Civil War Generals 2
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''Grant, Lee, Sherman: Civil War Generals 2'' is a computer game published by
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game ge ...
in 1997. It is the sequel to '' Robert E. Lee: Civil War General''.


Gameplay

''Grant, Lee, Sherman: Civil War Generals 2'' simulates on a tactical level individual battles of the
American Civil War The American Civil War (April 12, 1861May 26, 1865; also known by Names of the American Civil War, other names) was a civil war in the United States between the Union (American Civil War), Union ("the North") and the Confederate States of A ...
and allows one to play as either the
North North is one of the four compass points or cardinal directions. It is the opposite of south and is perpendicular to east and west. ''North'' is a noun, adjective, or adverb indicating Direction (geometry), direction or geography. Etymology T ...
or
South South is one of the cardinal directions or compass points. The direction is the opposite of north and is perpendicular to both west and east. Etymology The word ''south'' comes from Old English ''sūþ'', from earlier Proto-Germanic ''*sunþa ...
in a number of different campaigns. It links the battles together by making the losses in one battle reflect on the forces available in the next. Also, the capture of supplies during one battle allows one to purchase weapons upgrades before the next. Improvements from ''Robert E. Lee: Civil War General'' included the addition of several new units, including
mortars Mortar may refer to: * Mortar (weapon), an indirect-fire infantry weapon * Mortar (masonry), a material used to fill the gaps between blocks and bind them together * Mortar and pestle, a tool pair used to crush or grind * Mortar, Bihar, a village i ...
,
siege artillery Siege artillery (also siege guns or siege cannons) are heavy guns designed to bombard fortifications, cities, and other fixed targets. They are distinct from field artillery and are a class of siege weapon capable of firing heavy cannonballs or ...
, and naval vessels, new terrain types, more detailed graphics, and larger maps. Certain artillery types gained the ability of indirect fire. Army structures were expanded to include divisions and regiments; scenarios may be played at the brigade or regimental level. If the latter is selected, regiments are controlled as individual units on the map, with brigade commanders taking the place of division commanders and division commanders taking the place of corps commanders. The Easter Egg
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campaign mode from the first game was deleted. Unit leaders may be influenced by their commanding officer and their ratings increased or decreased depending on the superior officer's ratings. A corps or division commander will influence all subordinate units within a three square radius (six squares if playing at regimental level). The basic elements of gameplay in ''Civil War Generals 2'' are the same as ''Robert E. Lee'' and are covered in the article for the latter game. Corps commanders in ''Civil War Generals 2'' were made into separate units on the map with division commanders taking the place of corps commanders in ''Robert E. Lee'', meaning that they can be reassigned to any unit under their command and are treated by the game as the commander of whatever unit they're assigned to instead of its regular commander. A routed unit will run towards its respective corps headquarters first and then to the edge of the map. The ability to completely annihilate an enemy unit was removed from ''Civil War Generals 2'', as well as the ability to cause a unit to desert if morale becomes too low. The exception to the latter are siege artillery and mortar units, as these are too ponderous to flee the field and will be captured whole or desert if morale drops below a certain point. New units in ''Civil War Generals 2'' include siege weapons and naval units. Naval units may only enter water/coastal hexes and only the Union side has access to frigates; otherwise, they are functionally the same as artillery. Siege weapons include heavy artillery and mortars; the former carries more powerful, longer-range guns than field artillery, while the latter are functionally the same as howitzer artillery. The effectiveness of mortars decreases the closer to the target they are. Heavy artillery are fixed units that cannot move or retreat. Mortars can be limbered and moved around the map, but very slowly due to their size and they also cannot retreat from an enemy attack. The game also split horse artillery into a separate unit that is similar to a howitzer, but it can be moved around the map faster than normal artillery and can also change formation and attack in the same turn. Howitzer-type artillery units may fire at hexes they do not have a direct line of sight on, these are indicated on the map with a grid pattern. Hexes highlighted as such may be fired into even if there's no visible target. This feature may be used if the player has reason to suspect that an unseen enemy unit is in a particular hex. When performing indirect fire, the artillery has a chance of missing the hex it's firing at; it may even hit one of your own units and produce "friendly fire" casualties. The game also introduced scout units and engineers; these unit types cannot initiate attacks but will defend themselves if attacked. Engineers can perform several different construction/demolition actions, building a pontoon bridge uses up the engineer unit and it will not be accessible for the rest of the game. A unit's morale is calculated by the game based on the stats of the unit plus its leader's stats, as well as other factors including terrain and success or defeat in combat. Like in ''Robert E. Lee'', a leader who is killed or wounded in battle will be replaced by the next highest ranking leader under him. The game decides this primarily based on rank, thus if a brigade commander is killed and the regimental leaders under his command consist of three captains and a colonel, the game will pick the colonel to replace him. If a unit structure contains multiple leaders of the same rank, the game picks the leader from the unit with the lowest ID number. Each unit may also have a pool of up to four replacement leaders, which if present will be drawn upon instead of leaders from the commands underneath. Regimental leaders, if none are available in their replacement pool, are replaced by an unattached leader of the same rank or below. The game engine will create generic leaders if no unattached ones exist, however they will have very low ratings. ''Civil War Generals 2'' introduced victory hexes; these are preset locations on the map which will give extra victory points to whichever side controls them. In addition, a hex which has been fought over several times will turn into a victory hex. The value of a victory hex increases each time it is fought over or changes hands. Conversely, a victory hex that is not fought over or changes hands gradually loses points and may eventually disappear. Unit strength ratings on the map were expanded to show what percentage of the unit's original strength had been killed or wounded in battle as well as the number of unwounded men who had fallen out of the ranks from combat action or marching. Resting a unit causes unwounded men to gradually return to the ranks. Units will suffer less straggling the higher the stats of the unit and/or its leader. A unit's morale decreases the more casualties it has suffered in battle. The included scenarios and campaigns in the game were expanded from ''Robert E. Lee'' to include a significantly expanded Eastern Theater, as well as the major battles of the Western Theater. Some major battles and campaigns of the war, including post-
Wilderness Wilderness or wildlands (usually in the plurale tantum, plural) are Earth, Earth's natural environments that have not been significantly modified by human impact on the environment, human activity, or any urbanization, nonurbanized land not u ...
actions in the Eastern Theater, were left out due to time constraints on the game's development, however, the included scenario editor allows the player to recreate these battles himself. An August 1998 patch fixed several problems with the original release of the game, including a bug which made it impossible for division commanders to be killed (the brigade commander underneath them would be killed instead).


