21st Annual D.I.C.E. Awards
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21st Annual D.I.C.E. Awards
The ''21st Annual D.I.C.E. Awards'' is the 21st edition of the D.I.C.E. Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on . It was also held as part of the Academy's 2018 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. '' The Legend of Zelda: Breath of the Wild'' won the most awards, including Game of the Year. ''Horizon Zero Dawn'' received the most nominations. Nintendo received the most nominations and won the most awards, both as a developer and a publisher. Genyo Takeda, former CEO and long time Special Corporate Advisor of Nintendo, received the Lifetime Achievement Award. Winners and Nominees Winners are listed first, highlighted in boldface, and indicated with a double dagger (). Special Awards Lifetime Achievement ...
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Mandalay Bay Convention Center
Mandalay Bay Convention Center is attached to the Mandalay Bay resort, located on the Las Vegas Strip in Paradise, Nevada. The facility is owned and operated by MGM Resorts International. It is among the largest convention centers in the U.S. It was developed by original owner Mandalay Resort Group, at a cost of $236 million. Construction began in 2001, but was temporarily halted due to the economic impact of the September 11 attacks. The Mandalay Bay Convention Center opened on January 6, 2003, with . MGM acquired the facility two years later. An expansion was finished in 2015, and renovations concluded the following year. History In April 2001, Mandalay Resort Group announced plans to build a convention center for its Mandalay Bay resort, located on the Las Vegas Strip. The facility would occupy 16.5 acres located southwest of Mandalay Bay. The resort already had of convention and meeting space, and the new facility would add . The addition would beat out the nearby Venet ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Pyre (video Game)
''Pyre'' is an action role-playing video game developed and published by Supergiant Games. It was released in July 2017 for Microsoft Windows, Linux and PlayStation 4, and in August 2017 for macOS. Elements from sports games were incorporated to the title's gameplay. It was the third game developed by Supergiant following ''Transistor'' (2014) and it received generally positive reviews upon release. Story and gameplay The game takes place in a high fantasy setting. The story is told through on-screen narrative passages that include a hyperlink-type system used by the player-character to explore the story further. In addition to guiding the exiles during "Rites" which resemble a sports game, the Reader must determine how to help support or improve the party, by performing activities such as scavenging for supplies, learning more of the world's lore, or mentoring the exiles to improve their abilities. Through the land, the party encounters other groups of exiles, which starts the ...
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Secret Lab
Secret Lab is an independent computer game developer based in Hobart, Australia. They are best known for their work on Night in the Woods, the Qantas Joey Playbox games, the Australian Broadcasting Corporation Play School (Australian TV series), Play School Play Time and Art Maker games. Secret Lab's founders, Dr Paris Buttfield-Addison and Dr Jon Manning, are co-authors of more than 20 books for O'Reilly Media and For Dummies. Secret Lab was slated to develop the Tiki Bar TV video game, Day of the Tiki. Secret Lab also developed the tie-in video games for Canadian superhero web series, Heroes of the North. Secret Lab also works on the critically acclaimed adventure game, Night in the Woods, building dialogue engine tools, and creating the mobile version of the game. In December 2010, Secret Lab's founders were jointly awarded one of Australia's most prestigious awards for technology, the Pearcey Award by then Premier of Tasmania David Bartlett. Secret Lab was also awarded th ...
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Night In The Woods
''Night in the Woods'' is a 2017 single-player adventure video game. It was developed by Infinite Fall, a studio founded by game designer Alec Holowka and animator/ artist Scott Benson, and Secret Lab, an Australian studio, and published by Finji. The game was funded via the crowdfunding platform Kickstarter, where it eventually earned over 400% of its funding goal. It is a story-focused exploration game in which the player follows a young woman named Mae Borowski, who recently dropped out of college and has returned to her hometown to find unexpected changes. Prior to the release of ''Night in the Woods'', a companion game titled ''Longest Night'' was released in December 2013 by Holowka and Benson, along with co-writer Bethany Hockenberry. In December 2014, a second supplemental game was released, titled ''Lost Constellation''. The game was released on February 21, 2017 for Microsoft Windows, macOS, Linux, and PlayStation 4. The Xbox One version was released on De ...
