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Graphics () are
visual The visual system is the physiological basis of visual perception (the ability to detect and process light). The system detects, transduces and interprets information concerning light within the visible range to construct an image and buil ...
images An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a project ...
or
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
s on some surface, such as a wall,
canvas Canvas is an extremely durable Plain weave, plain-woven Cloth, fabric used for making sails, tents, Tent#Marquees and larger tents, marquees, backpacks, Shelter (building), shelters, as a Support (art), support for oil painting and for other ite ...
, screen,
paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, Textile, rags, poaceae, grasses, Feces#Other uses, herbivore dung, or other vegetable sources in water. Once the water is dra ...
, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
. Images that are generated by a computer are called
computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
. Examples are
photograph A photograph (also known as a photo, or more generically referred to as an ''image'' or ''picture'') is an image created by light falling on a photosensitivity, photosensitive surface, usually photographic film or an electronic image sensor. Th ...
s,
drawings Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface, or a digital representation of such. Traditionally, the instruments used to make a drawing include pencils, crayons, and ink pens, sometimes in com ...
,
line art Line art or line drawing is any image that consists of distinct straight lines or curved lines placed against a background (usually plain). Two-dimensional or three-dimensional objects are often represented through shade (darkness) or hue (co ...
, mathematical graphs, line graphs,
chart A chart (sometimes known as a graph) is a graphics, graphical representation for data visualization, in which "the data is represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart". A chart can repres ...
s,
diagram A diagram is a symbolic Depiction, representation of information using Visualization (graphics), visualization techniques. Diagrams have been used since prehistoric times on Cave painting, walls of caves, but became more prevalent during the Age o ...
s,
typography Typography is the art and technique of Typesetting, arranging type to make written language legibility, legible, readability, readable and beauty, appealing when displayed. The arrangement of type involves selecting typefaces, Point (typogra ...
,
number A number is a mathematical object used to count, measure, and label. The most basic examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers can ...
s,
symbol A symbol is a mark, Sign (semiotics), sign, or word that indicates, signifies, or is understood as representing an idea, physical object, object, or wikt:relationship, relationship. Symbols allow people to go beyond what is known or seen by cr ...
s,
geometric Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
designs,
map A map is a symbolic depiction of interrelationships, commonly spatial, between things within a space. A map may be annotated with text and graphics. Like any graphic, a map may be fixed to paper or other durable media, or may be displayed on ...
s,
engineering drawing An engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing. Usually, a number of ...
s, or other
image An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
s. Graphics often combine
text Text may refer to: Written word * Text (literary theory) In literary theory, a text is any object that can be "read", whether this object is a work of literature, a street sign, an arrangement of buildings on a city block, or styles of clothi ...
,
illustration An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, vi ...
, and
color Color (or colour in English in the Commonwealth of Nations, Commonwealth English; American and British English spelling differences#-our, -or, see spelling differences) is the visual perception based on the electromagnetic spectrum. Though co ...
.
Graphic design Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
may consist of the deliberate selection, creation, or arrangement of
typography Typography is the art and technique of Typesetting, arranging type to make written language legibility, legible, readability, readable and beauty, appealing when displayed. The arrangement of type involves selecting typefaces, Point (typogra ...
alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphics can be functional or artistic. The latter can be a recorded version, such as a
photograph A photograph (also known as a photo, or more generically referred to as an ''image'' or ''picture'') is an image created by light falling on a photosensitivity, photosensitive surface, usually photographic film or an electronic image sensor. Th ...
, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred. It can also be used for architecture.


