Zanac MSX Gameplay
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developed by
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and published in
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by
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and in
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by FCI. It was released for the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
computer, the
Family Computer Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disk ...
, the
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, and for the
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. It was reworked for the MSX2 computer as ''Zanac EX'' and for the
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as ''Zanac X Zanac''. Players fly a lone starfighter, dubbed the ''AFX-6502 Zanac'', through twelve levels; their goal is to destroy the ''System''—a part-organic, part-mechanical entity bent on destroying mankind. ''Zanac'' was developed by main core developers of Compile, including Masamitsu "Moo" Niitani, Koji "Janus" Teramoto, and Takayuki "Jemini" Hirono. All of these developers went on to make other popular similarly based games such as ''
The Guardian Legend ''The Guardian Legend'' is a 1988 hybrid action-adventure/shoot 'em up video game developed by Compile for the Nintendo Entertainment System (NES). It is the sequel to the 1986 MSX game ''Guardic'', and was published and released in Japan by ...
'', ''
Blazing Lazers known as in North America, is a vertically scrolling shooter game by Hudson Soft and Compile (company), Compile, based on the Japanese film ''Gunhed (film), Gunhed''. The title was released in 1989, for the PC Engine in Japan and re-skinned for ...
'', and the ''
Puyo Puyo , previously known as ''Puyo Pop'' outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-of ...
'' series. The game is known for its intense and fast-paced gameplay, level of difficulty, and music which seems to match the pace of the game. It has been praised for its unique adaptive
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, in which the game automatically adjusts the difficulty level according to the player's skill level, rate of fire and the ship's current defensive status/capability.


Gameplay

In ''Zanac'', the player controls the spaceship ''AFX-6502 Zanac'' as it flies through various
planet A planet is a large, Hydrostatic equilibrium, rounded Astronomical object, astronomical body that is generally required to be in orbit around a star, stellar remnant, or brown dwarf, and is not one itself. The Solar System has eight planets b ...
s,
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s, and outer space and through an armada of enemies comprising the defenses of the game's main antagonist—the "System". The player must fight through twelve
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
s and destroy the System and its defenses.FCI, p. 1. The objective is to shoot down enemies and projectiles and accumulate points. Players start with three lives, and they lose a life if they get hit by an enemy or projectile. After losing a life, gameplay continues with the player reappearing on the screen and losing all previously accumulated power-ups; the player remains temporarily invincible for a moment upon reappearing on the screen. The game ends when all the player's lives have been lost or after completing the twelfth and final area.FCI, p. 3. However, the player can earn
1-up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and ...
s (extra lives) throughout the game by accumulating high point scores. ''Zanac'' has a
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option which allows players to restart the game from the level in which they lost all their lives. The player operates a rapid-fire main cannon, which can be upgraded by collecting
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s found in blue boxes that periodically descend from the top of the screen.FCI, pp. 10–11. As the main cannon's power level is upgraded, the number of bullets fired from the ship as well as their speed increases. In addition, the player operates a specialty weapon that is separate from the main cannon. There are eight different specialty weapons, each represented by differently-numbered power-ups. The player can change the type of specialty weapon equipped by collecting a differently-numbered power-up or can upgrade their current specialty weapon by collecting a numbered power-up that matches their current weapon. These weapons range from directional bullets to shields to indestructible projectiles.FCI, pp. 5–6. Players lose all accumulated power-ups if they lose a life. Enemies in ''Zanac'' include
meteors A meteor, known colloquially as a shooting star, is a glowing streak of a small body (usually meteoroid) going through Earth's atmosphere, after being heated to incandescence by collisions with air molecules in the upper atmosphere, creating a ...
, various bullet-shooting enemy aircraft, bullet-resistant disks, ground turrets, and reconnaissance planes. The bosses consist of stationary fortresses consisting entirely of ground turrets.FCI, p. 10. The player must destroy all these turrets within a specified time limit to score bonus points. Every stage has one or more of these stationary fortresses. In addition, large enemy ships acting as "mini-bosses" appear throughout the game. These ships are more resistant to the player's weaponry; all bullets inflict minor damage and are repelled off the mini-bosses, which change color as they become more damaged. The distinguishing aspect of ''Zanacs gameplay is its unique enemy
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
, called the "Automatic Level of Difficulty Control" or ALC. The ALC measures the System's aggressiveness and the game's difficulty depending on the actions of the player, such as attack pattern and skill level.FCI, p. 4. The ALC increases for experts but decreases for inexperienced players. For instance, shooting the main cannon frequently, collecting power-ups, and failing to destroy bosses within the specified time limit increases the ALC, resulting in a greater number of tougher enemies appearing on-screen. However, actions such as losing lives, starting a new level, or destroying reconnaissance planes reduces the ALC, resulting in fewer on-screen enemies.


