Yellow Dwarf (card Game)
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The game of Nain Jaune or Yellow Dwarf (, ), also formerly called Lindor, is an "attractive and unique traditional French
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
" using a board comprising five compartments or boxes. It is a reasoned
game of chance A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
because it combines the hazards of card distribution with the strategy of building suits. Nain Jaune, which is considered a classic French game,Comment jouer au Nain jaune.
Traduit de l'anglais (2017)
is named after the seven of diamonds, which is depicted as a yellow dwarf () in the centre of the game board. Nain Jaune first emerged in the mid-eighteenth century as one of the ''hocs'' group of games and is still a popular French family game today. The original rules were more challenging and the game could only be played by three or five players. By contrast, the modern rules are simple, the number of players is variable (3 to 8 players) and the game is suitable for old and young alike. It has been described as a "family game par excellence."''Règle du Nain Jaune''
at www.regles-de-jeux.com. Retrieved 30 Jun 2019


History

The name goes back to a fairy tale by French noblewoman Baroness d'Aulnoy, published in 1698. '' Le Nain Jaune'' (the yellow dwarf) is a cruel story about an ugly, jealous and evil villain. The game of Nain Jaune first appeared around 1760 in the French region of
Lorraine Lorraine, also , ; ; Lorrain: ''Louréne''; Lorraine Franconian: ''Lottringe''; ; ; is a cultural and historical region in Eastern France, now located in the administrative region of Grand Est. Its name stems from the medieval kingdom of ...
under the name of ''jeu du Nain'' (Dwarf) or ''jeu du Nain-Bébé'' (Baby Dwarf). This name referred to Nicolas Ferry, nicknamed ''Baby'', a
dwarf Dwarf, dwarfs or dwarves may refer to: Common uses *Dwarf (folklore), a supernatural being from Germanic folklore * Dwarf, a human or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a sh ...
, protected by Stanislas of Poland,
Duke of Lorraine The kings and dukes of Lorraine have held different posts under different governments over different regions, since its creation as the kingdom of Lotharingia by the Treaty of Prüm, in 855. The first rulers of the newly established region were ...
. It is related that Ferry became violent and cruel as he grew older and earned the nickname of "the yellow dwarf" after the villain in the fairy tale."L'origine du Nain Jaune"
by François Theimer in ''Le Journal de la Vieille France'' at archive.wikiwix.com. Retrieved 30 June 2019.
The rules, first published in ''L'Avantcoureur'' in 1760, used the same general concept and layout as the modern game, but its rules varied in a number of points.
on the website of the Academy of Forgotten Games (''Académie des jeux Oubliés'').
The game spread throughout Europe and became popular until the French Revolution. At that time, in 1789, a French games compendium published rules for Nain Jaune – now also called Lindor – that were significantly different. These new, simpler rules have persisted until the present day.d'Alembert (1789), pp. 144–146. Around 1850, the famous General Tom Thumb, attraction of the Barnum circus, revived interest in dwarves and at the same time interest in the game. The game fell into oblivion again after the days of the
Second French Empire The Second French Empire, officially the French Empire, was the government of France from 1852 to 1870. It was established on 2 December 1852 by Louis-Napoléon Bonaparte, president of France under the French Second Republic, who proclaimed hi ...
(1852–1870), but returned to fashion during the
inter-war years In the history of the 20th century, the interwar period, also known as the interbellum (), lasted from 11 November 1918 to 1 September 1939 (20 years, 9 months, 21 days) – from the end of World War I (WWI) to the beginning of World War II ( ...
. It has since become a classic French
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
.


Gaming material

Nain Jaune or Yellow Dwarf requires the following: * a standard 52-card French pack;Lacombe (1792), pp. 144–146._ (1760), pp. 652/653, 666/667. * a game board with five compartments (often removable) or "boxes" representing, at the four corners, the 10, the J, the Q and the K; and, in the centre, the 7 or ''Nain Jaune'' ("Yellow Dwarf"); * '' jetons'' and/or '' fiches'' that can be of different colours, shapes and values (1, 5 and 10 points for example) equally distributed among the players at the beginning of the game to the value of 50–120 points each.


