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Adobe Media Server
Adobe Media Server (AMS) is a proprietary data and media server from Adobe Systems (originally a Macromedia product). This server works with the Flash Player and HTML5 runtime to create media driven, multiuser RIAs ( Rich Internet Applications). The server uses ActionScript 1, an ECMAScript based scripting language, for server-side logic. Prior to version 2, it was known as Flash Communication Server. Prior to version 5, it was known as Flash Media Server. In February 2019, Adobe Systems Incorporated granteVeriskope Incrights to further develop, resell, and extend distribution of the software product. History On March 16, 2002, Macromedia released Flash Player 6. This version included all the functionality for a yet to be released server called Flash Communication Server MX. Version 1.0 was released on 9 July 2002 and included all the basic features that make up the product, including the NetConnection, SharedObject and NetStream objects. Version 1.5 was released on 27 Ma ...
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Adobe Systems
Adobe Inc. ( ), formerly Adobe Systems Incorporated, is an American software, computer software company based in San Jose, California. It offers a wide range of programs from web design tools, photo manipulation and vector creation, through to video/audio editing, mobile app development, print layout and animation software. It has historically specialized in software for the creation and publication of a wide range of content, including graphics, photography, illustration, animation, multimedia/video, motion pictures, and print. Its flagship products include Adobe Photoshop image editing software; Adobe Illustrator vector-based illustration software; Adobe Acrobat Reader and the Portable Document Format (PDF); and a host of tools primarily for audio-visual content creation, editing and publishing. Adobe offered a bundled solution of its products named Adobe Creative Suite, which evolved into a subscription-based offering named Adobe Creative Cloud. The company also expanded into ...
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Sorenson Codec
Sorenson Media was an American software company specializing in video encoding technology. Established in December 1995 as Sorenson Vision, the company developed technology which was licensed and ultimately acquired from Utah State University. The company first announced its codec (compression and decompression tool) at a developer’s preview at MacWorld Expo in January 1997. One of the company's best known products is the Sorenson Video codec licensed to Apple Inc. for their QuickTime 3.0 software. Since its release, Sorenson Media’s video encoding technology was used in Apple's trailer web site and video clips for film studios such as Disney, Lucasfilm, MGM, and Paramount, as well as Apple's iTunes music videos, before the switch to the industry standard H.264 format. The company was led by its chairman and founder James Lee Sorenson (son of James LeVoy Sorenson); its final president and CEO was Patrick Nola. The company filed for Chapter 11 bankruptcy in October ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Harman International. multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. About Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input. Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash co ...
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Wowza Media Server
Wowza Streaming Engine (known as Wowza Media Server prior to version 4) is a unified streaming media server software developed by Wowza. The server is used for streaming of live and on-demand video, audio, and rich Internet applications over IP networks to desktop, laptop, and tablet computers, mobile devices, IPTV set-top boxes, internet-connected TV sets, game consoles, and other network-connected devices. The server is a Java application deployable on most operating systems. History Version 1.0.x was released on February 19, 2007.(Press Release) This version was originally offered as an alternative to the Adobe Flash Media Server, and supported streamed video, audio and RIA’s for the Flash Player client playback and interaction based on the Real Time Messaging Protocol (RTMP) using content encoded with Spark and VP6 codecs. The original product name was Wowza Media Server Pro. Version 1.5.x was released on May 15, 2008(Press Release) and added support for H.264 vi ...
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Red5 (media Server)
Red5 is a free software media streaming server implemented in Java, which provides services similar to those offered by the proprietary Adobe Flash Media Server and Wowza Streaming Engine including: * Streaming Video (FLV, F4V, MP4, 3GP) * Streaming Audio (MP3, F4A, M4A, AAC) * Recording Client Streams (FLV and AVC+AAC in FLV container) * Shared Objects * Live Stream Video Publishing (FLV, VP6) * Live Stream Audio Publishing (MP3, AAC) * Remoting (Action Message Format) * Protocols: RTMP, RTMPT, RTMPS, and RTMPE The Red5 Project originated in the early 2000s with a mission to provide an open-source real time streaming alternative to Adobe’s proprietary Real-Time Messaging Protocol (RTMP). A group of innovative developers set out to reverse-engineer RTMP, enabling wider access to streaming technology and fostering innovation in the field. In September 2005, the Red5 team successfully reverse-engineered RTMP, marking Red5 as the first open-source project to achieve this milest ...