Development

Following the commercial success of '' Robert E. Lee: Civil War General'', developer
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions speciali ...
began to create a sequel, initially under the
working title A working title is a preliminary name for a product or project. The usage is especially common in film and TV, gaming, music and publishing. It is often styled in trade publications as (wt) and is synonymous with production title and tentative ...
''Civil War Generals''. The first game had been designed by Jeffrey Fiske, but he was replaced as lead designer on ''Civil War Generals 2'' by Doug Gonya, the scenario designer of the first game. Steve Grammont, the
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to assure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
lead on ''Civil War General'', was promoted to a producer role on ''Civil War Generals 2''. He later described his surprise at this promotion. Impressions based the design of ''Civil War Generals 2'' on player feedback from its predecessor, combined with original ideas from the Impressions team. Scott Udell of ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' noted that players had disliked the first game's short campaign and lack of clear
victory conditions In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, wh ...
, and that Impressions sought to address these concerns in ''Civil War Generals 2''. As in the first game, the team included paintings by
Mort Künstler Morton Künstler (August 28, 1927 – February 2, 2025) was an American artist known for his illustrative paintings of historical events, especially of the American Civil War. He was a child prodigy, who, with encouragement from his parents, bec ...
and worked with documentarian Jay Wertz to obtain video footage. In June 1997, an in-development version of the game was shown at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3). Late in development, Impressions was pressured by its publisher
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game ge ...
to redesign ''Civil War Generals 2'' as a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game, according to Grammont. The publisher hoped to capitalize on the genre's recent popularity, and Sierra founder Ken Williams personally visited Impressions to push for the new direction. Grammont later explained that he confronted Williams in a meeting and "told him he was wrong" about the design. Afterward, Sierra allowed Impressions to complete ''Civil War Generals 2'' as planned. Originally slated for a fall 1997 release, the game launched on October 20 of that year with an estimated price of $49. To promote the release, Sierra and ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' partnered to create the "Ultimate Civil War" contest. The winners would be sent to an
American Civil War reenactment American Civil War reenactment is an effort to recreate the appearance of a particular battle or other event associated with the American Civil War by hobbyists known (in the United States) as Civil War reenactors, or Living history, living histo ...
, and would have photographs of themselves in Impressions' next wargame.