Nain Jaune or Yellow Dwarf - original rules

The original rules for a game called ''Nain Jaune'' were published in two issues of ''L'Avantcoureur'' in 1760. These rules only allow three or five players and are more challenging, requiring cards to be built in suit sequences.


Overview

Yellow Dwarf is a shedding game in which the aim is to be first to get rid of all your cards. The 1760 version was played by 3 or 5 players using a full French-suited pack and 5 additional cards – the K, Q, J, 10 and 7 or ''nain'', the 'Dwarf' – which were placed face up on the table as a staking
tableau Tableau (French for 'little table' literally, also used to mean 'picture'; : tableaux or, rarely, tableaus) may refer to: Arts * ''Tableau'', a series of four paintings by Piet Mondrian titled '' Tableau I'' through to ''Tableau IV'' * '' Tableau ...
. These are the 5
honours Honour (Commonwealth English) or honor (American English; see spelling differences) is a quality of a person that is of both social teaching and personal ethos, that manifests itself as a code of conduct, and has various elements such as valo ...
(''belles cartes'').


Cards

Card are built in suit sequence, unlike modern Nain Jaune in which suits are irrelevant. Within each
suit A suit, also called a lounge suit, business suit, dress suit, or formal suit, is a set of clothes comprising a suit jacket and trousers of identical textiles generally worn with a collared dress shirt, necktie, and dress shoes. A skirt su ...
, cards rank in their natural order, from lowest to highest: One to
King King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ...
. Certain cards were stops, i.e. they 'stop' the sequence, and are known as ''hocs''. The three permanent ''hocs'' are the Q, the J and the 10. The 'Chief Hoc' (''hoc principal'') was the Dwarf, the 7, and the four Kings were 'end-of-run' ''hocs'' (''hocs de fin de suite'').


Deal and play

Deal and
play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
are anti-clockwise. If three play, dealer deals 15 cards, individually, to each. If five play, 9 cards are dealt to each player. The remaining 7 cards are placed face down to one side as the talon and are not used during the deal. Any card in the talon can act, in effect, as a 'stop' or 'incidental ''hoc (''hoc accidentel''), preventing sequences from being completed.
Eldest hand Card players are those participating in a Card game#Hands, rounds and games, card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin pla ...
plays a card to the table to start the first run, calling out its name, e.g. "One" and may follow it by laying off the next higher card of the ''same suit'' if they have it e.g. "...Two". A player may keep on adding cards until unable to continue the sequence e.g. "...Three, Four and without (''sans'') Five". A player does not have to start with the lowest card. In turn, the other players continue to lay off as many cards as they can to the same suit sequence or say "pass" if unable. When a King is played to complete the run, the player calls "''Hoc!''" and may begin a new sequence with a card of any rank and suit.''Jeux de hocs''
on the Academy of Forgotten Games website.
Equally if no player can continue a sequence because the wanted card is in the talon, the player of the last (highest) card in the existing sequence calls "''Hoc!''" and may start another sequence. The player of a permanent ''hoc'' does the same. If a player has the Chief ''Hoc'', it is wild and may therefore be played at any time; equally it does not have to be played even if it is the next in sequence.


Scoring

Dealer antes 15 counters to the board as follows: 1 on the 10, 2 on the J, 3 on the Q, 4 on the K and 5 on the 7. During the game, a player playing a ''hoc'' (i.e. a King or an honour) and announcing it receives 1 counter from each of the other players. A player playing an honour and announcing it wins the contents of the corresponding box as well. A player who forgets to announce a ''hoc'', forfeits the stake that would have been won and it remains ''in situ''. The winner is the first player to go out having got rid of all cards. The remaining players tot up their card points:
courts A court is an institution, often a government entity, with the authority to adjudicate legal disputes between parties and administer justice in civil, criminal, and administrative matters in accordance with the rule of law. Courts gene ...
being worth 10, Aces 1 and all other cards scoring their face value. The winner is paid by each player the number of counters corresponding to the card points of cards left that player's hand. A player still holding the 7 at the end pays double. A player still holding an honour, is ''bête'' and has to double the stake in the corresponding box. If the winner managed to shed all cards without any of the other players being able to play at least one – this is an ''Opera'' – and the losers pay double. Because only the dealer pays an ante, a game comprises a fixed number of rounds, typically 10 (5 players) or 12 (3 players).


