previously known as is a
video game development
Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more speci ...
team within the Japanese multinational video game developer
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
.
Yu Suzuki
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
, who had previously developed arcade games for Sega including ''
Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'' and ''
Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
'', was the first manager of the department.
AM2's first game produced was 1992's ''
Virtua Racing
''Virtua Racing'' or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcade game, arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics plat ...
'', followed by the highly popular ''
Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' and ''
Daytona USA
is a 1994 arcade racing game developed by Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 ...
''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of
CSK Research Institute
(formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.
History
CRI started out as CSK Research ...
in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''
Shenmue
is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. ''Shenmue II'' was released in 2002 in Western m ...
'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable.
Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by
Sammy Corporation
is a Japanese developer and retailer of video game and gambling products and subsidiary of Sega Sammy Holdings, headquartered in Shinagawa, Tokyo. Its South Korean office, Sammy Amusement Service, is headquartered in Seoul, South Korea. Sammy ...
and AM2 was merged back into Sega. Since, the team has continued work on arcade games such as ''
Border Break
is a third-person mecha action arcade game developed and published by Sega. It is the first title to run on Sega's RingEdge arcade system board, and was released on September 9, 2009 in Japan, in Hong Kong on January 25, 2010, and in Taiwan o ...
'' and the ''
Hatsune Miku: Project DIVA'' series, as well as smartphone games in Japan. Several games produced by Sega AM2 have influenced and innovated the video game industry from a technical and developmental perspective.
History
Precursors to AM2: Yu Suzuki and Studio 128
Yu Suzuki
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
joined
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in 1983 as a
programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
.
At the time Suzuki joined Sega, there was only one development division at the company.
In his first year, he created a 2D boxing game called ''
Champion Boxing'' for Sega's first home game console, the
SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
. According to Suzuki, the executive staff at Sega found the game so impressive that they released it in arcades as-is by simply installing an SG-1000 into an arcade cabinet. He was promoted to project leader while still in his first year at the company.
Suzuki's next project was the motorcycle racing game ''
Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
.'' To accomplish his desire to make a 3D game despite technological limitations at the time,
he specified the design of Sega's new
Super Scaler arcade system board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
,
which utilized
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
graphics and sprite-scaling.
''Hang-On'' was very popular at launch and sold well for Sega.
Suzuki's success followed with additional titles ''
Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', ''
Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
'', and ''
Enduro Racer
is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of ''Hang-On'', as it uses a similar ...
''.
He and his team relocated to "Studio 128", a more private location where ''
After Burner
is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American Grumman F-14 Tomcat, F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. Th ...
'' and ''
Power Drift
is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like ''Hang-On'' (1985) and ''Out Run'' (1986), in ''Power Drift'' the entire world and track consist of sprites. ...
'' were developed. He also worked on development of ''
G-LOC: Air Battle'' and the
R360
The R360 is a motion-based arcade cabinet produced by Sega. It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction on tw ...
arcade cabinet.
Developer
Toshihiro Nagoshi
is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of t ...
joined Sega in 1989 as a designer with Suzuki's team.
Establishment of AM2 and years as a department

Some time after the release of ''Power Drift'', Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. Suzuki was made general manager of Research and Development No. 2, or Sega AM2.
According to Suzuki, Sega employed approximately 600 people in research and development, and that AM2 began as a group of around 100 people. He has also stated the reason for this separation was the advent of advanced computer graphics technology.
Around the time of AM2's formation, Suzuki's team moved back into the main office, then to an annex a short walk from the office. Even so, Suzuki worked with a desire of secrecy, so much so that Sega president
Hayao Nakayama
is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999.
Early life and career
Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama ...
was denied entry on one occasion.
The first project developed by AM2 was ''
Virtua Racing
''Virtua Racing'' or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcade game, arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics plat ...
''. While development began with 10 people on ''Virtua Racing'', it finished with 25 workers on the project for a year, and the
Model 1 arcade system board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
on which it runs took approximately three years. AM2 also ported the game for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
.
''Next Generation'' stated that AM2 "single-handedly chang
dthe perception of polygons in a gaming environment" with ''Virtua Racing''.
After the release of ''Virtua Racing'', AM2 split into two teams; one began work on ''
Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'', while another started on ''
Daytona USA
is a 1994 arcade racing game developed by Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 ...