Reception


Sales

According to Grammont, ''Civil War Generals 2'' was a commercial success and surpassed sales expectations at Sierra by "a lot". The game's ''Ultimate Civil War Collection'' bundle, which contained its predecessor, rose from 58th place in June 1998 to #7 in July on NPD SofTrends'
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sales charts. In the United States, ''Civil War Generals 2'' took fourth place on
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's weekly computer game sales rankings for September 27–October 3, 1998. Claiming fifth and sixth the following two weeks, respectively, it ultimately took 12th for October 1998 as a whole. Its average retail price for the month was $29. As of January 1999, ''Civil War Generals 2'' and its predecessor together had sold more than 700,000 copies globally. ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' summarized the ''Civil War Generals'' series as "very successful" at the time.


Critical reviews

In ''PC Gamer US'', Keith Sullivan praised ''Civil War Generals 2''s scope, gameplay, accessibility and campaign continuity system. However, he called the visuals average and the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) "barely adequate", and found the game's music annoying. He concluded that ''Civil War Generals 2'' is "not the be all and end all of Civil War games for the hard-core wargamer", but that it is a "a good, competent offering" for other players. Conversely, Jim Cobb of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' summarized the game as a step down for the series. He lambasted its "completely broken combat system and ..dated game engine", which he felt ruined the achievements of the game's campaign and morale systems. Cobb particularly criticized ''Civil War Generals 2'' for historical inaccuracies that make it "impossible to win ..using historically authentic tactics." ''
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''s Bertrand C. Emmett wrote that he "relished playing ''Civil War Generals 2''." He praised the game's audiovisuals and multimedia encyclopedia, and summarized the overall product as "engaging". Reviewing the game for ''Computer Games Strategy Plus'', Jim Pedicord enjoyed the expanded scope and more complex rules compared to ''Civil War General'', and called ''Civil War Generals 2'' "the game the original should have been." He singled out the addition of
zones of control In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In hexagonal tiled maps, a combat unit's zone of control is the six hexagons adjacent ...
and victory hexes for praise, and found the AI to be improved. Pedicord concluded that ''Civil War Generals 2'', while "a little on the weak side" for experts of the genre, "should appeal to most wargamers".


Legacy

After the completion of ''Civil War Generals 2'', Grammont left Impressions Games and joined designer Charles Moylan at Big Time Software, where the two created the influential wargame '' Combat Mission: Beyond Overlord''. Grammont and Moylan founded Battlefront.com in the late 1990s to publish ''Combat Mission'', its
sequels A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
and other wargames. A sequel to ''Civil War Generals 2'', entitled ''Civil War Generals 3'', was announced by Impressions and Sierra in January 1999. It was set for release in fall of that year, and was designed by Jeffrey Fiske of the original ''Civil War General'' and Steve Serafino of ''
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''. ''Civil War Generals 3'' took place in the first year of the American Civil War, and would have tasked the player with establishing and maintaining a
war economy A war economy or wartime economy is the set of preparations undertaken by a modern state to mobilize its economy for war production. Philippe Le Billon describes a war economy as a "system of producing, mobilizing and allocating resources to su ...
. It was planned to feature empire-building and management game mechanics, played via a turn-based " simultaneous execution" gameplay structure. Combat would have taken place in
real-time Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control Syst ...
, although a simpler "quick battle" system was planned for novices. Victory could have been achieved through military, economic or other means. The game was announced alongside ''
Pharaoh Pharaoh (, ; Egyptian language, Egyptian: ''wikt:pr ꜥꜣ, pr ꜥꜣ''; Meroitic language, Meroitic: 𐦲𐦤𐦧, ; Biblical Hebrew: ''Parʿō'') was the title of the monarch of ancient Egypt from the First Dynasty of Egypt, First Dynasty ( ...
''; at the time, Sierra's Jim Veevaert said that the two games would "be big hits for us this year." In April 2000, Impressions announced that ''Civil War Generals 3'' had been cancelled. According to James Fudge of ''Computer Games Strategy Plus'', the main reason for the decision was low sales projections: the game was expected to sell "barely enough to cover development costs of the title." Despite the game's cancellation, the Impressions team clarified that they were interested in developing more wargames in the future.


References

{{Impressions Games 1997 video games American Civil War video games Computer wargames Impressions Games games Multiplayer and single-player video games Sierra Entertainment games Turn-based strategy video games Video game sequels Video games developed in the United States Windows games Windows-only games