AV1 Image File Format
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AV1 Image File Format
AV1 Image File Format (AVIF) is an open, royalty-free image file format specification for storing images or image sequences compressed with AV1 in the HEIF container format. It competes with HEIC, which uses the same container format built upon ISOBMFF, but HEVC for compression. Version 1.0.0 of the AVIF specification was finalized in February 2019. Version 1.1.0 was finalized in April 2022. In a number of tests by Netflix in 2020, AVIF showed better compression efficiency than JPEG as well as better detail preservation, fewer blocking artifacts and less color bleeding around hard edges in composites of natural images, text, and graphics. AVIF support is available in all the major web browsers (i.e. over 93% of all web browsers). Features The AV1 Image File Format supports: * Multiple color spaces, including: ** HDR (with PQ or HLG transfer functions and BT.2020 color primaries, as part of BT.2100) *** Supports HDR gain map approach, backwards compatible with SDR displ ...
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Alliance For Open Media
The Alliance for Open Media (AOMedia) is a non-profit industry consortium headquartered in Wakefield, Massachusetts, and formed to develop open, royalty-free technology for multimedia delivery. It uses the ideas and principles of open web standard development to create video standards that can serve as alternatives to the hitherto dominant standards of the Moving Picture Experts Group (MPEG). Its first project was to develop AV1, a new open video codec and format, as a successor to VP9 and an alternative to HEVC. AV1 uses elements from Daala, Thor, and VP10, three preceding open video codecs. The governing members of the Alliance for Open Media are Amazon, Apple, ARM, Cisco, Google, Huawei, Intel, Meta Platforms, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent. History Some collaboration and work that would later be merged into AV1 predates the official launch of the Alliance. Following the successful standardization of an audio standard in the Int ...
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Standard-dynamic-range Video
Standard-dynamic-range video (SDR video) is a video technology which represents light intensity based on the brightness, contrast and color characteristics and limitations of a cathode ray tube (CRT) display. SDR video is able to represent a video or picture's colors with a maximum luminance around 100 cd/m2, a black level around 0.1 cd/m2 and Rec.709 / sRGB color gamut. It uses the gamma curve as its electro-optical transfer function. The first CRT television sets were manufactured in 1934 and the first color CRT television sets were manufactured in 1954. The term "standard-dynamic-range video" was adopted to distinguish SDR video from high-dynamic-range video (HDR video), a new technology that was developed in the 2010s to overcome SDR's limits. Technical details Transfer function Conventional gamma curves: * Opto-electronic transfer function (OETF): ** Rec. 601 (analog video signals in SD-TV digital video form) ** Rec. 709 ( HD-TV) ** Rec. 2020 ( UHD-TV) ** sRGB ...
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BSD 2-Clause License
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised, and its descendants are referred to as modified BSD licenses. BSD is both a license and a class of license (generally referred to as BSD-like). The modified BSD license (in wide use today) is very similar to the license originally used for the BSD version of Unix. The BSD license is a simple license that merely requires that all code retain the BSD license notice if redistributed in source code format, or reproduce the notice if redistributed in binary format. The BSD license (unlike some other licenses e.g. GPL) does not require that source code be distributed at all. Terms In addition to t ...
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Cross-platform Software
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy, Qt, GTK, Flutter, NativeScript, Xamarin, Apache Cordova, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating syste ...
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Assembly Language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic Dig ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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High-dynamic-range Television
High-dynamic-range television (HDR-TV) is a technology that uses high dynamic range (HDR) to improve the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal and allows brighter and more detailed highlight representation, darker and more detailed shadows, and more intense colors. HDR allows compatible displays to receive a higher-quality image source. It does not improve a display's intrinsic properties (brightness, contrast, and color capabilities). Not all HDR displays have the same capabilities, and HDR content will look different depending on the display used, and the standards specify the required conversion depending on display capabilities. HDR-TV is a part of HDR imaging, an end-to-end process of increasing the dynamic range of images and videos from their capture and creation to their storage, distribution and display. Often, ...
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Film Grain
Film grain or film granularity is the random optical texture of processed photographic film. Film grain develops due to the presence of small particles of a metallic silver, or dye clouds, developed from silver halide that have received enough photons. While film grain is a function of such particles (or dye clouds) it is not a particle but an optical effect. The magnitude of the effect (also known as amount of grain) depends on both the film stock and the definition at which it is observed. It can be objectionably noticeable in an over-enlarged film photograph. Chemical background The size and morphology of the silver halide grains play crucial role in the image characteristics and exposure behavior. There is a tradeoff between the crystal size and light sensitivity (film speed); larger crystals have better chance to receive enough energy to flip them into developable state, as they have higher probability of receiving several photons needed for forming the Ag4 clusters that st ...
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Chroma Subsampling
Chroma subsampling is the practice of encoding images by implementing less resolution for Chrominance, chroma information than for luma (video), luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance. It is used in many video and still image encoding schemesboth analog and digitalincluding in JPEG encoding. Rationale Digital signals are often compressed to reduce file size and save transmission time. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma (video), luma component (usually denoted Y'), than to the color difference components Cb and Cr. In compressed images, for example, the 4:2:2 Y'CbCr scheme requires two-thirds the bandwidth of non-subsampled "4:4:4" R'G'B'. This reduction results in almost no visual difference as perceived by the viewer. How subsampling works The Visual perception, human vi ...
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Color Depth
Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample. Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often. Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space. The ...
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Lossy Compression
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. Higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression algorithm is the discrete cosine transform (DCT), first published by N ...
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ICC Profile
In color management, an ICC profile is a set of data that characterizes a color input or output device, or a color space, according to standards promulgated by the International Color Consortium (ICC). Profiles describe the color attributes of a particular device or viewing requirement by defining a mapping between the device source or target color space and a ''profile connection space'' (PCS). This PCS is either CIELAB (L*a*b*) or CIEXYZ. Mappings may be specified using tables, to which interpolation is applied, or through a series of parameters for transformations. Every device that captures or displays color can be profiled. Some manufacturers provide profiles for their products, and there are several products that allow an end-user to generate their own color profiles, typically through the use of a tristimulus colorimeter or a spectrophotometer (sometimes called a spectrocolorimeter). The ICC defines the format precisely but does not define algorithms or processing ...
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