Affect (company)
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Affect (company)
Affect Co., Ltd. (株式会社 アフェクト) was a video game development company that was active in that industry from 1990 to 2008, primarily releasing games in Japan through other publishers. One of the first products developed by the company was a highly successful baseball simulator, ''Nolan Ryan's Baseball''. After 2008, Affect transitioned to producing web applications. List of games and software *''XDR: X-Dazedly-Ray'' for Sega Genesis, Genesis (published by Unipac), released on August 26, 1990 (only in Japan). *''Nolan Ryan's Baseball'' for Super Nintendo Entertainment System, Super NES (published by Romstar), released on July 2, 1991, in Japan and in February 1992 in North America. *''Koushien 2'' for Super Nintendo Entertainment System, Super NES (published by K Amusement Leasing), released on June 26, 1992 *''Cacoma Knight in Bizyland'' for Super Nintendo Entertainment System, Super NES (published by Datam Polystar), released on November 21, 1992, in Japan and in J ...
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Video Game Development
Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person. Development of commercial video games is normally funded by a video game publisher, publisher and can take two to five years to reach completion. Game creation by small, self-funded teams is called indie game, independent development. The technology in a game may be written from scratch or use proprietary software specific to one company. As development has become more complex, it has become common for companies and independent developers alike to use off-the-shelf "engines ...
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Seven Lithographs In Shining Island
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has symbolic associations in religion, mythology, superstition and philosophy. The seven classical planets resulted in seven being the number of days in a week. 7 is often considered lucky in Western culture and is often seen as highly symbolic. Evolution of the Arabic digit For early Brahmi numerals, 7 was written more or less in one stroke as a curve that looks like an uppercase vertically inverted (ᒉ). The western Arab peoples' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinear. The eastern Arab peoples developed the digit from a form that looked something like 6 to one that looked like an uppercase V. Both modern Arab forms influenced the European form, a two-stroke form consisting of a ho ...
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Finger Flashing
A finger is a prominent digit on the forelimbs of most tetrapod vertebrate animals, especially those with prehensile extremities (i.e. hands) such as humans and other primates. Most tetrapods have five digits (pentadactyly), Chambers 1998 p. 603 Oxford Illustrated pp. 311, 380 and short digits (i.e. significantly shorter than the metacarpal/metatarsals) are typically referred to as toes, while those that are notably elongated are called fingers. In humans, the fingers are flexibly articulated and opposable, serving as an important organ of tactile sensation and fine movements, which are crucial to the dexterity of the hands and the ability to grasp and manipulate objects. Land vertebrate fingers As terrestrial vertebrates were evolved from lobe-finned fish, their forelimbs are phylogenetically equivalent to the pectoral fins of fish. Within the taxa of the terrestrial vertebrates, the basic pentadactyl plan, and thus also the metacarpals and phalanges, undergo many vari ...
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Shogi Youchien – Ayumi Kumi (Set 0)
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Shogi was the earliest historical chess-related game to allow captured pieces to be returned to the board by the capturing player. This ''drop rule'' is speculated to have been invented in the 15th century and possibly connected to the practice of 15th-century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while a direct ancestor without the drop rule was recorded from 1210 in a hist ...
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