''Fallout: New Vegas'' is a 2010
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the playe ...
developed by
Obsidian Entertainment
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Pa ...
and published by
Bethesda Softworks. It was announced in April 2009 and released for
Microsoft Windows,
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
on October 19, 2010. A
spin-off of the main ''
Fallout
Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioa ...
'' series, the game is set in a post-apocalyptic
open world environment that encompasses a region consisting of parts of
Arizona
Arizona ( ; nv, Hoozdo Hahoodzo ; ood, Alĭ ṣonak ) is a U.S. state, state in the Southwestern United States. It is the list of U.S. states and territories by area, 6th largest and the list of U.S. states and territories by population, 14 ...
,
California
California is a state in the Western United States, located along the Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the most populous U.S. state and the 3rd largest by area. It is also the ...
, and
Nevada
Nevada ( ; ) is a state in the Western region of the United States. It is bordered by Oregon to the northwest, Idaho to the northeast, California to the west, Arizona to the southeast, and Utah to the east. Nevada is the 7th-most extensive, ...
. It is set in a world that deviated onto an alternate timeline thanks to
Atomic Age
The Atomic Age, also known as the Atomic Era, is the period of history following the detonation of the first nuclear weapon, The Gadget at the '' Trinity'' test in New Mexico, on July 16, 1945, during World War II. Although nuclear chain reac ...
technology, which eventually led to a global
nuclear apocalypse
Nuclear may refer to:
Physics
Relating to the nucleus of the atom:
*Nuclear engineering
* Nuclear physics
* Nuclear power
* Nuclear reactor
* Nuclear weapon
* Nuclear medicine
* Radiation therapy
* Nuclear warfare
Mathematics
* Nuclear space
* ...
in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the
U.S. and
China over natural resources. The main story of ''New Vegas'' takes place in the year 2281, four years after the events of ''
Fallout 3
''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
'' and 204 years after the bombs fell. It is not a direct
sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the sam ...
, but does feature the return of several elements found in ''
Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout'' (1997), featuring similar graphics and game mechanics. The g ...
''.
Players take control of a character known as the Courier. While transporting a package across the
Mojave Desert
The Mojave Desert ( ; mov, Hayikwiir Mat'aar; es, Desierto de Mojave) is a desert in the rain shadow of the Sierra Nevada mountains in the Southwestern United States. It is named for the indigenous Mojave people. It is located primarily i ...
to the city of New Vegas, which used to be
Las Vegas
Las Vegas (; Spanish language, Spanish for "The Meadows"), often known simply as Vegas, is the List of United States cities by population, 25th-most populous city in the United States, the most populous city in the U.S. state, state of Neva ...
, the Courier is ambushed, robbed of the package, shot, and buried in a cemetery. Ultimately the Courier is dug out and recovers from their wound. The Courier then begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland.
''New Vegas'' received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch. It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a
Golden Joystick Award for "RPG of the Year" in 2011 and was nominated for two
BAFTA Awards
The British Academy Film Awards, more commonly known as the BAFTA Film Awards is an annual award show hosted by the British Academy of Film and Television Arts (BAFTA) to honour the best British and international contributions to film. The cere ...
(Best Strategy Game and Best Story), as well as a NAVGTR Award for Supporting Performance in a Drama (
Felicia Day
Kathryn Felicia Day (born June 28, 1979) is an American actress, writer, and web series creator. She is the creator and star of the web series '' The Guild'' (2007–2013), a show loosely based on her life as a gamer. She also wrote and starred ...
). It has since obtained a
cult following
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic ...
, with some critics referring to the game as the best in the ''Fallout'' series as well as one of the greatest RPGs of all time.
Gameplay
While gameplay from ''
Fallout 3
''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
'' was retained for ''Fallout: New Vegas'',
Obsidian Entertainment
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Pa ...
worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some improvements and new features are included. Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. The response and accuracy given from weapons were also improved. Players can use the
iron sight
Iron sights are a system of physical alignment markers (usually made of metallic material) used as a sighting device to assist the accurate aiming of ranged weapons (such as a firearm, airgun, crossbow or even compound bow), or less commonl ...
s on firearms, with the exception of certain larger guns and some energy weapons.
The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in ''Fallout 3''. The Character Creation section of the game was refined to take less time than ''Fallout 3'', with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's characters upon leveling up, and perks that only added to skill values were removed. The player can only take one Perk every two levels instead of every level like in ''Fallout 3,'' in an attempt to prevent players from becoming too strong early in the game. More weapons were added to the game, including the 9mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher, with each weapon added being intended to serve a specific and tactical role within the game.
The "Big Guns" and "Small Guns" skills are consolidated into one skill, "Guns", and the skill of Survival was added, adapted from the first and second game's Outdoorsman skill. In ''New Vegas'', this skill affects how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in ''Fallout 3''.
Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks. Players can gamble by visiting casinos across the wasteland and purchasing chips with one of the three currencies available. The games available at these casinos are
blackjack,
slots, or
roulette
Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the ...
, and success rate is dependent on the player's Luck stat. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.
Crafting and weapon customization
Although players could craft items in ''Fallout 3'', options were limited to creating one of eight unique weapons. With ''New Vegas'', crafting was expanded to allow the creation of food, drink, drugs, ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, hot plates and campfires, and require specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so, and may require plants that can be harvested across the wasteland. Some special items cannot be made until their recipes/schematics are found. In addition to crafting, players can modify weapons with special
firearm modifications, which may improve rate of fire, magazine size, or add
sights
A sight is an aiming device used to assist in visually aligning ranged weapons, surveying instruments or optical illumination equipments with the intended target. Sights can be a simple set or system of physical markers that have to be aligne ...
to allow for greater range and accuracy. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.
Reputation
Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in ''Fallout 2'' and had been absent in ''Fallout 3''. Much like the Karma system, which tracks a player's "good" and "bad" deeds, a player's standing with a faction or settlement can change depending on how they interact with them and what decisions they make. For example, if a player helps a faction or settlement, their reputation improves in all locations controlled by that faction or settlement; opting to kill their members or citizens or work against them will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible, besides the NCR and Legion resetting infamy upon reaching a certain point in the game, and fame and infamy are completely separate values. The type of reputation the player has with each faction or settlement affects how
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction or settlement's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player, attacking them on sight, or sending assassins to gun them down.
Companions
Companions in ''New Vegas'' received far more depth than the companions from ''Fallout 3'', through the use of the Companion Wheel and most companions offering a unique questline. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them.
They can be sent directly to the Lucky 38 Presidential Suite upon being dismissed rather than returning to their original location. Each companion was intended to represent a different style of combat. There are a total of eight permanent companions, with six companions available only in their respective DLC worlds.
Hardcore mode
''New Vegas'' introduced the additional difficulty of Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable
difficulty level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
settings only affect combat difficulty, Hardcore mode adds statistics and encourages