History

The earliest graphics known to
anthropologist An anthropologist is a scientist engaged in the practice of anthropology. Anthropologists study aspects of humans within past and present societies. Social anthropology, cultural anthropology and philosophical anthropology study the norms, values ...
s studying prehistoric periods are
cave painting In archaeology, cave paintings are a type of parietal art (which category also includes petroglyphs, or engravings), found on the wall or ceilings of caves. The term usually implies prehistoric art, prehistoric origin. These paintings were often c ...
s and markings on boulders, bone, ivory, and antlers, which were created during the
Upper Palaeolithic The Upper Paleolithic (or Upper Palaeolithic) is the third and last subdivision of the Paleolithic or Old Stone Age. Very broadly, it dates to between 50,000 and 12,000 years ago (the beginning of the Holocene), according to some theories ...
period from 40,000 to 10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings are known to the
modern world The modern era or the modern period is considered the current historical period of human history. It was originally applied to the history of Europe and Western history for events that came after the Middle Ages, often from around the year 1500 ...
, from almost 6,000 years ago, are that of engraved
stone tablets According to the Hebrew Bible, the Tablets of the Law (also Tablets of Stone, Stone Tablets, or Tablets of Testimony; Biblical Hebrew: לוּחֹת הַבְּרִית ''lūḥōṯ habbǝrīṯ'' "tablets of the covenant", לֻחֹת הָאֶבֶ ...
and ceramic
cylinder seal A cylinder seal is a small round cylinder, typically about one inch (2 to 3 cm) in width, engraved with written characters or figurative scenes or both, used in ancient times to roll an impression onto a two-dimensional surface, generally ...
s, marking the beginning of the historical periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and
papyrus Papyrus ( ) is a material similar to thick paper that was used in ancient times as a writing surface. It was made from the pith of the papyrus plant, ''Cyperus papyrus'', a wetland sedge. ''Papyrus'' (plural: ''papyri'' or ''papyruses'') can a ...
was used by the
Egyptians Egyptians (, ; , ; ) are an ethnic group native to the Nile, Nile Valley in Egypt. Egyptian identity is closely tied to Geography of Egypt, geography. The population is concentrated in the Nile Valley, a small strip of cultivable land stretchi ...
as a material on which to plan the building of
pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
s; they also used slabs of limestone and wood. From 600 to 250 BC, the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem. In art, "graphics" is often used to distinguish work in a monotone and made up of lines, as opposed to painting.


Drawing

Drawing generally involves making marks on a surface by applying pressure from a tool or moving a tool across a surface. In which a tool is always used as if there were no tools it would be art. Graphical drawing is an instrumental guided drawing.


Printmaking

Woodblock printing, including images is first seen in China after
paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, Textile, rags, poaceae, grasses, Feces#Other uses, herbivore dung, or other vegetable sources in water. Once the water is dra ...
was invented (about A.D. 105). In the West, the main techniques have been woodcut, engraving and etching, but there are many others.


Etching

Etching is an Intaglio (printmaking), intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by Daniel Hopfer (–1536) of Augsburg, Germany, who decorated armour in this way. Etching is also used in the manufacturing of printed circuit boards and semiconductor devices.


Line art

Line art is a rather non-specific term sometimes used for any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shading, shade (darkness) or hue (
color Color (or colour in English in the Commonwealth of Nations, Commonwealth English; American and British English spelling differences#-our, -or, see spelling differences) is the visual perception based on the electromagnetic spectrum. Though co ...
) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors.


Illustration

An illustration is a Visual system, visual Representation (arts), representation such as a drawing, painting,
photograph A photograph (also known as a photo, or more generically referred to as an ''image'' or ''picture'') is an image created by light falling on a photosensitivity, photosensitive surface, usually photographic film or an electronic image sensor. Th ...
or other work of art that stresses the subject more than form. The aim of an
illustration An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, vi ...
is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message. Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as: * giving faces to characters in a story * displaying a number of examples of an item described in an academic textbook (e.g. A Typology (archaeology), Typology) * visualizing step-wise sets of instructions in a technical manual * communicating subtle thematic tone in a narrative * linking brands to the ideas of human expression, individuality, and creativity * making a reader laugh or smile * for fun (to make laugh) funny


Graphs

A ''graph'' or ''chart'' is a graphic that represents Table (information), tabular or number, numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.


Diagrams

A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., used to visualize and clarify the topic.


