Rainbow Bell Adventures
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''Pop'n TwinBee: Rainbow Bell Adventures'' is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
published and developed by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. The game was originally released in Japan on 7 January 1994. ''Rainbow Bell Adventures'' is the first platformer in the ''
TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's '' Fantasy Zone'', released a year later, ''TwinBee'' is credited as an early archetype of the " cute 'em up" type in its genre. I ...
'' series, departuring from the
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the b ...
genre.


Gameplay

''Pop'n TwinBee: Rainbow Bell Adventures'' features three playable characters: Twinbee, Winbee or Gwinbee. All characters use their punch to attack, which can be charged to unleash a punch wave. They have two sets of weapons, one of them is either a short or long-ranged weapon (a hammer for Twinbee, a lasso for Winbee, and throwing rattles for Gwinbee), and the other one is a gun, which is a reference to '' Detana!! TwinBee''s
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, in which Twinbee is shown with two guns on each hand. All three can temporally fly in eight directions by propelling via a rocket pack that must be charged, as well as hover. Aside from their weapons, the major difference between the characters is the time they require to fully charge their punch wave or their rocket propeller: Twinbee has an average charging time; Winbee charges her rocket propeller the fastest, but takes the most to charge a punch wave; Gwinbee, on the other hand, fills charges his punch quickly, but takes a while to charge his propeller. The bell power-up from the rest of the series also appears here, and it allows any of the characters to obtain various kinds of power-ups, depending on the color of the bell, such as the sets of weapons, the gun, speed, options and invincibility. Unlike other ''Twinbee'' games, the bells are obtained by defeating enemies instead of shooting clouds. The game also features a versus mode, in which players must defeat their opponents for three rounds.


Regional differences

* The level order in the Japanese version is a set of levels arranged in a quadrilateral form, with an interconnection between different stages. Some stages have alternate exits, similar to ''
Super Mario World ''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
''. In the European version, the order is strictly linear and a specific level can't be accessed if the previous ones aren't cleared. * The dialogue by Dr. Cinnamon and the pilots (Light, Pastel and Mint) at the level select screen were deleted in the European version. * The European release only uses
passwords A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services ...
for saving data, while the Japanese version uses primarily an internal battery back-up, but the passwords are also an option. * The Japanese version has multiple endings depending on the player's performance.


Reception

According to ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'', ''Pop'n TwinBee: Rainbow Bell Adventures'' sold approximately 36,601 copies during its lifetime in Japan. Japanese publication ''Micom BASIC Magazine'' ranked the game tenth in popularity in its April 1994 issue, and it received a 23.1/30 score in a readers' poll conducted by ''Super Famicom Magazine''. It also received generally favorable reviews from critics.


Notes


References


External links

*
Original Japanese game ending, translated
{{DEFAULTSORT:Pop'n Twinbee: Rainbow Bell Adventures 1994 video games Cooperative video games Multiplayer and single-player video games Science fantasy video games Side-scrolling platformers Super Nintendo Entertainment System games TwinBee games Video games about children Video games about curses Video games about robots Video games about terrorism Video games scored by Kenichi Matsubara Video games set on fictional islands Virtual Console games for Wii U