''.
According to Suzuki, he wanted to develop a game with multiple joint movements, such as a
soccer
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
or
rugby
Rugby may refer to:
Sport
* Rugby football in many forms:
** Rugby union: 15 players per side
*** American flag rugby
*** Beach rugby
*** Mini rugby
*** Rugby sevens, 7 players per side
*** Rugby tens, 10 players per side
*** Snow rugby
*** Tou ...
game. Finding that the Model 1 was not powerful enough to handle this many motions, Suzuki resorted to a game with only two moving characters at a time. With the massive success of
''Street Fighter II'' in the industry at the time, he made the decision to make a 3D fighting game to compete. In developing the game, Suzuki identified the need for the game to be realistic, yet fun to play. ''Virtua Fighter'' became a huge success in Japan, and its
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
port sold at a nearly one-to-one ratio with the console itself.

For ''Daytona USA'', Nagoshi was director and chief designer, while Suzuki served as producer. The concept for the game was suggested by Tom Petit, head of Sega Enterprises USA, as a way to debut Sega's new Model 2 arcade system board. Sega mandated that ''Daytona USA'' had to be better than
''Ridge Racer'', a game made by
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
. To accurately depict Daytona International Speedway, the developers used
satellite imagery
Satellite images (also Earth observation imagery, spaceborne photography, or simply satellite photo) are images of Earth collected by imaging satellites operated by governments and businesses around the world. Satellite imaging companies sell im ...
and sent staff to photograph the track; Nagoshi walked a full lap to get a feel for the banking in the corners. ''Daytona USA'' was released in Japan in August 1993, and worldwide in March 1994. AM2 ported the game to Saturn in April 1995.
The Saturn port was a launch title in the West. ''Daytona USA'' was highly popular in arcades, and the twin cabinet was one of three 1995 recipients of the
American Amusement Machine Association
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
's Diamond Awards, which are based strictly on sales achievements. In a 2002 report, Sega reported it to be one of the most successful arcade games of all time.
Over the course of the remainder of the 1990s, Suzuki's primary concern in arcades were the
''Virtua Fighter'' series and working as a producer for other titles.
Subsequently, AM2 released ''
Virtua Cop
is a 1994 light gun shooter video game developed and published by Sega for arcades. It was developed for the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows as ''Virtua Squad'' in 1996. The Saturn version included supp ...
'' and ''
Virtua Fighter 2
is a 1994 Fighting game, fighting video game developed and published by Sega for Arcade video game, arcades. It is the second game in the ''Virtua Fighter'' series and the sequel to ''Virtua Fighter (video game), Virtua Fighter'' (1993). Created ...
'' for the Model 2. Produced in twelve months, ''Virtua Fighter 2'' was an even greater success in Japan than its predecessor.
In a 1996 interview, Suzuki stated in an interview his philosophy to be not an imitator, but a pioneer in the arcade industry. He also described the palm tree logo of AM2 as representing reliance and peace of mind. Further titles developed in the end of 1990s included ''
Virtua Cop 2
''Virtua Cop 2'' is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with '' Virtua Cop'' in ...
'', ''
Fighting Vipers
''Fighting Vipers'' is a 1995 fighting video game developed by Sega AM2. A 3D fighter, it uses the same game engine as AM2's ''Virtua Fighter 2'' (1994) but features enclosed arenas and an armor mechanic, and was targeted more towards Western au ...
'',
''Daytona USA 2: Battle on the Edge'', and ''
SpikeOut
''Spikeout: Digital Battle Online'' is a 3D computer graphics, 3D beat 'em up video game developed by Toshihiro Nagoshi, and released by Sega for their Sega Model 3, Model 3 Step 2.1 arcade system board in 1998 in video gaming, 1998. An ...
''. ''Daytona USA 2'' and ''SpikeOut'' made use of the Model 3 system board.
AM2 of CRI and SEGA-AM2 Co., Ltd.
In April 2000,
CSK Research Institute
(formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.
History
CRI started out as CSK Research ...
(CRI) took management over AM2. CRI was a subsidiary of
CSK Corporation, which was Sega's parent company at the time, and had previously published ''
Aero Dancing''. The new division became known as "AM2 of CRI", and Suzuki remained in charge. Also in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers.
Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process.
