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''Shamus: Case II'' is a
1983 The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is consid ...
video game for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
written by
Cathryn Mataga Cathryn Mataga (born William Mataga) is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit family games for Synapse Software in the early to mid 1980s, including '' Shamus'', ...
and published by Synapse Software. Mataga also wrote the original '' Shamus'' and the scrolling shooter ''Zeppelin''. A port to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
by Joe Vierra was released in
1984 Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast A ...
. Although ostensibly a sequel to '' Shamus'', the gameplay is very different, combining aspects of platform games,
maze game A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
s, and even '' Breakout''. ''Case II'' was as well received as the original.


Gameplay

''Shamus: Case II'' is a side-view game in which Shamus chases The Shadow through its underwater lair. The game map contains three types of rooms. The first, "pit rooms", are simple maze maps with small open areas connected with ladders, with spiked pits to jump over and small horizontal passages filled with slavering snakes that have to be avoided. The next, "corridors", contain large open areas with a walkway at the bottom that the player has to traverse to get to the next room. Snakes crossing on the floor have to be jumped, and The Shadow appears in the upper area, firing at the player. In both of these types of rooms, pressing the fire button causes Shamus to jump. The third type of room is where the majority of the game time takes place. Here the player walks back and forth along the bottom while firing his plasmar detonators upward into the room. At the top of the room are alternating layers of enemies travelling horizontally, which can be attacked with the detonators. Periodically, waves of these enemies leave the horizontal rows and descend into the center of the room, where they are much easier to attack, but can also fire back at Shamus, or collide with him. The detonators are not used up when they hit an enemy, and continue to bounce around the screen like small rubber balls. If these make it to the top, they can get above the rows of enemies and bounce repeatedly, as in the game '' Breakout''. After Shamus has destroyed two waves of enemies, or killed all of the snakes in one of the horizontal rows, the play freezes and the map begins to scroll vertically to reveal a new area above the last room. In this case the floor is not continuous, but instead consists of a number of blocks with open areas between them. The player has to be sure to move over one of the blocks by the time the screen is fully revealed, or he will fall back into the last room and have to try again. The same occurs if enough of the enemies avoid Shamus's detonators and rip up the floor below him. The map also contains a number of treasure chests containing various items, most importantly free lives and keys that open other rooms. The room layout is persistent in any one session, allowing it to be mapped. As in the original, a version of ''
Funeral March of a Marionette Funeral March of a Marionette (French: ) is a short piece by Charles Gounod. It was originally written for solo piano in 1872 and orchestrated in 1879. It is perhaps best known as the theme music for the television program ''Alfred Hitchcock Presen ...
'', the theme song from ''
Alfred Hitchcock Presents ''Alfred Hitchcock Presents'' is an American television anthology series created, hosted and produced by Alfred Hitchcock, aired on CBS and NBC between 1955 and 1965. It features dramas, thrillers and mysteries. Between 1962 and 1965 it was ren ...
'', played on the title screen.


Reception

''Softline'' in 1983 called ''Shamus: Case II'' "another masterpiece of compressed programming", and advised readers to "run out and buy it so Mataga will be encouraged to create Case 3!" Comparing it to the earlier ''Shamus'', ''Creative Computing'' noted that "It is not just a thinly disguised variation on the original theme. Shamus: Case II has the same clever design and hectic pace of its namesake in a completely new setting." They went on to note that "The addition of the multiple rooms and levels does add to the overall effect though, making it more than just another twitch game. The sound and graphics are appealing, making this a worthwhile addition to your game library."


References


Bibliography

* 1983 video games Action games Atari 8-bit family games Synapse Software games Commodore 64 games Detective video games Video games developed in the United States


External links


''Shamus: Case II''
at Atari Mania *{{lemon64 game, id=2282, name=Shamus: Case II