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Helix Universal Server
The Helix Universal Media Server was a product developed by RealNetworks and originates from the first streaming media server originally developed by Progressive Networks in 1994. It supported a variety of streaming media delivery transports including MPEG-DASH (Standards based HTTP streaming) RTMP (flash), RTSP (standard), HTTP Live Streaming (HLS), Microsoft Silverlight and HTTP Progressive Download enabling mobile phone OS ( Android, Blackberry, iOS, Symbian, Windows Mobile) and PC OS media client (Flash Media Player, QuickTime, RealPlayer, Windows Media Player) delivery. Helix Universal Media Server supported multiple streaming media codecs including H.264, MPEG-4, Flash Media, RealMedia, QuickTime, Windows Media and audio codecs including AAC/AAC+, MP4, MP3, WAV, RealAudio. It ingested encoder formats including RTP, MPEG2-TS, RTMP (Flash) and Windows Media Push/Pull MMS. Development of the product was discontinued in 2014, and licensing ended in October 2014. History 27 J ...
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Action Message Format
Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. The Actionscript 3 language provides classes for encoding and decoding from the AMF format. The format is often used in conjunction with Adobe's RTMP to establish connections and control commands for the delivery of streaming media. In this case, the AMF data is encapsulated in a ''chunk'' which has a header which defines things such as the message length and type (whether it is a "ping", "command" or media data). Format analysis AMF was introduced with Flash Player 6, and this version is referred to as AMF0. It was unchanged until the release of Flash Player 9 and ActionScript 3.0, when new data types and language features prompted an update, called AMF3. Flash Player 10 added vector and dictionary data types documented in a revised spec ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network), which is written as if it were a normal (local) procedure call, without the programmer explicitly writing the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of server interaction (caller is client, executor is server), typically implemented via a request–response message passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually o ...
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Real Time Messaging Protocol
Real-Time Messaging Protocol (RTMP) is a communication protocol for streaming media, streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, Adobe Systems, Adobe (which acquired Macromedia) has released an incomplete version of the specification of the protocol for public use. The RTMP protocol has multiple variations: # RTMP proper, the "plain" protocol which works on top of Transmission Control Protocol (TCP) and uses port number 1935 by default. # RTMPS, which is RTMP over a Transport Layer Security (TLS/SSL) connection. # RTMPE, which is RTMP encrypted using Adobe's own security mechanism. While the details of the implementation are proprietary, the mechanism uses industry standard cryptographic primitives. # RTMPT, which is encapsulation (networking), encapsulated within HTTP requests to traverse firewall (computing), firewalls. RTMPT is frequently f ...
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Streaming Media
Streaming media refers to multimedia delivered through a Computer network, network for playback using a Media player (other), media player. Media is transferred in a ''stream'' of Network packet, packets from a Server (computing), server to a client-server model, client and is rendered in real-time; this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content. Streaming is more commonly used for video on demand, streaming television, and music streaming services over the Internet. While streaming is most commonly associated with multimedia from a remote server over the Internet, it also includes offline multimedia between devices on a local area network. For example, using DLNA and a home server, or in a personal area network between two devices using Bluetooth (which uses radio waves rather than Internet Protocol, IP). Online streaming was initially popularized by RealNetworks and Microsoft in the 1 ...
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Video On Demand
Video on demand (VOD) is a media distribution system that allows users to access videos, television shows and films Digital distribution, digitally on request. These multimedia are accessed without a traditional video playback device and a typical static broadcasting schedule, which was popular under traditional broadcast programming, instead involving newer modes of content consumption that have risen as Internet and IPTV technologies have become prominent, and culminated in the arrival of VOD and Over-the-top media service, over-the-top (OTT) media services on televisions and personal computers. Television VOD systems can streaming media, stream content, either through a traditional set-top box or through remote devices such as computers, tablets, and smartphones. VOD users may also permanently download content to a device such as a computer, digital video recorder (DVR) or, a portable media player for continued viewing. The majority of Cable television, cable and telephone comp ...
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