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In combinatorial game theory, the zero game is the game where neither player has any legal options. Therefore, under the normal play convention, the first player automatically loses, and it is a second-player win. The zero game has a Sprague–Grundy value of zero. The combinatorial notation of the zero game is: .. A zero game should be contrasted with the star game , which is a first-player win since either player must (if first to move in the game) move to a zero game, and therefore win.


Examples

Simple examples of zero games include
Nim Nim is a mathematical two player game. Nim or NIM may also refer to: * Nim (programming language) * Nim Chimpsky, a signing chimpanzee Acronyms * Network Installation Manager, an IBM framework * Nuclear Instrumentation Module * Negative index met ...
with no piles or a
Hackenbush Hackenbush is a two-player game invented by mathematician John Horton Conway. It may be played on any configuration of colored line segments connected to one another by their endpoints and to a "ground" line. Gameplay The game starts with the p ...
diagram with nothing drawn on it.


Sprague-Grundy value

The Sprague–Grundy theorem applies to impartial games (in which each move may be played by either player) and asserts that every such game has an equivalent Sprague–Grundy value, a "nimber", which indicates the number of pieces in an equivalent position in the game of
nim Nim is a mathematical two player game. Nim or NIM may also refer to: * Nim (programming language) * Nim Chimpsky, a signing chimpanzee Acronyms * Network Installation Manager, an IBM framework * Nuclear Instrumentation Module * Negative index met ...
. All second-player win games have a Sprague–Grundy value of zero, though they may not be the zero game. For example, normal
Nim Nim is a mathematical two player game. Nim or NIM may also refer to: * Nim (programming language) * Nim Chimpsky, a signing chimpanzee Acronyms * Network Installation Manager, an IBM framework * Nuclear Instrumentation Module * Negative index met ...
with two identical piles (of any size) is not the zero game, but has value 0, since it is a second-player winning situation whatever the first player plays. It is not a
fuzzy game In combinatorial game theory, a fuzzy game is a game which is ''incomparable'' with the zero game: it is not greater than 0, which would be a win for Left; nor less than 0 which would be a win for Right; nor equal to 0 which would be a win for the ...
because first player has no winning option..


References

{{reflist Combinatorial game theory 0 (number)