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''Die by the Sword'' is a
swordfighting Swordsmanship or sword fighting refers to the skills and techniques used in combat and training with any type of sword. The term is modern, and as such was mainly used to refer to smallsword fencing, but by extension it can also be applied to a ...
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Treyarch Treyarch Corporation ( ; formerly Treyarch Invention LLC) is an American video game developer based in Los Angeles with Additional studio locations in Vancouver, Canada; and Austin, Texas. Founded in 1996 by Peter Akemann and Doğan Köslü, it ...
and published by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
under their Tantrum Entertainment imprint on March 27, 1998. The game allows players to independently command the movement and swordfighting of their in-game avatars; running, jumping and turning with one hand, while simultaneously slashing, stabbing and parrying with the other. ''Die by the Sword'' also offered
deathmatch Deathmatch commonly refers to: * A particularly brutal type of hardcore wrestling * Deathmatch (video games), a free-for-all video game mode Death Match may also refer to: Arts, entertainment, and media *'' Tom Clancy's Net Force Explorers: D ...
and
cooperative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
play in its arena mode, where players could stage fights with up to three other players. The
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
''Limb from Limb'' was released on September 28, 1998 and added another main quest for the single-player campaign, enhanced multiplayer through a selection of significantly more creative arenas, and introduced new playable characters such as the
Minotaur In Greek mythology, the Minotaur (, ''Mīnṓtauros''), also known as Asterion, is a mythical creature portrayed during classical antiquity with the head and tail of a bull and the body of a man or, as described by Roman poet Ovid, a being "par ...
. A spiritual successor to ''Die by the Sword'' was released in 2000 exclusively for the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, entitled '' Draconus: Cult of the Wyrm''.


Gameplay

The game allows the player to fully control their sword arm, removing the need for pre-recorded animations and statistically based gameplay. Instead, a physically correct model is used for each avatar and each weapon, and both movement and damage are calculated through forces. The sword arm can be controlled by using a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
, the
numeric keypad A numeric keypad, number pad, numpad, or ten key, is the calculator-style group of ten numeric keys accompanied by other keys, usually on the far right side of computer keyboard. This grouping allows quick number entry with right hand, ...
, or a
mouse A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
. For example, with the
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Mus ...
, to perform a slashing attack with the default key combination, a player would press the '4' and '6' keys on the numeric keypad in succession. This will move the weapon from extreme left to right. The '8'-'2' combination will likewise perform a top-down striking motion. Blocking is accomplished similarly, not through a separate key or state like in all other games of this genre, but instead through the simple physical principle of positioning the weapon so that it intercepts, and blocks, the enemy's weapon. Shields operate like swords in this respect, though it is generally not possible to directly control the off-hand. Alternatively, a player may opt to directly control his sword arm with mouse movements or a joystick to gain more subtle control. This allows a player to fluidly move his weapon in any direction instead of being limited to the eight points of a keypad. However characters featuring a weapon for either arm can only be properly controlled by keypad or by using predefined moves, due to their unorthodox movements. A third and simpler method to using the mouse or keypad (as the mouse control can be awkward, and some
laptop A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a Clamshell design, clamshell form factor (design), form factor with a flat-panel computer scree ...
s don't have keypads) is the game's "arcade mode", which uses the Y, U, and I keys to block low, medium, and high, respectively, and H, J, and K keys to chop, slash medium, and slash high, respectively. Turning, jumping, and other acrobatics can be used in tandem with sword control to add velocity to the weapon, increasing its damage potential significantly. The player can target and eliminate specific body parts. A well-placed swing to the head can in some cases behead an opponent. Strong blows to the arms and legs can sever limbs, leaving the opponent with reduced mobility, or in the case of the sword arm, no way to inflict damage. This system encourages multiple hits to a specific region on the body, thereby slowly cutting the opponent, and reducing his effectiveness. Delicate locations such as the head and neck, while difficult to strike, offer a quick conclusion to those with the appropriate finesse. In the expansion, ''Limb from Limb'', the player can choose to play the original quest as an Orc, Skeleton, Mantis, and other monsters.


The Arena

The Arena mode in ''Die by the Sword'' consists of as many as four players or AI bots fighting in an enclosed arena. With the ''Limb From Limb'' expansion installed, there are a total of nine Arena 'Pits'.


Tournament Mode

Tournament mode allows the player to choose one of nine different fighters, and work up through different arenas with different combinations of other creatures. It ends with a final boss fight.


Development

Project lead Peter Akemann cited '' The Bilestoad'' as a major inspiration for ''Die by the Sword''. Instead of
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
, the dominant animation technique of the time, ''Die by the Sword''s animations were built with a
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
that Akemann created over five years of
post-graduate Postgraduate education, graduate education, or graduate school consists of academic or professional degrees, certificates, diplomas, or other qualifications usually pursued by post-secondary students who have earned an undergraduate (bachelor' ...
and doctoral work. This approach eliminated the need to use pre-recorded animations, thus enabling the player's free-form control over the character's sword swings.


Reception

The game received mildly favorable reviews, while ''Limb from Limb'' received mixed reviews. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said that the game "should not be missed by anyone seeking immaculately done fantasy action. Recommended." The game was a commercial failure, with sales of 28,603 units in the U.S. by April 1999. Interplay's Alan Pavlish attributed the failure to the game's control scheme and "a dark period when it slipped nine months, so it lost momentum." ''Die by the Sword'' was named as a finalist for " PC Action Game of the Year" during the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
' inaugural Interactive Achievement Awards; the award ultimately went to ''
Quake II ''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''. Develope ...
''.


References


External links

* * * {{Treyarch 1998 video games Action-adventure games Fantasy video games Interplay Entertainment games Multiplayer and single-player video games Treyarch games Video games developed in the United States Windows games Windows-only games