During the development of ''
Shenmue
is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. ''Shenmue II'' was released in 2002 in Western m ...
'', Nagoshi requested and was granted
his own studio, leaving AM2.
AM2 developed what Sega hoped would be the
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
's
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
in ''Shenmue'', a "revenge epic in the tradition of
Chinese cinema
The cinema of China is the filmmaking and film industry of mainland China, one of three distinct historical threads of Chinese-language cinema together with the cinema of Hong Kong and the cinema of Taiwan. China is the home of the largest m ...
."
The
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
involved the quest of protagonist Ryo Hazuki to avenge his father's murder,
but its main selling point was its rendition of the Japanese city of
Yokosuka
is a city in Kanagawa Prefecture, Japan.
, the city has a population of 373,797, and a population density of . The total area is . Yokosuka is the 11th-most populous city in the Greater Tokyo Area, and the 12th in the Kantō region. The city i ...
, which included a level of detail considered unprecedented for a video game.
Incorporating a
simulated
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
day/night cycle with variable weather,
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s with regular schedules, and the ability to pick up and examine detailed objects (also introducing the
Quick-time event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
in its modern form
), ''Shenmue'' went over budget and was rumored to have cost Sega over $50 million.
Originally planned as the first installment in an 11-part saga, ''Shenmue'' was eventually downsized to a trilogy.
According to Sega of America president
Peter Moore, ''Shenmue'' sold "extremely well", but the game had no chance of making a profit due to the Dreamcast's limited installed base. The high amount ''Shenmue'' went over budget was also a factor in the game's lack of profitability.
Its sequel, ''
Shenmue II
''Shenmue II'' is a 2001 action-adventure game developed by Sega AM2, directed by Yu Suzuki and published by Sega for the Dreamcast in 2001, while an enhanced version was released for the Xbox in 2002.
Like the original ''Shenmue'' (1999), ...
'', "was completed for a much more reasonable sum".

In addition to the mixed reception for ''Shenmue'', IGN's Travis Fahs stated that "the
reamcastera wasn't as kind to
M2as earlier years"—citing (among others) ''
F355 Challenge
is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the ...
'' as an "acclaimed" arcade game that "didn't do much at home", and
Genki's port of ''
Virtua Fighter 3
is a 1996 fighting video game developed and published by Sega, the sequel to 1994's ''Virtua Fighter 2'' as part of the ''Virtua Fighter'' series. Released originally in arcades, ''Virtua Fighter 3'' was the first arcade game to run on the Se ...
'' as inferior to the arcade version, "which was already a couple years old and never as popular as its predecessors."
The ''
Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' series would experience a "tremendous comeback" with the universally acclaimed ''
Virtua Fighter 4
is a fighting video game developed and published by Sega for arcades. It is the fourth game installment in the ''Virtua Fighter'' series. It was first released in arcades on the NAOMI 2 board followed by a console port as well as ''Virtua Figh ...
''—which saw a console release exclusively on
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
.
In Japanese arcades, ''Virtua Fighter 4'' proved to be highly influential with its VF.NET system, paving the way for arcade games with network features. The quest mode of ''
Virtua Fighter 4: Evolution'' on PlayStation 2, used AI mined from players in Japan playing through VF.NET.
In 2001, AM2 of CRI was renamed to SEGA-AM2 Co., Ltd. After serving as a producer on ''
Virtua Cop 3
''Virtua Cop 3'' is the third and final game installment from Sega, Sega's ''Virtua Cop'' light gun shooter franchise, and released exclusively for amusement arcade, video arcades in 2003. The game is available in standard and deluxe video game a ...
'' and ''
OutRun 2
is a 2003 racing game developed by Sega AM2 for the arcades. It was the first in Sega's ''OutRun'' series in a decade, following '' OutRunners'' (1993), and marked the fourth arcade installment. ''OutRun 2'' was ported to the Xbox home console ...
'',
Suzuki left AM2 on October 1, 2003, in order to start a new studio with Sega, called Digitalrex.
He was promoted to non-executive board director.
Hiroshi Kataoka was placed in charge of AM2.
Kataoka, who had led research and development at AM2 for a year, had worked on numerous projects for Sega and Yu Suzuki's division as old as ''Space Harrier'' to ''
Virtua Fighter 4 Evolution''. Makoto Osaki became AM2's head of development, reporting to Kataoka. At the same time as the changes, a number of Sega's studios were merged. However, AM2 did not merge with any other studio.
