Scoring
These are the base methods of scoring: * Single ''fives'' are worth 50 points * Single ''ones'' are worth 100 points * Three of a kind are worth 100 points times the number rolled, except for three ''ones'' which are worth 1000 points * If four, five, or six of a kind are rolled, each additional dice doubles the amount of dice previously rolled. For example, 4 die showing the number 3 would be 600 points and 5 die showing the number 3 would be 1200 points ** This makes the highest possible score in a single roll 8000 for six ''ones'' (1000 for three ''ones'', after that player multiplies the roll by two for each additional ''one'' in that series of rolling.) * A straight from 1 to 6 is worth 1500 points. If a player fails to roll a straight, they may make one attempt to complete the straight. If the desired number(s) does not turn up on the next roll, that round is a "crap out" even if there are scoring dice on the table i.e. 1's or 5's. * Three pairs are worth 1000 points, for instance 2+2, 4+4, 5+5. This rule does not count if you roll a quadruple and a pair e.g. 2+2, 2+2, 6+6 unless stated otherwise (some places have their own house rules). * Full house (3 of a kind plus 2 of a kind) are worth 1,500 Typically each roll scores separately, with dice scored at the time they are rolled, so that three or more of a kind must be rolled simultaneously, and dice from later rolls do not "stack" for the higher score. In so-called ''progressive'' scoring, dice can form combinations with dice previously scored and set aside. ''Example: Player 1 rolls all six dice, and chooses to score three ''fours'' for 400 points. She rolls the remaining three dice for a 2, 4, 5; the additional 4 does not multiply the previous three of a kind unless playing progressive, and she can only score 50 points for the lone 5. If she rolls two more 5's with the remaining dice, if not playing progressive they will only score 50 points each, and do not form a three of a kind with the other 5.'' Progressive mode Separate turns mode, (6 dice)Rule variations
*super greedy dramatic fun variation. *Whatever dice that are left over after completing their turn, are passed to the next player to attempt to steal the points with a 1 or 5. If that player fails to score they are given a strike. 3 strikes and you lose all your points.Winning
Related games
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