pages on a site with a subdirectory hierarchy. For example, the URL to a wiki page with title ''Rewrite_engine'' might be: http://example.c ...
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Email
Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence ''wikt:e-#Etymology 2, e- + mail''). Email is a ubiquitous and very widely used communication medium; in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. Email operates across computer networks, primarily the Internet access, Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email Server (computing), servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, ty ...
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Authorization
Authorization or authorisation (see American and British English spelling differences#-ise, -ize (-isation, -ization), spelling differences), in information security, computer security and identity management, IAM (Identity and Access Management), is the function of specifying rights/privileges for accessing resources, in most cases through an access policy, and then deciding whether a particular ''subject'' has privilege to access a particular ''resource''. Examples of ''subjects'' include human users, computer software and other Computer hardware, hardware on the computer. Examples of ''resources'' include individual files or an item's data, computer programs, computer Computer hardware, devices and functionality provided by computer applications. For example, user accounts for human resources staff are typically configured with authorization for accessing employee records. Authorization is closely related to access control, which is what enforces the authorization policy by d ...
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Authentication
Authentication (from ''authentikos'', "real, genuine", from αὐθέντης ''authentes'', "author") is the act of proving an Logical assertion, assertion, such as the Digital identity, identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. Authentication is relevant to multiple fields. In art, antiques, and anthropology, a common problem is verifying that a given artifact was produced by a certain person, or in a certain place (i.e. to assert that it is not counterfeit), or in a given period of history (e.g. by determining the age via carbon dating). In computer science, verifying a user's identity is often required to allow access to confidential data or systems. It might involve validating personal identity documents. In art, antiques and anthropology Authentication can be considered to be of three types: The ''first'' type of authentication is accep ...
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JavaServer Faces
Jakarta Faces, formerly Jakarta Server Faces and JavaServer Faces (JSF) is a Java specification for building component-based user interfaces for web applications. It was formalized as a standard through the Java Community Process as part of the Java Platform, Enterprise Edition. It is an MVC web framework that simplifies the construction of user interfaces (UI) for server-based applications by using reusable UI components in a page. JSF 2.x uses Facelets as its default templating system. Users of the software may also use XUL or Java. JSF 1.x uses JavaServer Pages (JSP) as its default templating system. History In 2001, the original Java Specification Request (JSR) for the technology that ultimately became JavaServer Faces proposed developing a package with the name javax.servlet.ui In June 2001, '' JavaWorld'' would report on Amy Fowler's team's design of "the JavaServer Faces API" (also known as "Moonwalk") as "an application framework for creating Web-based user interf ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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Persistence (computer Science)
In computer science, persistence refers to the characteristic of State (computer science), state of a system that outlives (persists for longer than) the Process (computing), process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native Programming language, programming-language Data structure, data structures to the storage device data structures. Picture editing programs or Word processor, word processors, for example, achieve State (computer science), state persistence by saving their documents to computer file, files. Orthogonal or transparent persistence Persistence is said to be "Orthogonality#Computer science, orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running i ...
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