Merge into Sega and years since

During mid-2004,
Sammy Corporation
is a Japanese developer and retailer of video game and gambling products and subsidiary of Sega Sammy Holdings, headquartered in Shinagawa, Tokyo. Its South Korean office, Sammy Amusement Service, is headquartered in Seoul, South Korea. Sammy ...
bought a controlling share in Sega and created the new company
Sega Sammy Holdings
(also known as the Sega Sammy Group or simply as Sega Sammy) is a Japanese global holding company and Conglomerate (company), conglomerate formed from the Mergers and acquisitions, merger of Sega and Sammy Corporation in 2004. Both companies ...
, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company, which was completed by October 2004. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions.

AM2 continued to develop games after the merger. ''
Virtua Fighter 5
is a fighting video game developed and published by Sega. It is the fifth installment of the ''Virtua Fighter'' series. The original version was released in July 2006 on the Sega Lindbergh arcade system board with a number of updates before h ...
'' was released in 2007.
An upgrade, ''Virtua Fighter 5 R'', was released the following year. The last release of the ''Virtua Fighter'' franchise was the console port of ''Virtua Fighter 5: Final Showdown'', the final iteration of the game.
''Ghost Squad'', in the style of ''Virtua Cop'', received an arcade and a Wii release in 2008. AM2 has developed games for the ''
Hatsune Miku: Project DIVA'' series, as well as a number of free-to-play smartphone games in Japan,
such as ''Soul Reverse Zero''. Some titles have been developed for consoles as well, such as ''Hatsune Miku: Project Diva Mega 39’s'' for
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. AM2 became involved with the ''Hatsune Miku'' license with items for ''Virtua Fighter 5 R'' and the racing game
''R-Tuned: Ultimate Street Racing''. When the PSP game ''Hatsune Miku: Project DIVA'' was in development, it was decided that AM2 would develop an arcade version as well as develop the
holographic
Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interfe ...
imagery for ''Hatsune Miku''
s'' live concerts. The visuals for these projects were based on the ''Virtua Fighter 5 engine''. Makoto Osaki called this period the most stressful for him since ''Shenmue''.

A major success for AM2 has been the ''
Border Break
is a third-person mecha action arcade game developed and published by Sega. It is the first title to run on Sega's RingEdge arcade system board, and was released on September 9, 2009 in Japan, in Hong Kong on January 25, 2010, and in Taiwan o ...
'' franchise. The game was partly developed because the development team felt envious of the ''Virtua Fighter 5'' team and wanted to develop a competitive game as well. The arcade release in 2009 was continuously updated, with releases ''Border Break Union'' in 2012, ''Border Break Scramble'' in 2015, and ''Border Break X'' in 2017—with a
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
version released in 2018. In 2019, ''Border Break'' celebrated its 10th Anniversary. Other titles from AM2 to get long-term support in arcades are ''
Quest of D
' is an arcade game developed by Sega AM2 and published by Sega on the Chihiro arcade board. It is the fifth trading card arcade game by Sega, following ''World Club Champion Football'', ''Mushiking: The King of Beetles'', ''Avalon no Kagi, The Ke ...
,'' ''
Sega Network Taisen Mahjong MJ,'' ''and
Shining Force Cross.'' Hiroshi Kataoka likened the basic enjoyability of these network-based arcade games to those of an MMO, but collectible cards and a community differentiated these from the usually solitary MMO experience on PC. According to Sega Amusement International CEO Paul Williams, these types of core games are only possible in Japan due to Sega owning their own chains and being able to kickstart an online infrastructure. The latest effort, ''Soul Reverse,'' was born out of the desire to create a fantasy version of ''Border Break.'' It lasted a year, launching in 2018 with its network features shutting down in 2019. The game was not well received by the Japanese arcade player base. It took four years to produce. Currently running arcade games with AM2 staff working on them are ''KanColle Arcade'',
''Fate/Grand Order Arcade''
as well as an updated version of ''Virtua Fighter 5'', ''Virtua Fighter 5: Ultimate Showdown'', co-developed with
Ryu Ga Gotoku Studio
, doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey B ...
.
