''ZModeler'' (or ''Zanoza Modeler'') is a 3D modeling application developed by Oleg Melashenko. It is aimed at modelers who model vehicles and other objects for computer games such as Euro Truck Simulator, UK Truck Simulator, American Truck Simulator, ''
18 Wheels of Steel
''18 Wheels of Steel'' is a series of trucking simulators developed by SCS Software and published by ValuSoft from 2002 to 2011, as a spin-off of '' Hard Truck'', with the first game becoming the third ''Hard Truck'' game released.
Games
...
'', ''
Grand Theft Auto series'',
''Empire Earth 2'',
''Midtown Madness'', or similar video games.
ZModeler versions
ZModeler is capable of complex modeling and Importing. On later versions it supports important modeling functions such as extruding, or beveling.
Version 1 does not support
polygons other than
triangles, or NURBs, or other forms of modeling other than polygonal and splines. It comes with filters to import and export meshes of other formats. However, there are more formats other than the included ones for download in various websites. ZModeler does not have a lighting system, although lighting can be made by using gradients for reflection maps.
The current ZModeler2 branch has a revised user interface, and adds new functions. Since version 2, ZModeler is no longer proposed as a feature-full freeware. Once activated, it becomes possible to use filters and plugins to import and export models of various other formats, including formats for computer games. ZModeler2 has a new
rendering engine
Rendering or image synthesis is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from a 2D model, 2D or 3D model by means of a computer program. The resulting im ...
, and adds several more functions. It sports a vastly different user interface than ZModeler1. Additionally, ZModeler2 supports quadrilateral polygons, a major step-up from ZModeler1. Next version of Zmodeler was Zmodeler3 with changes to the material browser, UV Tile which replaces the "Scale" of the texture map. There were other various changes to Zmodeler3.
Rendering

No version of ZModeler comes with support for making final scene
renderings. Currently, scene renderings can only be made by taking a
screen capture. This method, however, does affect the output quality because no
post-processing, such as
anti-aliasing, is performed on the final image. Any necessary manual post-processing can, for example, be done by
rescaling a high-output rendering of the scene with any
graphics software.
Supported Model Files
Zmodeler supports .DFF, .OBJ, YFT and other 3D files you can edit.
Primitive objects
Both ZModeler versions come with a standard list of primitive objects that can be easily created. After determining the size and location of the object, a dialog box will pop up, allowing the user to specify the object name, and the "horizontal steps" and "vertical steps". The list of primitive objects include spheres, cones, cubes, cylinders, tubes, and tori.
Format
The ZModeler file format has an extension of "*.Z3D". The ZModeler2 file format is different from the ZModeler 1x series' file format. Although ZModeler2 can open ZModeler 1 files, ZModeler 1 cannot open ZModeler2 files. Both formats have the same file extension. They are also both capable of storing unsupported data. Since ZModeler 2.2.4, Z3D files are capable of storing the textures, although this feature must be enabled. On older versions instead, textures are separately stored as
bitmaps,
PNG, or other supported files types.
Minimum system requirements
ZModeler is a relatively light program needing only around 20MB of empty hard disk space. The CPU and RAM requirements depend on the complexity of the scene, with the graphics card being the most important factor. Besides support for any graphics card with
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
hardware
transform and lighting support,
software rendering is also supported although render errors may occur. Certain graphics cards may cause
artifacts to occur.
References
External links
* {{Official website, http://www.zmodeler3.com
SupermotoXL Designs- Collection of custom design 3d models created using ZModeler.
GTA Mods by Chong McBong- Scratch built models for GTA San Andreas, using Zmodeler2.
Zmodeler ForumStyle's Egitim - Zmodeler Education WebSiteHD Zmodeler Video Lessons WebSite
3D graphics software