Chimera Squad
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''XCOM: Chimera Squad'' is a turn-based tactical video game developed by
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds (game designer), Brian Reynolds following their departure from MicroProse, Meie ...
and published by 2K as part of the ''
XCOM ''XCOM'' (originally called ''X-COM'') is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game '' UFO: Enemy Unknown' ...
'' series. It is set as a sequel to '' XCOM 2: War of the Chosen'', after a tenuous peace accord between warring human and alien forces has been achieved. The player controls a mixed squad of human and alien
special forces Special forces or special operations forces (SOF) are military units trained to conduct special operations. NATO has defined special operations as "military activities conducted by specially designated, organized, selected, trained and equip ...
soldiers that help maintain the fragile peace of City 31, an experimental city where humans and aliens are attempting cohabitation. While ''Chimera Squad'' follows similar tactical elements of the ''XCOM'' series, it introduces new gameplay concepts to accelerate the pace of gameplay. The game was released on
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on April 24, 2020.


Gameplay

The player takes control of a squad of eleven characters, both human and alien, that form Chimera Squad. Each character has unique abilities, replacing character classes from previous installments in the franchise. The game is divided between turn-based tactical combat and management of the squad's non-combat activities. These non-combat activities take place in the game's strategy layer, which allows players to modify or upgrade squad members' equipment and assign squad members to investigations. The strategy layer shows the level of unrest in each district, and failing to address that unrest leads to the city breaking out into violence. Once players initiate a combat mission, they choose which of the playable characters will participate. Each mission may have multiple separate combat segments. Missions start in a planning phase called "breach mode", which allows players to position their units at designated points, from which they will enter the combat area. Different entry points present different bonuses and challenges for players, and players can split their units across multiple entry points. Once combat starts, player-controlled units and computer-controlled enemies take turns based on their position through a mixed player-enemy turn order, a system which the game calls "interleaved turns". Some agents have abilities that enable them to modify the turn order, and once per mission the player can force one of their units to act next regardless of the turn order. This is a divergence from previous entries in the ''XCOM'' franchise, which had all player-controlled units act then all computer-controlled enemies act. Units have similar options as they did in previous ''XCOM'' games, including moving, attacking, taking defensive cover, or using special abilities. Some of these abilities synergize with other character's abilities. Characters can be downed during combat, requiring another character to stabilize them, but if any character is not revived in time and dies, the mission fails and has to be restarted. As with previous games in the franchise, players will have the option of enabling "ironman mode", which limits them to a single save slot and imposes
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
. A playthrough of the game's campaign is expected to take around 20 hours. Like its predecessor, ''Chimera Squad'' has extensive support for mods, which allows players to add new characters, missions, and equipment to the game.


Synopsis

''Chimera Squad'' is set in City 31, a model city with humans and aliens living alongside one another. It takes place five years after the events of '' XCOM 2: War of the Chosen'', in which the titular organization defeated ADVENT, the alien-led
puppet government A puppet state, puppet régime, puppet government or dummy government is a State (polity), state that is ''de jure'' independent but ''de facto'' completely dependent upon an outside Power (international relations), power and subject to its ord ...
that ruled Earth for 20 years following an
invasion An invasion is a Offensive (military), military offensive of combatants of one geopolitics, geopolitical Legal entity, entity, usually in large numbers, entering territory (country subdivision), territory controlled by another similar entity, ...
. The game puts players in control of the eponymous squad, an elite peacekeeper force pitted against unknown elements that seek to destabilize City 31.


Plot

City 31's Mayor Nightingale is killed in a terrorist attack and Chimera Squad is tasked to find the culprit. During their investigation, Chimera Squad confronts three criminal factions, one at a time; The Progeny, a doomsday cult composed of individuals with psionic powers, Gray Phoenix, a street gang composed of aliens who see themselves unfit for Earth society, and Sacred Coil, a religious cult preaching salvation for those who opposed XCOM composed of former ADVENT soldiers and aliens. They eventually discover that these groups are backed by a fourth, mysterious faction, which they codename as "Atlas." Once all the three criminal groups are defeated, Atlas launch an attack on City 31's Town Hall and Chimera Squad rescues Deputy Mayor Parata while fending off the attackers. Soon after, they learn that Atlas was responsible for Mayor Nightingale's assassination and supported the other factions to destabilize City 31 and take it over. In response, Chimera Squad storms Atlas' hideout and defeat their leader, bringing down the organization. One month later, as Chimera Squad celebrates their victory, two individuals watching their headquarters from a monitor note that by the time XCOM realizes that they are in a new war with the mysterious new threat they represent, it will be too late to stop them.