Lindor, Nain Jaune or Yellow Dwarf – modern rules

Rules for the easier, modern version of the game were first published in 1789 under the name of "''Lindor'' or ''Nain Jaune''" and are still used today. They are also summarised on the website of the Academy of Forgotten Games (''Academie des jeux oubliées'').


Overview

The later game uses a bespoke board with five removable compartments or "boxes" decorated with imagery and the pictures of the 5 honour cards. In the centre is an image of a dwarf holding in his hand the 7 and, in each of the four corners, is depicted one of the other honours: the K, the Q, the J and the 10. Key differences from the original game include: * Any number of players from three to eight may play * Suits are irrelevant and so there is no requirement to follow suit * All players ante stakes to the board, and hence a game can comprise any number of deals * There are no permanent ''hocs'' nor a Chief ''Hoc'' * There are no payments during the game except for the honours * The payment system at the end of a deal is different The game is less intricate and challenging and appears to have been designed to be speeded up with restrictions on the number of deals and players removed and the stakes greatly raised to increase its gambling potential.


Preliminaries

At the beginning of the game, each player is given the same number of counters e.g. five 10-point counters ('' contrats''), ten 5-point counters ('' fiche'') and twenty 1-point counters (''jetons'') each. Then the board is dressed in that each player places counters in the boxes on the board as follows: one counter on the 10, two on the J, three on the Q, four on the K and five on the 7 or 'Yellow Dwarf'. If there are any counters left from the previous round, they are kept and the new stakes added to them. The first dealer is chosen by lot. The dealer shuffles the cards, offers them to the left to be cut and then deals to the right, in threes, a number of cards dependent on the number of players as shown in the table below.


Play

The game is played clockwise, so the player to the left of the dealer is first hand. First hand puts down any card, calling out its value e.g. "Five!", and continues with the next cards in sequence if able e.g. "Six, Seven, Eight...", regardless of suit. When a player stops he or she announces "no ... " or "without ... " (''sans...''). For example, to stop at nine a player announces "... no Ten!" (''sans dix''). The next player to the left continues the sequence if possible and if desired, and so on. If none of the players can complete the sequence, the player who has stopped starts a new sequence with any card. When a player plays a King, that player starts a new sequence with any card held.''Hoc''
on the website of the Academy of Forgotten Games.
A player placing one of the cards represented on the board, for example the Q, announces "the Queen who sweeps" (''Dame qui prend'') and sweeps up the counters in the box corresponding to the card. If a player forgets to announce this, the stake is lost and stays in place for the next game. A player still holding one of the honour cards at the end of the game, pays a '' bête'' to the board that matches what is in the box for that card. The winner of the round is the player who is first to get rid of all cards. The winner draws from the each other player either as many counters as that player has points left in hand (each court card is worth 10, the rest count at face value). In counting points, pip cards are worth their face value, courts are worth 10 points each and Aces score 1 point each. A player who gets rid of all cards at once when on lead for the first time makes an "Opera" (or Grand Opera) and, in addition to the payments from the other players, sweeps the board. When the deal has been settled, the board is re-dressed for the next deal and the player to the right of the last dealer becomes the new dealer.


Ending

The game is over when a player is "ruined" and can no longer place 15 counters at the beginning of the round. Players may also choose a number of game turns or a game time; the winner is then the one with the most counters.


See also

* Pope Joan *
Poch Poch, Pochen or Pochspiel () is a very old card game that is considered one of the forerunners of poker, a game that developed in America in the 19th century. An etymological relationship between the game names is also assumed. Games related to P ...
en


Footnotes


References


Literature

* _ (1760
''L'Avantcoureur''
27 October 1760, Issue 41 and 3 November 1760, Issue 42. * d'Alembert, Abbé Bossut, de la Lande, Marquis de Condorcet, Charles, etc. (1789)
''Encyclopedie Methodique ou Par Ordre de Matieres: Mathematiques''
Paris: Panckoucke. * Lacombe, Jacques (1792)
''Dictionnaire des Jeux''
Panckoucke, Paris.


External links



at the ''Académie des jeux oubliés''. 1760 rules.

at www.lecomptoirdesjeux.com.

at www.catsatcards.com. {{Non trick-taking card games French card games 18th-century card games Round games Stops group