As of 2014, Hiroshi Kataoka was still in charge of AM2. Currently he is an executive for Sega supervising arcade engineers and the technology backend of games developed at the engineering division.
Games

AM2 has several arcade and video game series they develop, including ''Daytona USA'', ''Virtua Fighter'', ''OutRun'', ''Virtua Cop'', ''Virtua Striker'', ''Fighting Vipers'', and ''
Shenmue
is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. ''Shenmue II'' was released in 2002 in Western m ...
''.
Other titles developed by the studio include ''
Scud Race
''Scud Race'', known as ''Sega Super GT'' in North America, is an arcade game, arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of th ...
'',
''
Sonic the Fighters
also known as ''Sonic Championship'', is a 1996 three-dimensional fighting video game from Sega. The game, developed by Sega AM2 and built on their Model 2 arcade system, pits players in one-on-one battles with a roster of characters from the ...
'', ''
18 Wheeler: American Pro Trucker'', ''
F355 Challenge
is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the ...
,
'' ''
Outtrigger (video game)
is a first/ third-person shooter video game developed by Sega for the Sega NAOMI arcade cabinet and the Dreamcast. The game was originally released in 1999 for the arcades and was later ported over to the Dreamcast in 2001. The player characte ...
'',
and ''Soul Reverse''.
AM2 has also developed smartphone games in Japan.
Of AM2's games, the ''Virtua Fighter'' series is "the highest grossing game in Japan arcades."
The ''Hatsune Miku: Project Diva'' series has sold over 6 million units as of 2018.
As of March 2012, the game ''Border Break'' has grossed JP¥8.1 billion from arcade machine sales, equivalent to more than US$100 million.
[Fiscal year ended March 31, 2010: ¥3.3 billion ()
Fiscal year ended March 31, 2011: ¥2.5 billion ()
Six months ended March 31, 2012: ¥2.3 billion ()
¥3.3 billion = $40.7317 million
¥2.5 billion = $30.8542 million
¥2.3 billion = $28.6371 million]
Journalists have praised AM2 as having a "legendary" status in game development, in particular under Yu Suzuki. According to Aaron Souppouris of ''
Engadget
Engadget ( ) is a technology news, reviews and analysis website offering daily coverage of gadgets, consumer electronics, video games, gaming hardware, apps, social media, streaming, AI, space, robotics, electric vehicles and other potentially ...
'', AM2 in the past developed games that defined their genres, and called the department Sega's "most-storied division". While lamenting the changes in development focus in recent years, Souppouris called the ''Hatsune Miku'' series "admittedly excellent".
In 1995,
''Edge'' called Suzuki "the legendary head of AM2, Sega's core coin-op operation".
Also in 1995,
''Next Generation'' stated that AM2's unusual repeated success came from its ability to release high-quality games on a regular basis.
''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
s Travis Fahs stated that "
r as long as SEGA has had internal studios, AM2 has been the favorite son of the arcade division... Without AM2, SEGA would not have been able to dominate the arcades the way that they did."
Video game researcher Ken Horowitz has stated that AM2 became the most well-known of Sega's in-house development teams and that the studio produced "ground-breaking classics".
Notes
See also
*
Sega development studios
This is a list of development studios owned by Sega, a Japanese video game developer and Video game publisher, publisher based in Tokyo, Japan. Sega itself is a development studio of Sega Sammy Holdings, a company formed in 2004 after it merged w ...
*
Sega AM1
is a development department within Japanese video game company Sega Corporation that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arca ...
*
Sega AM3
, known as from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include '' Virtual On' ...
*
Amusement Vision
, doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey B ...
*
Smilebit
, or Sega Sports R&D, was a development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 which ...
*
Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
*
United Game Artists
(UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. Established in 2000, UGA was headed by Tetsuya Mizuguchi, who had previously worked at the Sega AM3 division. It is known for developing the '' Space Channel 5'' series an ...
Notes
References
External links
Official website (archive)
{{Authority control
AM2 AM2 can refer to:
* Socket AM2, a CPU socket for AMD desktop processors
* Sega AM2, a research and development team for the video game company Sega
* Arp-Madore 2, an open star cluster
* a fictional element from The Sten Chronicles
* Animusic
* ...
Video game development companies
Video game companies of Japan
Video game companies established in 1985
Japanese companies established in 1985