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Annapurna Interactive
Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Route Zero'', '' Outer Wilds'', ''Sayonara Wild Hearts'', ''Wattam'', ''What Remains of Edith Finch'', '' Telling Lies'', ''Neon White'' and '' Stray''. History The company was founded as a division of Annapurna Pictures on December 1, 2016 as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had worked in Sony Interactive Entertainment and Warner Bros. Interactive Entertainment. Jenova Chen also served as the company's advisor. The company aimed to publish games that are "personal, emotional ...
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Gorogoa
''Gorogoa'' is a puzzle video game developed by Jason Roberts and published by Annapurna Interactive. The game was released for Microsoft Windows, Nintendo Switch, and iOS on 14 December 2017, PlayStation 4 and Xbox One in March 2018, and shortly thereafter an Android and Kindle Fire release. ''Gorogoa'' has the player manipulate images placed in a two-by-two grid, exploring within each image as well as placing or stacking images relative to others, to solve puzzles. Through the puzzles, the player guides a boy as they encounter a strange monster among a landscape that becomes war-ravaged and then rebuilt. The boy grows older and ends up as an old man reflecting on his past. The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete. Gameplay In ''Gorogoa'' players are presented with up to four images in a two-by-two grid. Most images can be manipulated on their own, such as zooming in or out ...
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Double Fine Productions
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and '' Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of '' Broken Age'', at the time one of the largest projects funded by Kickstarter, and more than US$3 million ...
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David OReilly (artist)
David OReilly (born 1985) is an Irish artist, film maker and game developer based in Los Angeles, California, US. Work Animation OReilly began his animation career at the age of 14, where he worked at Cartoon Saloon. Aside from a 1-minute film entitled ''Ident'', from which he draws his logo, the earliest work available on his website is ''WOFL2106''. This short draws equally on original designs and popular internet memes to create a disturbing landscape of serenity juxtaposed with chaos. This film sets the tone for his entire œuvre, though the direct inclusion of outside memes disappears in his later work. He created several animation sequences and props for the 2007 film '' Son of Rambow'', as well as animation for the "guide" sequences in '' The Hitchhiker's Guide to the Galaxy'', with Shynola. He created the first video for Irish rock band U2's single "I'll Go Crazy If I Don't Go Crazy Tonight". The video was released on U2.com on 21 July 2009. In 2007, he produc ...
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Everything (video Game)
''Everything'' is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020. The game sees the player take control of various lifeforms and inanimate objects, exploring the procedurally generated world and finding new things to take control of. ''Everything'' features quotations from philosopher Alan Watts and has no clear goal aside from occupying more objects within the game. Gameplay ''Everything'' is a simulation game where the player has the ability to explore a procedurally generated universe and control various objects within it. The player starts as one of many possible creatures and has the ability to move around. Initially, the player can shift their control to any creature or object smaller than the current one they ...
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SFB Games
SFB Games Limited is a British video game developer based in London. The studio was established in 2002 by brothers Tom and Adam Vian, who, as "The Super Flash Bros.", produced browser games and animations in Adobe Flash for websites such as Newgrounds and Armor Games. At SFB Games, Tom acts as technical director, while Adam occupies the role of creative director. History On 2 September 2002, brothers Tom and Adam Vian, at the time aged 17 and 14, respectively, established a Newgrounds account under the name The Super Flash Bros., and uploaded their first Adobe Flash movie, ''Metal Gear Mayhem'', the same day. The duo went on hiatus when Tom started attending university. After reforming, they entered into a partnership with Armor Games, whereby Armor Games would fund all future Flash games created by the two brothers. In total, they developed 34 games for Armor Games. On 16 May 2012, the studio incorporated as SFB Games Limited under the United Kingdom company law The Uni ...
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Snipperclips
''Snipperclips: Cut It Out, Together!'' is a puzzle video game developed by SFB Games and published by Nintendo for the Nintendo Switch. The game was released worldwide as a launch title for the Nintendo Switch on March 3, 2017. An expanded version, titled ''Snipperclips Plus'', was released on November 10, 2017. In the game, the players have a "snipping" mechanic where they can cut the other player into a different shape, which is used to solve the various puzzles. Originally a prototype on Adobe Flash, the developers knew the game could be successful, so they reached out to Nintendo and began developing a final product. They decided on releasing the game for the Nintendo Switch, and the game was released alongside the console as a launch title. ''Snipperclips Plus'' was created to expand upon the previous game after it became successful. The game received generally positive reviews and was nominated for multiple awards for its gameplay. Gameplay ''Snipperclips'' is a co-operat ...
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