Development

''Chimera Squads lead designer is Mark Nauta, who was a designer on ''
XCOM 2 ''XCOM 2'' is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K. It is the sequel to 2012's reboot of the series, '' XCOM: Enemy Unknown''; it takes place 20 years after the events of ''Enemy Unknown''. XCOM, ...
''. According to ''XCOM 2'' lead developer Jake Solomon, the development team for ''Chimera Squad'' includes many people from the ''XCOM 2'' team, though he himself was not part of the project. Work on ''Chimera Squad'' began after completion of the ''XCOM 2: War of the Chosen'' expansion.
Firaxis Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They we ...
, ''Chimera Squads developer, called the game "neither a sequel or expansion to XCOM 2". Nauta stated that their intention was to explore different gameplay and storytelling mechanics of the ''XCOM'' games without having to re-balance the elements within ''XCOM 2'' or ''War of the Chosen''. Nauta said that with ''Chimera Squad'', they felt the changes were large enough to be challenging to experienced players, but the game's smaller scale would help draw newer players into the ''XCOM'' universe.
2K Games 2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
, the game's publisher, stated that the game's price – with a 50% discount for the first week after launch – was intended to draw new players into the series. The decision to pivot to a character-centered game where each unit had unique abilities was a result of the developers experiences with the ''XCOM 2: War of the Chosen'' expansion, which had several unique enemies and recruitable soldiers. Because they opted for designing characters, rather than using randomly generated ones as typical with ''XCOM'' games, they avoided the normal
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
rules, while also ensuring that there are still consequences from having characters bleed out in battle. The "interleaved turns" mechanic was a result of complaints from players of past games about the normal ''XCOM'' turn order, where all units on one side move followed by movement of the opposing side. Players found they could not easily implement long-term strategies in combat due to mass enemy movement, while the new interleaved turns allowed for players to maintain this strategy but react as needed to individual enemy movement. Firaxis founder
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of many strategy video games and simulation video games, including the ''Civilization'' series, Meier co-found ...
was an early advocate for the mechanic, and developed a prototype in an
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
that he had been building for around twenty years. This helped Nauta and others see how it would work and make small refinements to improve the idea for ''XCOM''-style gameplay. The Breach system is based on the past ''XCOM'' games' Ambush system, but gave players multiple encounters per mission to set up breaches which is meant to improve the pacing of the game. There are no plans for console versions of the title, nor for any downloadable content or expansions.


Reception

''Chimera Squad'' received "generally favorable reviews", according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. One of the core changes between ''Chimera Squad'' and ''XCOM 2'' – the replacement of randomly generated soldiers with the cast of eleven unique ones – was the subject of both praise and disappointment by critics. Ben Reeves, writing for ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', praised the decision to have the characters be voiced and enjoyed the interactions that they had with one another, though
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
's Chris Carter found the voice acting poor and the contrast between bloody combat and lighthearted banter jarring. The characters' unique abilities and their ability to combine with other characters' powers were widely praised. ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
s Lewis Packwood found it "wonderfully cathartic" to now wield the same abilities that had been used against players in previous games in the franchise.
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
's Tom Senior, however, felt that - with each combat scenario being short - players did not have enough time to use some of these power combinations, and expressed a desire for more of the characters' abilities to be unlocked at the start of the game. Several other reviews were less enthusiastic, mainly noting the discrepancy in tone and story quality compared to previous entries in the franchise. Strategy Gamer's Richard Scott-Jones lamented the game's lack of polish and relatively low difficulty level, while
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's Tom Marks said the game had some interesting ideas, but did not "bring them together into a particularly graceful whole." Reviewers also noted the game was significantly easier than prior entries in the franchise. Kirk McKeand of
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noted that the player-controlled characters become vastly more powerful than the enemies by the middle of the game and posited that the unlimited ability to restart missions and the lack of permanent character death "strips combat of tension". The same sentiment was echoed by ''Game Informers Reeves, who noted that losing a unit went from being a "powerful gut punch" in previous entries to a "frustration" in this one. At the time of the game's release,
software bug A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''. The effects of a software bug range from minor (such as a misspelled word in the user interface) to sev ...
s that caused the game to crash were an issue. Destructoid's Carter experienced two crashes while preparing his review, though he noted that the game's autosave system meant that less than a minute of play was lost each time. Nauta, the game's lead designer, tweeted an apology for the issues two days after launch. It was nominated for the category of Best Sim/Strategy game at
The Game Awards 2020 The Game Awards 2020 was an award show that honored the best video games of 2020. It was produced and hosted by Geoff Keighley, and took place on December 10, 2020. The preshow ceremony was hosted by Sydnee Goodman. Unlike previous Game Awards, ...
.


References


External links

* {{Firaxis Dystopian video games Firaxis Games games Tactical role-playing video games Take-Two Interactive games Turn-based tactics video games 2020 video games Unreal Engine 3 games Video game sequels Video games about genetic engineering Video games developed in the United States Windows games Windows-only games XCOM 2K games Single-player video games Video games set in the 2040s