Plot

The plot of ''Zanac'' revolves around the "System"—a device figuratively similar to
Pandora's box Pandora's box is an artifact in Greek mythology connected with the myth of Pandora in Hesiod's c. 700 B.C. poem ''Works and Days''. Hesiod related that curiosity led her to open a container left in the care of her husband, thus releasing curses ...
. The System was created
millennia A millennium () is a period of one thousand years, one hundred decades, or ten centuries, sometimes called a kiloannum (ka), or kiloyear (ky). Normally, the word is used specifically for periods of a thousand years that begin at the starting p ...
ago by an unknown alien race. It contains boundless wisdom and knowledge, as well as vast destructive potential. If properly opened it would grant access to untold wisdom and technology, but if improperly accessed it would unleash almost unlimited destruction. Mankind attempted to access the System and failed, causing the System to spread throughout space and to exert mass destruction on all forms of life, including the human race. Mankind then discovered how to properly access the knowledge and technology within the System, but could not shut its destructive expansion down because of its vast tactical systems. Moreover, the defenses of the System are designed around destroying and overcoming entire fleets. Mankind hopes that a lone starfighter may be able to slip through and penetrate the defenses of the System, allowing such a ship to fight its way into the heart of the System and destroy it. The ''AFX-6502 Zanac'', the most advanced starfighter ever produced, is launched on a desperate mission to fight its way to the heart of the System and shut it down.


Release history

''Zanac'' was initially released in 1986 for the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
computer by the Japanese video game company
Compile In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
—the same company responsible for other games such as ''
Blazing Lazers known as in North America, is a vertically scrolling shooter game by Hudson Soft and Compile (company), Compile, based on the Japanese film ''Gunhed (film), Gunhed''. The title was released in 1989, for the PC Engine in Japan and re-skinned for ...
'', '' Devil's Crush'', and the ''
Puyo Puyo , previously known as ''Puyo Pop'' outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-of ...
'' series. Compile then re-released the game for the MSX2 computer later that same year as ''Zanac Ex'', which featured improved graphics (with smooth scrolling) and extended music over the original MSX version. ''Zanac'' was then ported and heavily reworked again for release on the
Family Computer Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disk ...
in Japan on November 11, 1986, and then in North America for the
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in October 1987. The NES version was later re-released for
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's
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service on December 3, 2007, and published by
D4 Enterprise is a Japanese video game publisher currently specializing in content delivery services like Project EGG, EGGY and PicoPico over the Internet. The company has also collaborated with Nintendo to re-release Neo Geo, MSX and arcade titles for t ...
. This version is identical to the NES version released in 1987. Compile released a compilation titled ''Zanac X Zanac'' for Sony's
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
console in Japan on November 29, 2001, to commemorate the 15th anniversary of the original. This compilation features an updated version of ''Zanac''—titled ''Zanac Neo''—and three versions of the NES version of the game, including a version featuring enhanced graphics and sound. The game features two-player cooperative gameplay as well as a remix of the game's soundtrack. A version of the game was released on the
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via the
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series in January 2021.


Reception and legacy

''Zanac'', in retrospect, has been considered a unique
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
game, combining gameplay elements from games such as
Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
, especially with the extensive power-up system and vertical-scrolling gameplay that features both air and ground targets. Brett Alan Weiss of
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praised ''Zanac'', calling it an extremely fast-paced shooter in which the player is almost completely surrounded by enemy ships and bullets. He praises the game for its music which seems to flow along with the action of the game; he calls the music "at least as close as you can get to a Zen moment while playing a shooting game on the NES". Frank Provo of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
lauded ''Zanac'' for its difficulty level, its ability to handle many sprites on the screen without slowdown or other glitches, and its unique AI, which placed this game in a subgenre of its own. However, criticisms include mediocre and primitive music and sound, a steep learning curve in gameplay and difficulty level, and poor translation in the game itself and in the game's instruction manual. In addition, Weiss says that enemies in ''Zanac'', while fearsome, "don't have much personality".


References

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External links

{{DEFAULTSORT:Zanac 1986 video games Compile (company) games D4 Enterprise games Famicom Disk System games Fujisankei Communications International games MSX games MSX2 games Nintendo Entertainment System games PlayStation (console) games PlayStation Network games Pony Canyon games Science fiction video games Scrolling shooters Single-player video games Video games developed in Japan Virtual Console games