Symbols

A symbol, in its basic sense, is a representation of a concept or quantity; i.e., an idea, object (philosophy), object, concept, Quality (philosophy), quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic Meaning (semiotics), meaning, or
symbol A symbol is a mark, Sign (semiotics), sign, or word that indicates, signifies, or is understood as representing an idea, physical object, object, or wikt:relationship, relationship. Symbols allow people to go beyond what is known or seen by cr ...
ism.


Maps

A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a 2D geometric model, two-dimensional, geometrically accurate representation of a three-dimensional space. One of the first 'modern' maps was made by Waldseemüller.


Photography

One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various photographic lens, lenses to choose the view or filter (photography), filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect. The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer.


Engineering drawings

An engineering drawing is a type of drawing and is technical in nature, used to fully and clearly define requirements for engineering, engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.


Computer graphics

There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller Computer file, files, but, when complex, like vectors take time to render and may have larger file sizes than a raster equivalent. In 1950, the first computer-driven display was attached to MIT's Whirlwind (computer), Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers. In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors Corporation, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. Steven Anson Coons, S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. General Motors Corporation, GM developed their DAC-1 system, and other companies, such as Douglas Aircraft Company, Douglas, Lockheed Corporation, Lockheed, and McDonnell Aircraft, McDonnell, also made significant developments. In 1968, Ray tracing (graphics), ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N.Y. During the late 1970s, home computers became more powerful, capable of drawing both basic and complex shapes and designs. In the 1980s, artists and graphic designers began to see the personal computer as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics began being used in video games in the 1970s with ''Spasim'' for the PLATO (computer system), PLATO system in 1974 and ''FS1 Flight Simulator'' in 1979. Atari, Inc.'s ''Battlezone (1980 video game), Battlezone'' (1980) exposed 3D graphics to a wide audience. Other wireframe and flat-shaded 3D games appeared throughout the 1980s. ''Ultima Underworld: The Stygian Abyss'' (1992) was one of the first major video games with texture-mapped polygons. Computer systems dating from the 1980s and onwards often use a graphical user interface (GUI) to present data and information with symbols, icons, and pictures, rather than text. 3D computer graphics and creation tools became more accessible to video game and film developers in the late 1980s with Silicon Graphics, SGI computers, which were later used to create some of the first fully computer-generated short films at Pixar. 3D graphics became more popular in the 1990s in video games, multimedia, and animation. In 1995, ''Toy Story'', the first full-length computer-generated animation film, was released in cinemas. Since then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modeling software applications, such as Maya (software), Maya, 3D Studio Max, and Cinema 4D. Consumer-level 3D graphics acceleration hardware became common in IBM PC compatibles near the end of the decade. Another use of computer graphics is screensavers, originally intended to prevent the layout of much-used Graphical user interface, GUIs from 'burning into' the computer screen. They have since evolved into true pieces of art, their practical purpose obsolete; modern screens are not susceptible to such artifacts.


Web graphics

In the 1990s, Internet speeds increased, and web browsers capable of viewing images were released, the first being Mosaic (web browser), Mosaic. Websites began to use the Graphics Interchange Format, GIF format to display small graphics, such as banners, advertisements, and navigation buttons, on web pages. Modern web browsers can now display JPEG, Portable Network Graphics, PNG and increasingly, Scalable Vector Graphics, SVG images in addition to GIFs on web pages. Scalable Vector Graphics, SVG, and to some extent Vector Markup Language, VML, support in some modern web browsers have made it possible to display vector graphics that are clear at any size. Plug-in (computing), Plugins expand the web browser functions to display animated, interactive and 3D computer graphics, 3-D graphics contained within file formats such as SWF and X3D. Modern web graphics can be made with software such as Adobe Photoshop, the GIMP, or Corel Paint Shop Pro. Users of Microsoft Windows have Paint (software), MS Paint, which many find to be lacking in features. This is because MS Paint is a drawing package and a graphics package. Numerous platforms and websites have been created to cater to web graphics artists and to host their communities. A growing number of people use create internet forum signatures—generally, appearing after a user's post—and other digital artwork, such as photo manipulations and large graphics. With computer games' developers creating their own communities around their products, many more websites are being developed to offer graphics for the fans and to enable them to show their appreciation of such games in their own gaming profiles.


Uses

Graphics are visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting. Popular culture, Popular magazines, such as ''Time (magazine), Time'', ''Wired (magazine), Wired'' and ''Newsweek'', usually contain graphic material in abundance to attract readers, unlike the majority of Academic journal, scholarly journals. In computing, they are used to create a graphical User interface, interface for the user; and graphics are one of the five key elements of multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.


Business

Graphics are commonly used in business and economics to create financial charts and tables. The term ''business graphics'' came into use in the late 1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format. Business graphics can be used to highlight changes over time.


Advertising

Advertising is one of the most profitable uses of graphics; artists often do advertising work or take advertising potential into account when creating art, to increase the chances of selling the artwork.


Political

The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc.—is a centuries-old practice which thrives today in every part of the world. The Northern Irish murals are one such example. A more recent example is Shepard Fairey's 2008 U.S. presidential election Barack Obama "Hope" poster. It was first published on the web, but soon found its way onto streets throughout the United States.Heller, Steven and Chwast, Seymour (2011). ''Graphic Style: From Victorian to New Century''. Abrams.


Education

Graphics are heavily used in textbooks, especially those concerning subjects such as geography, science, and mathematics, in order to illustrate theories and concepts, such as the human anatomy. Diagrams are also used to label photographs and pictures. Educational animation is an important emerging field of graphics. Animated graphics have obvious advantages over static graphics when explaining subject matter that changes over time. The ''Oxford Illustrated Dictionary'' uses graphics and technical illustrations to make reading material more interesting and easier to understand. In an encyclopedia, graphics are used to illustrate concepts and show examples of the particular topic being discussed. In order for a graphic to function effectively as an educational aid, the learner must be able to interpret it successfully. This interpretative capacity is one aspect of graphicacy.


Film and animation

Computer graphics are often used in the majority of new feature films, especially those with a large budget. Films that heavily use computer graphics include The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy, the Harry Potter (film series), ''Harry Potter'' films, ''Spider-Man (2002 film), Spider-Man'' and ''War of the Worlds (2005 film), War of the Worlds''.


Graphics education

The majority of schools, colleges, and universities around the world educate students on the subject of graphic design and art. The subject is taught in a broad variety of ways, each course teaching its own distinctive balance of craft skills and intellectual response to the client's needs. Some graphics courses prioritize traditional craft skills—drawing, printmaking, and typography—over modern craft skills. Other courses may place an emphasis on teaching digital craft skills. Still, other courses may downplay the crafts entirely, concentrating on training students to generate novel intellectual responses that engage with the brief. Despite these apparent differences in training and curriculum, the staff and students on any of these courses will generally consider themselves to be graphic designers. The typical pedagogy of a graphic design (or graphic communication, visual communication, graphic arts or any number of synonymous course titles) will be broadly based on the teaching models developed in the Bauhaus school in Germany or Vkhutemas in Russia. The teaching model will tend to expose students to a variety of craft skills (currently everything from drawing to motion capture), combined with an effort to engage the student with the world of visual culture.


Noted graphic designers

Aldus Manutius designed the first italic type style which is often used in desktop publishing and graphic design. April Greiman is known for her influential poster design. Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for IBM, NeXT and United Parcel Service, UPS. William Caslon, during the mid-18th century, designed many typefaces, including ''ITC Founder's Caslon'', ''ITC Founder's Caslon Ornaments'', ''Caslon Graphique'', ''ITC Caslon No. 224'', ''Caslon Old Face'' and ''Big Caslon''.


See also

* Editorial cartoon * Visualization (graphics) * Semiotics


References


External links


A Historical Timeline of Computer Graphics and Animation
{{Authority control Graphics, Computer graphics Graphic design